For encoding a rom for use in the latest versions of
the Nintendo 64 Virtual Console emulator. Currently
supported by games such as Cruis'n USA and Kirby 64.
Usage:
Encode a rom to romc format
'romc e input output'
Decode a romc file back to a rom
'romc d input output'
Note:
Although many roms will save space with compression,
Some roms will actually gain space instead of saving
space when compressed due to the algorithm (ex: RE2)
http://www.megaupload.com/?d=9MJO39BQ
http://www.sendspace.com/file/3scanb
Presumably all future versions of the virtual console will use the compressed variant of storing the rom since it allows them to save some block space on roms which don't utilize all of the rom space and contain alot of padding, though the algorithm they used isn't really 'that' great at compression imo, but is aimed at speed I'm sure.
the Nintendo 64 Virtual Console emulator. Currently
supported by games such as Cruis'n USA and Kirby 64.
Usage:
Encode a rom to romc format
'romc e input output'
Decode a romc file back to a rom
'romc d input output'
Note:
Although many roms will save space with compression,
Some roms will actually gain space instead of saving
space when compressed due to the algorithm (ex: RE2)
http://www.megaupload.com/?d=9MJO39BQ
http://www.sendspace.com/file/3scanb
Presumably all future versions of the virtual console will use the compressed variant of storing the rom since it allows them to save some block space on roms which don't utilize all of the rom space and contain alot of padding, though the algorithm they used isn't really 'that' great at compression imo, but is aimed at speed I'm sure.