Video Game Luck explained

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I don't know if this is how I would teach how luck in games works, and random number generators might be twisted to your advantage. It might be slightly more OK to go that way if you are teaching speedrun creation for a known game but still would not be my preferred way.

I would sooner go from algorithms back (if we are going with pokemon then generate something like https://www.dragonflycave.com/mechanics/gen-i-capturing ), and then work out if you might be able to determine a seed and then how to manipulate a pseudo random number generator (assuming indeed is one you can manipulate without a straight memory reader). Key leakage is nice, and forcing a burn of a random list (assuming it is not made on the spot) is cute and worth knowing of.
 

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