The control layout for the title are serviceable, but can sometimes be a bit frustrating. Player use the circle pad to move Snake around and have the ability to choose weapons and items from the touch screen. Holding L will enter Snake into an aiming mode, and R shoots. The face buttons are used for a pseudo dual analog set up, which did not feel natural or smooth at all. While guiding Snake through the jungles, trying to be sneaky, I can’t count the amount of mistakes I made due to slow, uncomfortable camera control. When the game launches this winter in Japan, it is going to fully support Nintendo’s upcoming 3DS Circle Pad attachment, hopefully making the camera controls more bearable.
QUOTEVisually, Snake Eater 3D is hit or miss. While playing the game, visuals look quite nice and the frame rate is consistent. However, when the game engages into cut scenes, it can at times be choppy. It can definitely use some work before the final release hits store shelves.