(I hope this is in the right place).
I've been experimenting with Nintendont on my vWii (PAL) this week and I was hoping that folks here could help me with something:
I'd like to have a 4:3 image rendered at 480p. So, I'm running NTSC-U games and enabling progressive scan at the initial option screen. In the Nintendont settings, I have force progressive, force widescreen, and WiiU widescreen all set to 'off', and video is set 'auto'. The WiiU itself is set to output at 720p. However, on playing a game with these settings, the resulting image appears to be slightly squashed horizontally. The effect is subtle, but its definitely noticeable. I spotted it whilst doing back-to-back comparisons between Nintendont on the WiiU and my Gamecube; the effect is most obvious when viewing 2-d things that should be either (more or less) perfectly square or perfectly circular, such as elements of Windwaker's HUD, or Double Dash's menu, which come out as either slightly rectangular or slightly ovoid (and this is consistent across different screens). I experimented with Nintendont's horizontal width setting, and if I set this to 682 then things are pretty much perfect, but I've seen it mentioned elsewhere that playing with this setting can cause problems with some games, so this may not be the best solution.
Any advice on what's going on here would be greatly appreciated - thanks!
I've been experimenting with Nintendont on my vWii (PAL) this week and I was hoping that folks here could help me with something:
I'd like to have a 4:3 image rendered at 480p. So, I'm running NTSC-U games and enabling progressive scan at the initial option screen. In the Nintendont settings, I have force progressive, force widescreen, and WiiU widescreen all set to 'off', and video is set 'auto'. The WiiU itself is set to output at 720p. However, on playing a game with these settings, the resulting image appears to be slightly squashed horizontally. The effect is subtle, but its definitely noticeable. I spotted it whilst doing back-to-back comparisons between Nintendont on the WiiU and my Gamecube; the effect is most obvious when viewing 2-d things that should be either (more or less) perfectly square or perfectly circular, such as elements of Windwaker's HUD, or Double Dash's menu, which come out as either slightly rectangular or slightly ovoid (and this is consistent across different screens). I experimented with Nintendont's horizontal width setting, and if I set this to 682 then things are pretty much perfect, but I've seen it mentioned elsewhere that playing with this setting can cause problems with some games, so this may not be the best solution.
Any advice on what's going on here would be greatly appreciated - thanks!