Thordrian said:
Really couldn't see what people liked about that game, yeah it had an impressive engine but it was fairly shallow, even GTA Advance was at least some fun. Different strokes I guess.
Probably. I'm not sure what you mean by "shallow", sure, it doesn't have a story at all and the missions are kind of samey but it has tons of details and it's a great fun to just rampage around the city. And there's multiplayer. I can't help but be amazed at what they've managed to cram into 8 MB.
Okay, you may find GTA's storyline makes it more immersive, but I like (or even prefer) the sandbox aspect of the game, and see the "missions" as sort of challenges I can throw myself at when I run out of ideas, not as the main or even integral part of the game. That approach managed to drive me through most of GTA 3
I find a storyline is entirely divorced from the gameplay in certain types of games. A story is just a way to connect any missions/levels you can devise within the game engine into a semi-coherent whole, but while the story may (or may not) be good, and the gameplay may (or may not) be good, they don't really blend in. In certain types of games. Take Professor Layton, for example. You have a ton of puzzles to solve. You have a great story with fantastic animations that's there to put the puzzles in context. And they're entirely unrelated. When you're solving a puzzle, are you thinking "gosh, I'd better solve the puzzle quick so I could catch the shady figure who locked me in the cellar"? No. You're thinking "I have seven matches and one pebble, now if I take three matches and then two more matches..." The story and the gameplay are completely apart.
To me, GTA (and clones) is pretty much the same. You have missions, you complete them, you get more missions. You move to another area, you get new missions. Sure, there's a story in there somewhere but there may as well not be.
Or did you mean something else entirely?