Hardware Why do 3ds FMA/CGI suck?

phantastic91

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I was wondering why all the CGI/FMA that are out on the 3ds so far look bad.
SSIV anime clips looked bad and it was awful during dark scenes. the ridge racer 3ds opening looked bad. lego pirates clips looked the worst. Samurai warriors looks cool in 3d but still the quality suck. Why can't the 3ds play smooth/quality videos? psp videos looked much better on day one. is the 3ds hardware not able to handle it?

I haven't gotten dead or alive yet, but from what I'm reading, the quality is worst than what you are seeing on the trailers. and professor layton isn't good either since you see grainess/artifacts

Should we be expecting netflix, 3ds movie contents to all look like the free dog music video that was given on the 3ds (which looked bad)?
 
What do you expect from a 400x240 pixel screen? Try watching a Youtube video in 240p mode. That's the sort of quality you should be expecting from the 3DS video player.
 
DeMoN said:
What do you expect from a 400x240 pixel screen? Try watching a Youtube video in 240p mode. That's the sort of quality you should be expecting from the 3DS video player.
The 3DS is capable of impressive 3D video (i.e. Ridge Racer intro), but the Ok Go Video was compressed to a horrible extent (thus creating huge pixel artifacts). The video was produced on a shoestring budget which didn't help either.
 
The Lego pirate videos were terrible, compression artifacts everywhere, my dstwo in my DS lite can play better video quality than what game demonstrated.

My guess is lazy developers atm, if games like kingdom hearts on the DS can manage the occasional reasonable quality video the 3ds is certainly capable of producing better video.
 
Snailface said:
DeMoN said:
What do you expect from a 400x240 pixel screen? Try watching a Youtube video in 240p mode. That's the sort of quality you should be expecting from the 3DS video player.
The 3DS is capable of impressive 3D video (i.e. Ridge Racer intro), but the Ok Go Video was compressed to a horrible extent (thus creating huge pixel artifacts). The video was produced on a shoestring budget which didn't help either.

i have ridge racer and the intro is ugly. 3d looks nice,but ugly videos are distracting! at least to me.

also, i think 3d works best the clearer the image is. the artifacts and whatnot detracts from the 3d experience
 
Rydian said:
Video takes up a LOT of space. It's likely they're compressing it to hell to keep the carts cheap right now.
maybe...i thought about that too. but i wonder how much the 3ds screen has an impact on the quality and they are lower than the psp's resolution
 
I think the 3DS will prove to have good quality video as time goes on. I remember comments from last year's E3, where many attendees said the movie trailers looked great in 3D. I think the Ridge Racer intro holds a good resolution, and good 3D effects, but the Lego games are pretty bad. My thought on the Lego games is that the cutscenes were converted to 3D, so you get some weird results. Sometimes the 3D is decent, other times the characters look like flat 2D images spaced between 3D planes.

The OK Go video was bad, but I wouldn't expect a free video to be a huge file, when it's part of a small system update. I only wonder if we will see full length movies released on cart, which I hope is the case. Hopefully there'll be more info at E3.
 
1. It's not 3DS' resolution we're complaining about, it the bad quality of CGI videos themselves. Compression artifacts, macroblocks, missing details...

2. The "OK Go" video was over-compressed to save bandwidth. This is understandable.

3. For in-game CGI videos, I could think of the following reasons:
- to cut costs, game studios aim to fit their games on the smallest cartridges possible. The easiest way to achieve it is to lower video bitrates
- Nintendo is still using the sub-par ActImagine/MobiClip codec, originally produced and aimed for DS' hardware, which does not match modern XviD / X.264

I agree this is really shameful. The original DS was able to play videos with MoonShell with decent quality. 3DS is at least 4 times as powerful, c'mon !
 
If the 3DS's internet browser can support Youtube video playback of 480p, then maybe they should look into changing their video format for games (unless they already have). Having checked a 480p flv YT video with a running time of 7m18s was about 58MB, and the same video at 360p mp4 was 35MB. Quality of both was pretty good, and would not look bad scaled down to the 3DS's 15:9 240p screen.
 
They must be using shit codecs to save up on space.


dsfanatic5 said:
Nollog said:
Metal Gear's cut scenes will be the teller.
That, and probably the Resident Evil games, whose CGI cutscenes look pretty good from the initial trailers.
Mercs or Revelations? Because the Revelations trailer is 100% 3DS generated.
 
Ikki said:
They must be using shit codecs to save up on space.


dsfanatic5 said:
Nollog said:
Metal Gear's cut scenes will be the teller.
That, and probably the Resident Evil games, whose CGI cutscenes look pretty good from the initial trailers.
Mercs or Revelations? Because the Revelations trailer is 100% 3DS generated.
Nevermind, you're right. I guess the graphics look so good I forgot they were in-engine
blush.gif

I just wish I could've seen those trailers at last years E3, like How to Train Your Dragon, and Legend of Guardians: Owl whatnot. Maybe trailers will be downloadable through eShop soon, and we'll all see what the 3DS can really do.
 

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