Hacking USB Loader... my turn ;)

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very cool only thing was i couldn't get the images or config file to load. maybe i put them in the wrong place wher exactly do they go?
 
My locations on the SD-card:

/apps/USBLoader/boot.dol
/apps/USBLoader/config.txt
/apps/USBLoader/titles.txt
-
/apps/USBLoader/images_4x3/bg_4x3.png
/apps/USBLoader/images_4x3/
/apps/USBLoader/images_16x9/bg_16x9.png
/apps/USBLoader/images_16x9/

NOW, compare my folders, and locations, to the config.txt i'm posting and you should see how the setup should be.

Config.txt
Code:
#ÂÂ*****USB Loader Ultimate V7 Configuration Settings*****
#
#
#
#ÂÂAll lines starting with # are comments
#ÂÂAny lines not starting with # are used for your loaders settings
#ÂÂDefault values are in [ ]
#
#
#ÂÂimages_path = [SD:/images/]
#ÂÂÂÂPath must be SD:/dirname/ (with a trailing slash at the end)
#ÂÂÂÂPath to put 4:3 box arts and 4:3 background
images_path = SD:/apps/USBLoader/images_4x3/
#
#ÂÂwimages_path = [SD:/wimages/]
#ÂÂÂÂPath must be SD:/dirname/ (with a trailing slash at the end)
#ÂÂÂÂPath to put widescreen box arts and widescreen background
wimages_path = SD:/apps/USBLoader/images_16x9/
#
#ÂÂFull Screen Background = image_name.png
#ÂÂÂÂThe name of your background image, in PNG format, located in your images path (see above option)
#ÂÂÂÂIf not specified, a default template will be used.
background = bg_4x3.png
#
#ÂÂWidescreen Background = image_name.png
#ÂÂÂÂThe name of your widescreen background image, in PNG format, located in your images path (see above option)
#ÂÂÂÂIf not specified, a default template will be used.
wbackground = bg_16x9.png
#
#ÂÂGame Covers = 0 [1]
#ÂÂÂÂ0 => No cover / boxart displayed
#ÂÂÂÂ1 => Cover / boxart displayed, 160x225 PNG format in images path (see option above)
covers = 1
#
#ÂÂDownload = [0] 1
#ÂÂÂÂ0 => Missing covers are not downloaded
#ÂÂÂÂ1 => Missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart
#ÂÂÂÂÂÂÂÂ (Network is only set up once for every session, until you run the loader again)
#ÂÂÂÂÂÂÂÂ ***NOTE: No action can be performed while images are downloading***
download = 1
#
#ÂÂBackground Layout = original, small, medium, large, large2, ultimate1, [ultimate2] [ultimatew]
#ÂÂÂÂoriginal => 6 lines of games per page
#ÂÂÂÂsmall => 9 lines of games per page (same background as original)
#ÂÂÂÂmedium => 17 lines of games / page
#ÂÂÂÂlarge => 21 lines of games / page (nixx)
#ÂÂÂÂlarge2 => 21 lines of games / page (usptactical)
#ÂÂÂÂultimate1 => 12 lines of games / page (WiiShizza)
#ÂÂÂÂultimate2 => 12 lines of games / page( jservs7 / hungyip84)
#ÂÂÂÂultimatew => 12 lines of games / page widescreen mode
#ÂÂÂÂ(ultimatew is the default when user set widescreen = 1)
layout = ultimatew
#
#ÂÂProtection Mode = [0] 1 2
#ÂÂÂÂ0 => Normal mode : All controls working
#ÂÂÂÂ1 => Child modeÂÂ: All controls except the ability to install and remove game
#ÂÂÂÂ2 => Teen mode : All controls except the ability to remove game
simple = 0
#
#ÂÂHOME Button = [reboot] exit
#ÂÂÂÂreboot => Pressing HOME button in the loader will reboot the Wii
#ÂÂÂÂexit => Pressing HOME button in the loader will send you back to the HomeBrew Channel
#ÂÂÂÂ(Not Recommened if HBC is not installed, the whereabouts are unknown if HBC is not installed)
home = exit
#
#ÂÂconsole_coords=x,y,width,height
#ÂÂÂÂCoordinates for where titles are displayed (Default value is set as default layout(ultimate1))
#
console_coords = 40,81,350,280
#
#ÂÂcovers_coords=x,y
#ÂÂÂÂCoordinates for where your covers / boxart are displayed (Default value is set as default layout(ultimate1))
#
covers_coords = 482,110
#
#ÂÂconsole_color=x,y
#ÂÂÂÂx = foreground (text)
#ÂÂÂÂy = background
#ÂÂChange color of console where titles are displayed (First number is text color, second number is background color)
#
#ÂÂColor Code - View colors at: http://img6.imageshack.us/img6/720/colorchart.png
#
#ÂÂÂÂ0 = Black
#ÂÂÂÂ1 = Dark Red
#ÂÂÂÂ2 = Dark Green
#ÂÂÂÂ3 = Dark Yellow
#ÂÂÂÂ4 = Dark Blue
#ÂÂÂÂ5 = Dark Purple
#ÂÂÂÂ6 = Light Blue
#ÂÂÂÂ7 = Gray
#ÂÂÂÂ8 = Light Gray
#ÂÂÂÂ9 = Red
#ÂÂÂÂ10 = Green
#ÂÂÂÂ11 = Yellow
#ÂÂÂÂ12 = Blue
#ÂÂÂÂ13 = Purple
#ÂÂÂÂ14 = Teal
#ÂÂÂÂ15 = White
#
#ÂÂExample: 4,15 (Blue font on White background)
#
console_color = 0,15
#
#ÂÂentry_lines = [12] (The number of entry lines you want to display per page, default = 12)
#
entry_lines = 12
#
#ÂÂmax_characters = [37] (The number of letters / characters you want to display per line, default = 37)
#
max_characters = 37
#
#ÂÂsavesettings = [0] 1
#ÂÂÂÂ0 => Settings for each game are not auto-saved to the SD card during game boot
#ÂÂÂÂ1 => Settings for each game are auto-saved to the SD card during game boot
savesettings = 0
#
#ÂÂvideo = [game] systemÂÂpatch
#ÂÂÂÂgame => Use the games default video mode
#ÂÂÂÂsystem => Use the system default video mode
#ÂÂÂÂpatch => Force video mode (Play NTSC on PAL, visa versa, in color)
video = system
#
#ÂÂocarina = [0] 1
#ÂÂÂÂ0 => Ocarina cheat system not enabled by default
#ÂÂÂÂ1 => Ocarina cheat system enabled by default
ocarina = 0
#
#ÂÂlanguage = [console] japanese english german french spanish italian dutch s.chinese t.chinese korean
#ÂÂÂÂlanguage => The language to use in-game, instead of game default. Language needs to be present on ISO.
language = console
#
#ÂÂparentalcontrol = [0] 1 2 3
#ÂÂÂÂ0 => Turn off parental control
#ÂÂÂÂ1 => Only allow games with 0 to show up (in titles.txt)
#ÂÂÂÂ2 => Only allow games with 0 or 1 to show up (in titles.txt)
#ÂÂÂÂ3 => Only allow games with 0 or 1 or 2 to show up (in titles.txt)ÂÂ
#ÂÂExample 1: In titles.txt, RMCE = Mario Kart, you would add = 1 (RMCE = Mario Kart = 1)
#ÂÂÂÂIf set to 1, this game would not be shown, the game would only be shown on 2 or 3, or with parental controls off
#ÂÂExample 2: In titles.txt, RZZE = Madworld (No number is needed) (Mature Rating)
#ÂÂÂÂIf set to 1, 2, or 3, the game would not be shown, the game would only be shown with parental controls turned off
parentalcontrol = 0
#
#ÂÂdownloadinstall = [0] 1
#ÂÂÂÂ0 => Don't download cover art when you install game
#ÂÂÂÂ1 => Download cover art automatically when you install game
downloadinstall = 1
#
#ÂÂhidesettingmenu = [0] 1
#ÂÂÂÂ0 => Allow access to the settings menu by pressing B
#ÂÂÂÂ1 => Hide the settings menu
hidesettingmenu = 0
#
#ÂÂwidescreen = [0] 1
#ÂÂÂÂ0 => No widescreen
#ÂÂÂÂ1 => Widescreen
#ÂÂWARNING: If you turn on the widescreen, the loader will resize the image from your SD card.
#ÂÂÂÂÂÂÂÂÂÂ Toggling between widescreen and full screen would cause loss in image quality.
widescreen = 1
#
 
I have modified the photoshop template on the first page for the new proper NTSC widescreen icons. This should help out those looking to make some of the new widescreen backgrounds. Everything is nicely broken up into layers for easy modification. Here is something i did in literally 5seconds after i got the layout done.

The template is in the proper 800x480 ratio so don't forget to resize the background to 640x480 before tossing your creation on the SD card.

Enjoy.
(it would also be nice to have this put into the first post) all credit to the original creator(s) of the original fullscreen layout.

Sample-WBG.png

console_coords=40,81,350,280
console_color =6,15
covers_coords=481,110


NTSC WS 16x9 Template
 
fozzieb said:
put files in SD:/apps/usbloader/

create folder SD:/images/

create folder SD:/wimages/

try this config

Code:
images_path=SD:/images/
wimages_path=SD:/wimages/
background = bg.png
wbackground = wbg.png
covers = 1
download = 1
layout = ultimatew
simple = 0
home = exit
entry_lines = 12
max_characters = 37
savesettings = 0
video = game
ocarina = 0
language = console
parentalcontrol = 0
downloadinstall = 0
hidesettingmenu = 0


Thank you for your help.

but i style have the screen blakc and many numbers white on it.
it appears juste after the launch of the loader ( i saw th background, not widescreen and it crashes : delay about 1 second )

Why i can't even load the loader ?
 
Dteyn said:
For anyone interested, I made a slight modification to the source code of the USB Loader, so that it turns on the slot light when a game is done ripping. I find this useful for the larger games, when I usually watch TV to pass the time.

The thread is here, with all relevant information and links, etc:

http://gbatemp.net/index.php?showtopic=149752

I really really like that idea, When does it turn off? When you press A to continue?

I hope it can be added along with the main source
tongue.gif
 
Ok i am not trying to be an ass but can some one please answer this? this is the third time i am asking about this.

can some one please help me when i change

covers_coords=28,106

to

covers_coords=56,106

it wont work covers dont even show and it freezes up

can you change it or are we limited ?



can some one explain this please ?

Are we only allowed certain coords ?
 
hi boys n girls,

new to gba however read through most of this thread so i though i would offer some advise regarding organisation as per my understanding. it has taken me a week to read and understand the data by hit and miss testing. no disrespect to mods or posters intended:

1) it seems that there is a lot of confusion regarding where files are meant to go emphasised by duplicate posts for new poeple to the thread when the versions are updated. could i suggest that in the first thread where the updates are added in, that we have a description of where all the main files are meant to be located i//e boot.dol, config.txt and which subfolders need creating, to put this information into the TOP SECTION so it cant be missed.

2) in conjunction with #1, there has been an excellent idea in this thread to add separate settings for widescreen to which i agree. i hope that i am correct when i write this: when the widescreen setting [0 or1] within the config file is set to 1, the widescreen settings/ folders will be used and the standard settings ignored.

3) some users are unaware that to use an background image or "bg" as it is commonly referred to, that posters have added into the thread, all they need to do is right click on the image and "save as". then save this file onto the SD card image folder, naming it the same as what it is in the config file.

4) inevitably, it would be best for all users to use the latest v10 ciOS. the link, once again should be added into the first post at the top. and if v11 is released, it should be replaced [once confirmed as stable].

5) something i thought the programmers may want to consider: when a game has been launched from the USBLoader, would is be possible to revert back to the USBloader program instead of the wii home screen?

just my thoughts
cheers chaps(esses)

PS - i think that this thread has be very friendly even when CAPS have been used, which made me laugh. Keep up the good work all
 
starstremr said:
Ok i am not trying to be an ass but can some one please answer this? this is the third time i am asking about this.

can some one please help me when i change

covers_coords=28,106

to

covers_coords=56,106

it wont work covers dont even show and it freezes up

can you change it or are we limited ?



can some one explain this please ?

Are we only allowed certain coords ?

Make sure you install Wannikos cios36 rev 10 or it will not display.

Secondly I noticed you have ommitted the space after the = sign.

covers_coords=56,106

it should be

covers_coords = 56,106
 
Seriously at this rate V10 will have high powered lasers that come out of the wii and cook you breakfast then do your laundry.
happy.gif
Just kidding of course.
Keep up the good work
tongue.gif
 
Dueler said:
Dteyn said:
For anyone interested, I made a slight modification to the source code of the USB Loader, so that it turns on the slot light when a game is done ripping. I find this useful for the larger games, when I usually watch TV to pass the time.

The thread is here, with all relevant information and links, etc:

http://gbatemp.net/index.php?showtopic=149752

I really really like that idea, When does it turn off? When you press A to continue?

I hope it can be added along with the main source
tongue.gif

It turns off when you press A or eject the disc. I forget which one. I'd also like to see this incorporated into the source if it doesn't cause any bugs for some weird reason.
 
Its when you press A to continue after installing the game.
I didn't notice it was a link to a thread and not just a link to download xD
Ive tested it out and i like it alot
tongue.gif


On another subject tho,
Burn in.
Ive been getting it when leaving this application on for longer then 1 minute.
Has anyone else been getting it?
It happens on both my 50/60Hz pal TV and my LCD HD.
Its generally in the cover area.
 
I can't male the usbloade 7.3 to download covers and i think the config.txt is right.

CONFIG.TXT

# download = [0] 1
# 0 => missing covers are not downloaded
# 1 => missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart
# network is set up only once for every session, until the loader is ran again
# no action can be performed while image downloading
download = 1

Is something worng???
 
Here is V7.4 (Source and Loader):
http://www.mediafire.com/?sharekey=895e8cc...95965eaa7bc68bc

1. Added two new options (I think it's a lot, sorry): wconsole_coords and wcovers_coords
This two options are similar to console_coords and covers_coords, except that these two options are used when the loader is in widescreen mode.

2. Fixed some minor bugs

3. Re-factored some of the codes (should not affect anything, but might introduce new bugs)

4. Might be there is something more. I will let you to figure it out.

Thanks =)

For latest config options, please read: http://pastebin.com/f433bb2c3
 
hungyip84 said:
Here is V7.4 (Source and Loader):
http://www.mediafire.com/?sharekey=895e8cc...95965eaa7bc68bc

1. Added two new options (I think it's a lot, sorry): wconsole_coords and wcovers_coords
This two options are similar to console_coords and covers_coords, except that these two options are used when the loader is in widescreen mode.

2. Fixed some minor bugs

3. Re-factored some of the codes (should not affect anything, but might introduce new bugs)

4. Might be there is something more. I will let you to figure it out.

Thanks =)

For latest config options, please read: http://pastebin.com/f433bb2c3

Not sure if you have seen it before -- http://gbatemp.net/index.php?showtopic=149752

Any plans to get it to 7.5, or 7.4.1? :P
 
hungyip84 said:
Here is V7.4 (Source and Loader):
http://www.mediafire.com/?sharekey=895e8cc...95965eaa7bc68bc

1. Added two new options (I think it's a lot, sorry): wconsole_coords and wcovers_coords
This two options are similar to console_coords and covers_coords, except that these two options are used when the loader is in widescreen mode.

2. Fixed some minor bugs

3. Re-factored some of the codes (should not affect anything, but might introduce new bugs)

4. Might be there is something more. I will let you to figure it out.

Thanks =)

For latest config options, please read: http://pastebin.com/f433bb2c3

Awesome, will test it out in a moment.

While your here, Will you be adding in the LED illuminator? Link removed, guy just above me linked to it XD
Also is it possible to have widescreen options in the program itself? Like a turn on turn off thing so you dont have to edit the config file when changing modes.
 
OK second post for 3D covers with backgrounds for the ULTIMATE USB LOADER

i have other in the thread http://gbatemp.net/index.php?showtopic=149...p;#entry1920026

I will be posting some new backgrounds and 3D covers to go with them I also take requests just need a background to use.

OK i have made my own background for normal NOT WIDE SCREEN I also converted all the covers to fit the background.

demo2.jpg


Background

bg-mario.png


NoImage

noimage-1.png


Code:
widescreen = 0
layout = ultimate2
covers_coords = 56,106
console_color = 0,7
console_coords=default

NTSC COVER PACK

NTSC/JAP COVER PACK

PAL COVER PACK
 
Dueler said:
Also is it possible to have widescreen options in the program itself? Like a turn on turn off thing so you dont have to edit the config file when changing modes.

If no config is entered for widescreen it will auto detect, so no need for that feature
smile.gif
 

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