Hacking Why can't previous DSlite flashcarts work in the DSi

  • Thread starter Thread starter houseonfire
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houseonfire said:
I'm sorry but I don't believe that.
If i manufactured a flash card for the DS, I would release an entire new one and say the old one can't be updated to work with the DSi.
The DSi is blocking it because of something in its firmware, or the old flash cards just don't work with it because of some problem I don't know about.
Software has to tell hardware what to do. Whether its in Assembly, or just part of the flash cards OS/firmware. It's not being told to work, so it's not going to yet.
The hardware on the insides are the same as far as i can tell.

No because firmware updates can only do so much before you have to change your actual flashcart.

Take a CD and DVD for instance. Let's say your computer allows DVDs but blocks CDs. Nothing you put on your CD will make it a DVD nor anything you put on it will make it be seen as a DVD. You just have to buy a DVD flashcart. (That was a bad explanation I know but it's the only one I could think of)
 
Think about it boy, the operating system is completely different.

The flashcarts which bypass ds menu will definately not be able to work.

The other ones? MAYBE. But still, that leaves the majority of the flashcarts as 'not workable' ever with the DSi.
 
I think that the real issue here is not whether we can make old flashcards work on the DSi, it's whether or not the DSi can block new flashcards from running via a firmware update. If so, then we need to find out how to run some CFW, because I'm definately not going to buy a new flashcard every 3 months.

EDIT: Another worry about this. If they block flashcards via firmware updates, what happens when certain gaems require a certain firmware to run, ala PSP?

Also, has anyone with an AceKard tested out homebrew made for the DSLite?

One last worry - Nintendo has said that it plans on releasing games that will work on the DSL but will have extra features if played on a DSi. Have any of the DSi flashcard makers thought of this when releasing their cards? I would assume that it needs some sort of emulation that allows communication between the DS firmware and the game, unless I'm just being stupid.
 
I am pretty sure we know why the old Flashcarts do and don't work and why the new do.

The old ones didn't use a game id to be recognized as a game by the DS as such the DSi doesn't boot them. It also may have something to do with how they try to access the DSi over the DS Lite. The new ones however copy a serial of a DSi game which probably took them figuring out how to reprint an ever changing code as well in the Flashcart much like 360 games use to remain undetected for you don't get banned.

It shouldn't be impossible for a firmware update on a Flashcart to fool the DSi into thinking it is a game much like the pass-me for the GBA makes the DS Lite think its an actual GBA Game [With my ES Flash 3-in-1 once I loaded the GBA Game into the Slot-2 device it will always work. I just need the Slot-1 device to change the game.] However there is absolutely no reason for the Flashcart companies to release a fixed update for the carts when they can make more profit by keeping the details closed for the most part.

Either way it doesn't bug me, what bugs me is not being able to use my Action Replay.

[Short version]

The game code for Pokemon Platinum is cpue-d074d1b3 [IF I remember correctly] they more than likely are just plugging that into the flashcarts, which in turn is making them highly illegal in most countries.

That was just an example. As I said I think there is another random variable like with most disc games also involved in the games that has to be mimiced.
 
Khaos4wood said:
EDIT: Another worry about this. If they block flashcards via firmware updates, what happens when certain gaems require a certain firmware to run, ala PSP?

That would be easy, they'll just come out with a patch for the roms.

QUOTE(Khaos4wood @ Apr 8 2009, 09:26 AM) One last worry - Nintendo has said that it plans on releasing games that will work on the DSL but will have extra features if played on a DSi. Have any of the DSi flashcard makers thought of this when releasing their cards? I would assume that it needs some sort of emulation that allows communication between the DS firmware and the game, unless I'm just being stupid.

Well in theory they should work without an firmware update for your DSi, because since these games would be running in your Slot-1 anyways...then something emulating the Slot-1 should be able to do the same.

Honestly I think Nintendo made a big mistake by letting normal Slot-1 games also work with DSi things if you have the DSi...because that just means it's easy to make Hoembrew for the DSi.
 

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