Hacking USB Loader... my turn ;)

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I just compiled and tested v7.3 based on 1.5, and it's absolutely perfect IMO. I taylored WiiShizza's background to accept the downloaded 130x225 widescreen covers, set it for child mode (I used my PC for adding/deleting), and every function works like a miracle. This is by far the best version I've seen of this loader since the beginning. Thanks again for the hard work guys
smile.gif
 
wichoxp said:
Dueler said:
Why dont you try your NTSC Version. It's what 0.10GB?
NTSC version ONLY came in english...
PAL version came in 5 languages (I need the spanish one)...

Also, if that game can be fixed, other games would be fixed too ^^ !

See ya.

Ahh i see xD
Wii plays not a very good game anyway, i only bought it to get a second wii mote XD

But yeah using the example to fix others would be ok i guess
tongue.gif
 
Tried V7.4 (Iassume 1.5) and everything seems to be working fine
smile.gif


NeoRame, I have to ask again for a favour. Can you make 3D-covers out of this and this? Or if you show us how we can do it ourself we don't have to bother you
smile.gif
 
so hungry...did you add the "slot illumination"...cauze mine just lit up after i installed a game...and that was with 7.4
wtf.gif


also...still having trouble downloading atleast one PAL cover in widescreen........ RC4SGT......Shin chan something is the title
 
hm strange, when using 7.4 I cant get my cover images to line up as they should. Ive been using 130x225 images perfectly on 7.3 with cover coord set to 255. On 7.4 they sit to far to the left, and if i change cover coord to 256 it jumps to far to the right :\

Its as if the wbg.png is getting stretch further on 7.4 then it did on 7.3
 
in 7.3 i cant seem to download any covers at all after installing a new game. went to 7.4 and now none of my covers are showing..
 
Dueler said:
wichoxp said:
Dueler said:
Why dont you try your NTSC Version. It's what 0.10GB?
NTSC version ONLY came in english...
PAL version came in 5 languages (I need the spanish one)...

Also, if that game can be fixed, other games would be fixed too ^^ !

See ya.

Ahh i see xD
Wii plays not a very good game anyway, i only bought it to get a second wii mote XD

But yeah using the example to fix others would be ok i guess
tongue.gif
Yeah, it seems that wiimote is the best "part" of the whole game XD ! ...

I really hope that somebody got interest to fix it... I mean, who knows what games could have the same problem
ph34r.gif
!!!

See ya.
 
CONFIG PROBLEM/ISSUE

7.3 and 7.4 autodetect between 4:3 and 16:9 BUT.


Code:
4:3ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ16:9
----ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ -----
images_path=SD:/images/ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwimages_path=SD:/wimages/
background = bg.pngÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwbackground = wbg.png
console_coords = 40,71,340,290ÂÂÂÂÂÂÂÂÂÂ wconsole_coords = 40,71,340,290
covers_coords = 446,109ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwcovers_coords = 482,110

These options do not autodetect, IMO they should along with the 4:3 and 16:9 screenmode also autodetect.


BUT at the moment, if you do not use "widescreen = 1" option in config.txt the loader picks 4:3 settings (shown above), if all options above autodetect with teh sceenmode, the options below is no longer needed in config.txt and can be removed totally.

Code:
#ÂÂwidescreen = 0 1 (This is auto-detect by default)
#ÂÂÂÂ0 => No widescreen
#ÂÂÂÂ1 => Widescreen
#ÂÂWARNING: If you turn on the widescreen, the loader will resize the image from your SD card. 
#ÂÂÂÂÂÂÂÂÂÂ Toggling between widescreen and full screen would cause loss in image quality.
widescreen = 0


The number of configurable options have been added so fast, and as a result some things have been forgotten, something like I just wrote for example.
 
stev418 said:
hm strange, when using 7.4 I cant get my cover images to line up as they should. Ive been using 130x225 images perfectly on 7.3 with cover coord set to 255. On 7.4 they sit to far to the left, and if i change cover coord to 256 it jumps to far to the right :\

Its as if the wbg.png is getting stretch further on 7.4 then it did on 7.3

In 7.4 he added code to make the cover coords go to nearest number divisible by 4 because alot of users were getting black screens when using coords not divisible by 4. If your trying to use the widescreen default background don't enter any coords or layout as it is setup to line up perfectly by default. If your trying to use your own custom background try editing your box art frame on there a bit.

PNo4 said:
CONFIG PROBLEM/ISSUE

7.3 and 7.4 autodetect between 4:3 and 16:9 BUT.


Code:
4:3ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ16:9
----ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ -----
images_path=SD:/images/ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwimages_path=SD:/wimages/
background = bg.pngÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwbackground = wbg.png
console_coords = 40,71,340,290ÂÂÂÂÂÂÂÂÂÂ wconsole_coords = 40,71,340,290
covers_coords = 446,109ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂwcovers_coords = 482,110

These options do not autodetect, IMO they should along with the 4:3 and 16:9 screenmode also autodetect.


BUT at the moment, if you do not use "widescreen = 1" option in config.txt the loader picks 4:3 settings (shown above), if all options above autodetect with teh sceenmode, the options below is no longer needed in config.txt and can be removed totally.

CODE#ÂÂwidescreen = 0 1 (This is auto-detect by default)
#ÂÂÂÂ0 => No widescreen
#ÂÂÂÂ1 => Widescreen
#ÂÂWARNING: If you turn on the widescreen, the loader will resize the image from your SD card.
#ÂÂÂÂÂÂÂÂÂÂ Toggling between widescreen and full screen would cause loss in image quality.
widescreen = 0


The number of configurable options have been added so fast, and as a result some things have been forgotten, something like I just wrote for example.

In 7.4 they do auto detect, remove all configs and they will default to exactly what you wrote. Thats how I use mine, the only config I use is to add more lines to the console, that it, and all the 4:3 and 16x9 stuff works fine.
 
hungyip84 said:
Here is V7.4 (Source and Loader):
http://www.mediafire.com/?sharekey=895e8cc...95965eaa7bc68bc

1. Added two new options (I think it's a lot, sorry): wconsole_coords and wcovers_coords
This two options are similar to console_coords and covers_coords, except that these two options are used when the loader is in widescreen mode.

2. Fixed some minor bugs

3. Re-factored some of the codes (should not affect anything, but might introduce new bugs)

4. Might be there is something more. I will let you to figure it out.

Thanks =)

For latest config options, please read: http://pastebin.com/f433bb2c3
I cant download the .dol, can someone upload it again?
QUOTEThe key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
 
wii94 said:
hungyip84 said:
Here is V7.4 (Source and Loader):
http://www.mediafire.com/?sharekey=895e8cc...95965eaa7bc68bc

1. Added two new options (I think it's a lot, sorry): wconsole_coords and wcovers_coords
This two options are similar to console_coords and covers_coords, except that these two options are used when the loader is in widescreen mode.

2. Fixed some minor bugs

3. Re-factored some of the codes (should not affect anything, but might introduce new bugs)

4. Might be there is something more. I will let you to figure it out.

Thanks =)

For latest config options, please read: http://pastebin.com/f433bb2c3
I cant download the .dol, can someone upload it again?
QUOTEThe key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

mirrored here
http://www.sendspace.com/file/mu4yr1
 
im having a problem with the box art of cooking mama pal RCCPGT.
it dowloads a blank image.

even if i replace image with a proper one,it doesnt detect it and redownloads the blank image again.
when i turn off downloads it wont show the picture i replaced it with it just says no image.

Is there around this?
BTW eveything else works good on it.
 
evvil said:
In 7.4 they do auto detect, remove all configs and they will default to exactly what you wrote. Thats how I use mine, the only config I use is to add more lines to the console, that it, and all the 4:3 and 16x9 stuff works fine.


OMFG, you're right, I just made a mistake forgot to save after I added # in front of widescreen = X option (its so late its early, time to sleep).
wacko.gif


Code:
#ÂÂwidescreen = 0 1 (This is auto-detect by default)
#ÂÂÂÂ0 => No widescreen
#ÂÂÂÂ1 => Widescreen
#ÂÂWARNING: If you turn on the widescreen, the loader will resize the image from your SD card. 
#ÂÂÂÂÂÂÂÂÂÂ Toggling between widescreen and full screen would cause loss in image quality.
#widescreen = 0 
#

And SAVE, now it autodetects all thoose thing I thought it didn't, HAHA, must have been the same in 7.3
wacko.gif



QUOTE(wiimano @ Apr 19 2009, 06:21 AM) glad to know you are usin my config rewrite mates, thanks hungyip keep it up! workin good so far mate

It's really great, using it always.
yay.gif
 
THitsu10 said:
so hungry...did you add the "slot illumination"...cauze mine just lit up after i installed a game...and that was with 7.4
wtf.gif


also...still having trouble downloading atleast one PAL cover in widescreen........ RC4SGT......Shin chan something is the title

Good catch =) I added it in 7.4

For the cover, maybe the site is not hosting this cover? Not sure.
 
So many pages now. Hard to keep up.

Has anyone come out with a Wad channel for 1.5? If so, is there a way to use your own wbg.png or wb.png with it?
 
moviecouple said:
So many pages now. Hard to keep up.

Has anyone come out with a Wad channel for 1.5? If so, is there a way to use your own wbg.png or wb.png with it?

there's a forwarder channel and yes wide background works
 
for the USB Loader Ultimate V7.4 app how come you can only download 1 boxart per usb loader session? to conserve image host bandwidth? or just not working yet? or something else.

just curious,

someguy
 

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