Hacking USB Loader... my turn ;)

vettacossx

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QUOTE said:
Yepp, so we have to find a more suitible way of resizing them... any suggestion?

a site to maintain the images standardized sizes (we need a default image res)

then be sure people ONLY get the images from sites like this:
http://www.theotherzone.com/wii/index.php

to be sure we are all on the same proverbial page
 

jarock

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QUOTE(jono@home @ Apr 16 2009, 09:29 PM)
jarock said:
Here is a 50hz template for black line problem.
Based on these coords:

console_coords=40,98,350,285
covers_coords=482,135


Its widescreen 853x550.
Resize after you are finished to 640x550.
A small note: I find it's much better to add your text and button text after you have resized, as doing so before then resizing and then stretching in the loader again seems to have more blur. Now thats just my view.

Also 550 pixels seems to have a better fit for me some others 530 pixels. I would recommend doing the 550 and just keep from text running into the last 20 pixels, just the theme and colour. This way your background will be more compatible and be suitable for both.


Jarock.. its actually 640 x 530 for pal... not 550 as it tends to overflow...



FOR PAL (Solves Black Line problem at Bottom of Screen)


Config Settings;

widescreen = 1
wbackground = bg16x9pal.png
layout = ultimatew
console_color =6,15
console_coords=40,106,350,280
covers_coords=481,135

Yeah i now mate 1 of my tv's is fine on 530 and the other seems a bit short. None the less I posted a background a few pages back for this correcting the problem. Seems ok on responses I got back. Thanks anyway keep up the good work.
 

thewebguy

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some new ones
thewebguy_skull.png

test6.png

test7.png
 

LuffarJoh

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vettacossx said:
QUOTE said:
Yepp, so we have to find a more suitible way of resizing them... any suggestion?

a site to maintain the images standardized sizes (we need a default image res)

then be sure people ONLY get the images from sites like this:
http://www.theotherzone.com/wii/index.php

to be sure we are all on the same proverbial page

or maybe two standard, one for 4:3 and one for 14:9. Or we resize the image on the fly nd saves a 14:9 copy on SD as Hungyip suggested.
I guess thats the easiest and for now best sulotion.
 

kedest

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Bladexdsl said:
i'll be using it to make my future skins if i can ever get this fucking widescreen to work without the damn loader black screen and wii mote not responding!

I had that problem too. I fixed it by making all values (x,y,width,height) even.
 

Screemer

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interesting bugfix. maybe somebody wants to integrate it.

Narolez said:
@Knocks, oggzee:

for correctly showing JAP Fonts, the VIDTV Patch must done, call vidolpatcher in the Apploader_Run Method.

EDIT: i fixed it in the cfg9, please test: http://www.mediafire.com/file/m2jzygkytlm/..._cfg9-VIDTV.rar

In my V4:

CODEapploader.c

s32 Apploader_Run(entry_point *entry)
{
ÂÂÂÂÂÂ [...]
ÂÂÂÂ
ÂÂÂÂÂÂ for (;;) {
ÂÂÂÂÂÂÂÂvoid *dst = NULL;
ÂÂÂÂÂÂÂÂs32ÂÂ len = 0, offset = 0;

ÂÂÂÂÂÂÂÂ/* Run apploader main function */
ÂÂÂÂÂÂÂÂret = appldr_main(&dst, &len, &offset);
ÂÂÂÂÂÂÂÂif (!ret)
ÂÂÂÂÂÂÂÂÂÂÂÂbreak;

ÂÂÂÂÂÂÂÂ/* Read data from DVD */
ÂÂÂÂÂÂÂÂWDVD_Read(dst, len, (u64)(offset
 

tripellex

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hungyip84 said:
Since I started this project, I haven't had a chance to play with the loader.

I saw many great backgrounds (I personally love the black one with black channel), but i never have a chance to customize my loader yet.

After this fix, I should take a break and spend some time with my wii =)

The fix would be out soon.

I will remove the image resize functionality, and now if you turn on widescreen mode, the loader would try to find the XXXXXXW.png (XXXXXX is game id) for you.


Glad you liked mine Hungyip. For all your hard work, hit me up on PM and I'll make you a custom one just for you and you alone.

AND NO, that doesn't mean everyone else PM me asking for a custom one too.
 

evvil

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LuffarJoh said:
vettacossx said:
QUOTE said:
Yepp, so we have to find a more suitible way of resizing them... any suggestion?

a site to maintain the images standardized sizes (we need a default image res)

then be sure people ONLY get the images from sites like this:
http://www.theotherzone.com/wii/index.php

to be sure we are all on the same proverbial page


or maybe two standard, one for 4:3 and one for 14:9. Or we resize the image on the fly nd saves a 14:9 copy on SD as Hungyip suggested.
I guess thats the easiest and for now best sulotion.


I just asked djtaz (thats his site) if he could also host widescreen versions of the box art. he said if there is enough requests that he would think about doing it.

QUOTE
IT can be done , but it would take quite a bit of coding on my part to add that in as id have to re-structure pretty much everything to do it properly.I would really need a lot of people asking for this in order to see a valid reason to do it but since the site is there to help people out , if i get enough requests ill put it up there.
Get people to ask on a thread and give me a look and if theres enough demand ill look into it for you guys.
To be honest , the easier way to do it would be to make a new folder called palW next to the Pal folder and give it the same ID as in the pal folder - that way it would have a path of /palW/IMAGE.png or /ntscW/IMAGE.png
 

NeoRame

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QUOTE said:
To be honest , the easier way to do it would be to make a new folder called palW next to the Pal folder and give it the same ID as in the pal folder - that way it would have a path of /palW/IMAGE.png or /ntscW/IMAGE.png

i agreed whith that idea, so you dont need to rename every cover
 

NeoRame

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ok guys for all widescreen and v7 user i have updated my theme BG. thanks autoresize you dont need another cover pack ;-)

widescreen v7
wbg.png


config.txt
Code:
images_path=SD:/apps/usbloader/images/
widescreen = 1
wbackground = wbg.png
layout = ultimatew
console_color=8,7
console_coords=244,54,320,290
covers_coords=80,106
covers = 1
simple = 0
download = 0
 

Screemer

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the easiest thing would be if the loader could resize the covers on the fly. i mean as soon as they are displayed the get resized in memory but not save in the new size.
 

Prisoner

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QUOTE(jono@home @ Apr 16 2009, 08:20 PM) Yes they do ever so slightly... PAL (50 Hz) leaves Black border at the bottom, if using image for NTSC (60hz) Image

PAL (50Hz) image size required 640 x 530
NTSC (60Hz) image size required 640 x 480
but, if I'm using a pal console with the 480p mode?
better NTSC or PAL image?
 

OuahOuah

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As suggested before : in config.txt => "download_url = http://www.domain.com/mycovert" and it will download the covers here.
So, you can have... other languages (french covert for example
tongue.gif
) but also widescreen covert... so no need to add another letter to the game ID
wink.gif

Users choose the url and then it downloads what they want (I personnaly would like french covert, no widescreen)...
 

evvil

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Screemer said:
the easiest thing would be if the loader could resize the covers on the fly. i mean as soon as they are displayed the get resized in memory but not save in the new size.


We tried that but need to use freeimage library to do it, and using that made a whole host of new problems arise. Not being able to install games being at the top of the list, but also the libpng error was related to this (the 30 game and reset bug) It would save alot of time to just have the widescreen versions hosted somewhere.
 

Rambytes

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The v7 final works great, but why it's take a looooooooooong time to boot??? It's very, but very long to have the loader on the screen....

normal or not?
 

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