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If the save doesn't have additional encryption, you can just go to ux0:user/00/savedata (or whatever the folder is), highlight the game's save folder, press triangle and choose "Open Decrypted."Maybe we should start ID'ing some of these games based on what they're doing in their addresses for future research purposes seeing as multiple games seems to be using the same methods. Like if a game uses segs, memory swapping, etc. we mark or group them in a list or something on the github or gives some notes. It'll give someone else a heads up on what to expect when trying to make codes for the game but I guess it would be the same as the wiki then when I think about it. Also I'm not that good either, I have zero programing experience and the most I know is just hex, mostly playing around with the hex section in the windows calculator lol. I think I'm just more active when it comes to code finding.
Yeah I'm using the same save slot. I don't know why I haven't thought of doing this, I've never actually looked at a Vita's game save file though. So do I just use Save Manager to look at it unencrypted?
This doesn't always work, though. A lot of the games Ratalaika and Kemco release have a second level of encryption (you can usually tell because the save will be fucking gibberish, and at the top, you might see SVGM in the header. Those kinds of saves might require Save Manager, but I've never used it, so your mileage may vary.
Also, yes. Marking games as seg1/pointers/etc might not be a bad idea. And the wiki is always editable. I'm still working on setting up the forum, so we can have focused discussions and use that to update the GitHub and wiki.
Also, some games use multiple irritating things. Criminal Girls uses static, pointer, and seg1 addresses.
So there's that.
Speaking of Criminal Girls, when you do something wrong with a code on 3.68 h-encore2 and z06, the game crashes hard. Like, I hafta hard shutdown my Vita. That game gets angry at you for making mistakes.
Last edited by eighthdayregret,