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Maybe I need to re-think the Slot 2 SDHC card. I think if I dump data to this card - it would probably get *hacked*. Then again, maybe I could use some asymmetric keys library to encrypt the content such that each user would have his *own* copy of the data. The game would *decode* the content dynamically in-memory when it needs to access the data.
Seems like *overkill* - but if the app uses Micro-Transactions, the data needs to be protected - otherwise it will get hacked.
Another simpler solution would be a Server Config. Yes - I like this idea...
Basically each app user would have an account on the Server keeping the content the user has access to. When the app tries to load the data, it checks to see if the data has been put there LEGALLY (as opposed to a hack - where the data is gotten from some website or 3rd party). This might be simpler and it doesn't require extensive accounting/auditing...
This is also good if - by accident - you trash the contents of your SDHC card... There could be something like an option to *resync* your DSi with the server content... It may take a little while, but it would be a safeguard that all of your content would be preserved - in case...
Seems like *overkill* - but if the app uses Micro-Transactions, the data needs to be protected - otherwise it will get hacked.
Another simpler solution would be a Server Config. Yes - I like this idea...
Basically each app user would have an account on the Server keeping the content the user has access to. When the app tries to load the data, it checks to see if the data has been put there LEGALLY (as opposed to a hack - where the data is gotten from some website or 3rd party). This might be simpler and it doesn't require extensive accounting/auditing...
This is also good if - by accident - you trash the contents of your SDHC card... There could be something like an option to *resync* your DSi with the server content... It may take a little while, but it would be a safeguard that all of your content would be preserved - in case...








