In an interview conducted by the Xbox Community Network (XCN), Bulletstorm's Creative Director Adrian Chmielarz talks about how the Xbox 360's limitations now, some five years down the road does affect development and what they can do - something which he believes is an answer you'd see mirrored across the board, and one that's ever present.
When asked 'Five years since Xbox 360 appeared on the market...do you feel that the hardware is stopping you from doing what you'd like?' he said, "Yes, but any developer in the world will ALWAYS say that, no matter what. We could have 128 GB of RAM and it still won't be enough." He went on to add, "Seriously, though, it feels pretty good making games on Xbox 360. As you can see with the exclusive titles like Halo and Gears or multiplatform titles like Bulletstorm, the quality is high enough not to feel any pressure for the next generation. People like the current gen, and I think we still have a lot of room for exploration."
Adrian's candid remarks do seem to be obvious, since as pointed out it's been five years since the Xbox 360 released, and during that time hardware capabilities have improved as well as the cost in producing the products. But it's interesting that he suggests the market is content with what's happening now, even if it's not as current as it could be simply due to the design of consoles in general. PC gamers can experience the most cutting edge graphics with upgrades to their graphics components, whereas console gamers get stuck with out of date technology. However, what this does mean is, developers will spend more time trying to squeeze the most out of the uniform workings of a console which in terms of an innovative approach is positive.
On the flip side, a lot of gamers do care about graphics, and once the gap begins to widen further from the PC market, it will mark a time for change and a new console in their minds. If developers are also expressing a desire for better hardware, then this should spur console manufacturers into moving forward with their products, or at least we hope so.[/p]
Source
When asked 'Five years since Xbox 360 appeared on the market...do you feel that the hardware is stopping you from doing what you'd like?' he said, "Yes, but any developer in the world will ALWAYS say that, no matter what. We could have 128 GB of RAM and it still won't be enough." He went on to add, "Seriously, though, it feels pretty good making games on Xbox 360. As you can see with the exclusive titles like Halo and Gears or multiplatform titles like Bulletstorm, the quality is high enough not to feel any pressure for the next generation. People like the current gen, and I think we still have a lot of room for exploration."
Adrian's candid remarks do seem to be obvious, since as pointed out it's been five years since the Xbox 360 released, and during that time hardware capabilities have improved as well as the cost in producing the products. But it's interesting that he suggests the market is content with what's happening now, even if it's not as current as it could be simply due to the design of consoles in general. PC gamers can experience the most cutting edge graphics with upgrades to their graphics components, whereas console gamers get stuck with out of date technology. However, what this does mean is, developers will spend more time trying to squeeze the most out of the uniform workings of a console which in terms of an innovative approach is positive.
On the flip side, a lot of gamers do care about graphics, and once the gap begins to widen further from the PC market, it will mark a time for change and a new console in their minds. If developers are also expressing a desire for better hardware, then this should spur console manufacturers into moving forward with their products, or at least we hope so.[/p]