Gameplay, story, play time (once you deduct the redundancy - a million identical "random" encounters, miles of empty hallways, etc.), replay value, music.
I like music.
I like music.
agreed, where's story in the poll, I can't vote without thisHells Malice said:None of the above.
Story.
Gameplay is still more important than story. If they made a video game based on the story of Hamlet, but the gameplay was that of ET for the Atari 2600, the game would suck.Ramonra said:You totally missed story
PeregrinFig said:Gameplay is still more important than story. If they made a video game based on the story of Hamlet, but the gameplay was that of ET for the Atari 2600, the game would suck.Ramonra said:You totally missed story
See, to me that's ridiculous. Metal Gear Solid has a great story, but if it wasn't fun to play outside of the cutscenes, I wouldn't waste my time with it at all. If I just wanted a good story and didn't care about gameplay, I'd go watch a movie.Guild McCommunist said:PeregrinFig said:Gameplay is still more important than story. If they made a video game based on the story of Hamlet, but the gameplay was that of ET for the Atari 2600, the game would suck.Ramonra said:You totally missed story
Well that's one example. Plenty of people love Bioshock but acknowledge that the gameplay is clunky as hell. They play it for the story/environment (although overall I didn't find the game that fascinating).