Hacking USB Loader... my turn ;)

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Thank you so much. Just installed and works great.

My only suggestion would be to put a small tut on the

1st page by the download. What needs to be installed.

Where to put your images etc.

I'm ripping an image off of a back up to the hdd right now.

Guitar Hero Metallica Edition: 4.12 GB est time 35 min.

Is that a normal speed? Just wondering.
 
hungyip84 said:

Shows "30 seconds timeout" if no USB device is plugged in, but resets (doesn't wait even 2 seconds at all). If I turn it on before pressing A on the "select device" screen, it works.

That line bug is still there, as you said, and there's a page-scroll bug, too. Goes back to the previously selected game instead of going to the previous page.
 
Hunyip85 -

I seriously would forget about 1.2.......... it's doing weird stuff and also breaks a lot of things.

I would just look at adding the SD code to your V3 and the New Video methods.

wait for 1.3 from waninkoko...... i'm betting it won't take long.


This last one just made why wii do inverted colours....... and they were still there on Home Menu when exiting.
when i restarted the Wii it was gone but yeh Weird things
 
trying the newest one, but the one before, no -1 error, but like the others said, asks to format drive

testing new one


btw i dont know if anyone has actually looked into this, but this is the source from brismas loader about possibly the image reload fix?

Code:
- Add the library fat.h under the include in menu.c:

-------------------

#include "disc.h"
#include "menu.h"
#include "partition.h"
#include "restart.h"
#include "sys.h"
#include "utils.h"
#include "video.h"
#include "wbfs.h"
#include "wpad.h"
#include "fat.h"

-------------------

- Add this function to menu.c before the function Menu_Loop():

-------------------

void Load_Cover()
{
// Obtain ID
struct discHdr *header = NULL;
header = &gameList[gameSelected];
char png_cover[80];
sprintf(png_cover, "usbloader_cover/%s.PNG", header->id);
// Draw Cover
fatInitDefault();
PNGUPROP imgProp;
IMGCTX ctx;
s32 ret;
ctx = PNGU_SelectImageFromDevice(png_cover);
if (!ctx) return;
ret = PNGU_GetImageProperties(ctx, &imgProp);
if (ret != PNGU_OK)
{
ctx = PNGU_SelectImageFromDevice("usbloader_cover/none.png");
ret = PNGU_GetImageProperties(ctx, &imgProp);
}
Video_DrawPng(ctx, imgProp, 62, 203);
PNGU_ReleaseImageContext(ctx);
}

-------------------

- Always in menu.c, add a simple Load_Cover(); under the User/Free Space printf:

-------------------

printf("[+] Used Space: %.2fGB, Free: %.2fGB", used, free);
Load_Cover();

-------------------{/code]

i dont really know or read code, but thought maybe that could help

testing new link now
 
Same thing here...........lol

Ohwell just work on 1.1.........

Things to add (don't have to but it would be nice)

1. New Video Modes...............Done!

2. Option to change Background bg.png on the fly...... C on nunchuck changes between bg.png, bg1.png, bg2.png and so on.

3. SD features from 1.2 (esentially making this 1.2
wink.gif
)

4. Ability to have bg.mp3 as music
 
hungyip84 said:
Ok, so try this for usb retry again:

http://superuploader.net/0fd8ad474198-SDUS...r-v1-2-dol.html

I agree. I will not work on 1.2 anymore at this moment. I have included the new video patch in 1.1 and I will post it out shortly.

Same. But this one shows "30 seconds timeout", waits for 30 seconds, and then, timeouts (reboots). It reboots even if I do turn on the HDD.
 
I just realised i keep refering to him as hungyip85...........lol my bad
frown.gif




testing V3 with New Video Modes.........hunyip84
wink.gif



that's ok about the not a great coder............ im really happy with what you have done.


V3 with new video modes test -

Patch Game no longer works in this one.... but did in your 1.2 version.

everything else is working as should
 
What do you mean by not a very good coder? I mean, you fixed and implemented a lot of stuff, and you're still interested in developing it more and more.
tongue.gif


Don't worry, though, my coding skills sums up to printf's and basic stuff, haha...


Back on topic, I never had a video issue using these loaders. What exactly is the problem with the video(s) patch(es)?
 
About 1.2 ocarina bug, I have found the cause and have fixed it.

About the USB retry bug, i am not able to solve it. I will try to upload the ocarina bug fix version soon.
 
sess said:
What do you mean by not a very good coder? I mean, you fixed and implemented a lot of stuff, and you're still interested in developing it more and more.
tongue.gif


Don't worry, though, my coding skills sums up to printf's and basic stuff, haha...


Back on topic, I never had a video issue using these loaders. What exactly is the problem with the video(s) patch(es)?


The issue is NTSC games on a PAL wii

the PAL games on NTSC was fixed ages ago, yet the NTSC on PAL was fixed in the 1.2 version...... but broke when implemented into 1.1 atm
 
hungyip84 said:
@wiimamo

Try this 1.1 version with new video patch. (i am trying to fix the problem you have in this loader too)

http://superuploader.net/9e7f85474217-usbloader3-dol.html

Guys,

I am not a very good coder (because there are too many low level stuff that I don't understand at all)

So don't expect too much from me =)
The video works so sweet on this for PAL games on an NTSC console.
smile.gif
I even noticed they seem to boot way faster. Very nice!
 
It greenscreens them for me jservs

some game will always work when any force method is used but a few dont. these are the ones that have issues with this loader still.
 
kongsnutz said:
It greenscreens them for me jservs

some game will always work when any force method is used but a few dont. these are the ones that have issues with this loader still.
Are you talking about PAL games on an NTSC console? If so, which ones?

One thing I did notice, is that now Metroid Prime NTSC is asking for a disc, I never had this problem before with other loader builds. (Maybe the original 1.1 by Waninkoko?)
 
OMG im sorry man.

I read your post wrong...

Yes PAL on NTSC is fine has been for a while.

NTSC on PAL greenscreens.........haha sorry again



EDIT: metroid prime 1 and 3 and de blob always asked for a disc.............. maybe you just always had a disc in the drive
wink.gif
 

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