Hacking Virtual Console Injection possible on 5.5.x?

  • Thread starter Thread starter nooby89
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you can first try dump it as i explained above.
Loadiine cant load files from USB, just SD.
For everything else you can try the WiiU SDK, although its not legal in any way.

I think you misunderstood what was saying :P My official Wii U VC games were initially on the NAND, I merely copied them over to my USB HDD to save space. I'm not trying to load Loadiine for USB, only SD. What I'm trying to figure out is when I dump them for use with Loadiine, will the fact that the official VC games being on my HDD affect the dumping in any way?


My official VC games were on NAND first, but used Wii U data manager to copy them to HDD
 
Last edited by the_randomizer,
This is from KeyLogger:
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N64 injection uses caffine unlike the abode VC inject methods it also uses both roms and config files.
just find your VC game id 005000 something (you can find its id on if you launch the game after cafiine its working the last gameid it shows on your pc its the n64 vc gameid)

Inis made by nintendo
https://gbatemp.net/attachments/ini-sins-files-rar.26459/

How to inject n64 files
- After you find your n64 vc gameid create a folder with it on cafiine root watch cafiine while it loads and you will see the rom path and name same for the config file(ini) path and name.
Creat the path for the rom and for the config file something like
vol/content/rom
vol/content/config

Now depending on your game the rom will be named acordingly for instante on DK 64 pal rom need to be named Undop0.599 and placed on the rom folder and the config folder needs to be named Undop0.599.ini and placed on the config folder

After you have your roms and config files renamed correctly just launch the n64 vc and on the vc menu after cafiine replaces the file just hit reset.(to swap roms you need to exit the VC and go back in again since cafiine only repalces the files once on boot up, while the VC is on cafiine wont replace the file until the VC is loaded again.)

Since n64 uses cafiine rather than gecko you can use bigger roms than the original.

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Undop0.599 its just the rom.zip renamed.
Thanks. I'll just have to give it a shot when I have time then. Thing that still confuses me is being able to identify everything you need to replace once you get to that step but it's probably as easy as it sounds. I won't be able to try until I'm done with my finals this week so I haven't downloaded anything yet, are the tools you need Windows only?
 
Thanks. I'll just have to give it a shot when I have time then. Thing that still confuses me is being able to identify everything you need to replace once you get to that step but it's probably as easy as it sounds. I won't be able to try until I'm done with my finals this week so I haven't downloaded anything yet, are the tools you need Windows only?
heaviest file its the rom renamed. that's the most complicated thing.

let say you got yourself a copy of Zelda OOT.rom rename it whatever base you are using, as example, Donkeykong must be renamed to Undop0.599, so yeah, Zelda.rom --> Undop0.599 and thats it.
 
heaviest file its the rom renamed. that's the most complicated thing.

let say you got yourself a copy of Zelda OOT.rom rename it whatever base you are using, as example, Donkeykong must be renamed to Undop0.599, so yeah, Zelda.rom --> Undop0.599 and thats it.
Oh wow thank you! I was really over complicating it in my head.

Just one final question to be sure before I purchase an N64 to inject. Looking at the compatibility thread the main games I keep seeing as base are DK64 and Mario Golf. Is one better to get than the other or does the bass not make too much a difference?
 

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