what really makes a good game?

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what do you think really makes a great game?

  • Gameplay

    Votes: 0 0.0%
  • Graphics

    Votes: 0 0.0%
  • HD (resolution)

    Votes: 0 0.0%
  • Console

    Votes: 0 0.0%
  • Mature Content

    Votes: 0 0.0%

  • Total voters
    0

T3GZdev

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what do you think really makes a good game?
unsure.gif


my personal choice is gameplay what what do you guys think?
ninja.gif
 
Well, gameplay is what makes a game, so that's a pretty silly question. You can have a good game without flashy graphics, sound, a good story, or a lot of replay value. But you need good gameplay at the core of every game.
 
the most important part to me is the developers logos. that and the credits. can't have a good game without credits.
 
http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty

QUOTE said:
Fake difficulty is defined by five criteria, in addition to the sub-category (The Computer Is A Cheating Bastard). If any one of these criteria are present in a game, fake difficulty is present.

1. Bad technical aspects make it difficult. Making a difficult jump is a real difficulty. Making a same difficult jump with overly complex controls, bad jumping physics, or an abrupt mid-air change of camera angle - and therefore the orientation of your controls - is not.

2. The outcome is not reasonably determined by the player's actions. Unlocking a door by solving a color puzzle is real difficulty. Unlocking it by pressing a button until you get the right number is not.

3. Denial of information critical to progress. A reasonable game may require the player to use information, clues, or logic to proceed. Witholding relevant information means the player cannot possibly win without a guide, walkthrough or trial and error is fake difficulty. Also includes hidden Unstable Equilibrium (e.g. a later level is much harder if you do badly at an early level, and you're not informed of this ahead of time).

4. The outcome of the game is influenced by decisions that were uninformed at the time and cannot be undone. A game that offered a Joke Character and was clear about the character's weakness is real difficulty. A game that disguises a joke character as a real one is fake difficulty.

5. The game requires the player to use knowledge that's either incorrect or has nothing to do with the genre. A football game that requires you to describe the position that Jerry Rice played for a power-up is real difficulty. A football game that forces you to do multi-variable calculus in order to train your starting lineup is fake difficulty.

That site (well, that section of it) has a ton of guides on what most videos games do wrong and how they do them wrong. I actually link it to people I know who are making a game, in hopes it turns out better.
 
VashTS said:
the most important part to me is the developers logos. that and the credits. can't have a good game without credits.
hahah yea, gotta give the developers credit.
mthrnitesmiley.gif

dont think people play games to see the develoupers in the credits tho.
or do they?!?
ninja.gif
 
Story.

But gameplay helps, and I WILL play a game with a shitty story if the gameplay is good enough.
But I will always play a game if the story is good, no matter how bad the gameplay is.

Good thing Tales games are spectacular in both aspects, eh?

I invisibly voted story on your poll.

Oh, and just a random note.
My firefox tries to correct gameplay into "gamecock"
...what.
 
This is a really fucking stupid question.


Hells Malice said:
Story.

But gameplay helps, and I WILL play a game with a shitty story if the gameplay is good enough.
But I will always play a game if the story is good, no matter how bad the gameplay is.

Good thing Tales games are spectacular in both aspects, eh?

I invisibly voted story on your poll.

Oh, and just a random note.
My firefox tries to correct gameplay into "gamecock"
...what.

Tales games have awful stories. Hell, even the fanbase admits that the story isn't their strong point. Personally, the only one with a good story was Abyss. This is coming from a guy who loves Tales games.
 
Satangel said:
Gameplay.
Some golden examples of fantastic games with shitty graphics: Tetris, Donkey Kong, Age of Empires 2, Pokemon, ....


yep, idk what all those graphic whores are talking about,

those games are legends without HD or 1080 or something.
 
Herp derp no it's all about the graphics and violence!

Honestly, i expected something more interesting before i clicked this thread.
Like linear and restricted progression vs "open world", realistic vs abstract leveldesign, 2D vs 3D or something like that.
But no, let's just leave this thread as boring as it is.
 
Jockel said:
Herp derp no it's all about the graphics and violence!

Honestly, i expected something more interesting before i clicked this thread.
Like linear and restricted progression vs "open world", realistic vs abstract leveldesign, 2D vs 3D or something like that.
But no, let's just leave this thread as boring as it is.
You're on GBAtemp. You got exactly what you came for.
 
Jockel said:
Honestly, i expected something more interesting before i clicked this thread.
Like linear and restricted progression vs "open world", realistic vs abstract leveldesign, 2D vs 3D or something like that.
But no, let's just leave this thread as boring as it is.
Well, you're not helping that.

Feel free to start that sort of discussion, but don't come in and complain about the lack of it while not contributing any yourself.
 
Not only do I enjoy mature games for mature gamers such as myself, I also enjoy graphics because no matter how well a game plays, in some circumstances gameplay is often bottlenecked by bad graphics, such as those on the Atari.
 
I'd say.. Replayable
But i guess that is part of Gameplay..

Though the Play,create,share does really add a lot of hours into a game...
Which is good, because much time spending is prolly the best...
 

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