Hello,
I was hoping I could get some clarification on this. I am aware that 3DS ROM loaders do not currently exist for the 3DS due to a number of technical limitations, but I'd like to know what (if anything) is preventing us from writing 3DS ROM dumps to re-writable memory chips (EEPROM, etc.) and booting from this.
For instance, if I had a device that already interfaces with the 3DS (perhaps an existing 3DS game cartridge with it's ROM chip replaced with a re-writeable chip), and I wrote a single game image to it at a time (also wiping the save RAM each time), I should theoretically be able to boot from this as if it were an official cartridge, right? But it hasn't been done yet as far as I know, so it must not be that simple.
If anyone could provide me with information about this I would appreciate it.
Thanks
I was hoping I could get some clarification on this. I am aware that 3DS ROM loaders do not currently exist for the 3DS due to a number of technical limitations, but I'd like to know what (if anything) is preventing us from writing 3DS ROM dumps to re-writable memory chips (EEPROM, etc.) and booting from this.
For instance, if I had a device that already interfaces with the 3DS (perhaps an existing 3DS game cartridge with it's ROM chip replaced with a re-writeable chip), and I wrote a single game image to it at a time (also wiping the save RAM each time), I should theoretically be able to boot from this as if it were an official cartridge, right? But it hasn't been done yet as far as I know, so it must not be that simple.
If anyone could provide me with information about this I would appreciate it.
Thanks