Ok ok, ty for the answerin this case, which means re-write the cheat.No..
Ok ok, ty for the answerin this case, which means re-write the cheat.No..

in this case, which means re-write the cheat.No..
So, it's finally leaked, and which patch ips files you used to run?It appears Ultra Sun requires different values I tried the code.ips I used with Ultra Moon and it crashed
you should compare ntr plg and gateshark. high level functional cheats could consider as romhack.Thought I'd ask you here if .ips would be easier to implement than NTR, but would you be able to look into a Mantine Surf score multiplier, please?

you should compare ntr plg and gateshark. high level functional cheats could consider as romhack.
ips is romhack...
for any ips patch, you can certainly create a corresponding ntr or gateshark code, but not vice versa.
that one should be pretty easy, i'm also pretty sure wont be ips thing.So there is a Mantine Surf code out there?

edit: well.... multiplier is another thing tho.
you missed my inverted type chart patch in the same reply that I released shiny chance customization.that one should be pretty easy, i'm also pretty sure wont be ips thing.
can simply search and edit with ctrpf.
edit: well.... multiplier is another thing tho.
the original shiny rate is 3,01% in both pair versions, do you really want to encounter shiny pokemon at 1%?It is possible to do a patch with 1% shiny rate ? Thank you ^3^
At that point you might as well just apply the always shiny code.It is possible to do a patch with 1% shiny rate ? Thank you ^3^
I'll have to take a look into its code.bin and compare it to Ultra Moon's code.bin for difference in each of their codes.Yep Ultra Sun needs it's own code.ips these don't work with it.

Done, check it out in previous page.