Hi everyone, i just wanted to post some info about VBA-M. VBA-M is where Forgotten (original developer) left and the VBA-M community is improving it.
Some of the improvement.
VBA-M is open source, VBA-M community is also planning to add linking too. You are all welcome and if you have any questions, like the old VBA didnt support a specif game or had specif problem you are welcome to our site or you could just PM with the issue.
Oh last thing we also have VBA-GX which is a VBA-M port for the Wii and Gamecube.
http://vba-m.com/
Some of the improvement.
QUOTE said:Improved Core, decreases the minimum cpu required slightly.
Improved (and more work to be done yet) audio core, fixes audio artifacts in GBC and GBA games which cause popping and crackling.
Improved Controller settings, allows you to assign multiple buttons.
Additional patch type supports (UPS for Mother3 GBA)
Improved RTC, and save type support.
Added MBC-7 support (basic), allows games to run and save, but does not use the correct save size.
Various game control/sound/core timing faults
Load Savestates without overwriting the previous battery
Kega plugin support, allows support for additional plugins made in the kega format, without having to recompile the emulator.
VBA-M is open source, VBA-M community is also planning to add linking too. You are all welcome and if you have any questions, like the old VBA didnt support a specif game or had specif problem you are welcome to our site or you could just PM with the issue.
Oh last thing we also have VBA-GX which is a VBA-M port for the Wii and Gamecube.
http://vba-m.com/