I can't remember any app that can do that. But i can see why. If you want only to use usbloaderGX, instead of save your stuff at first place in sd card, install your backuped wad files on usb via usbloadergx and boot from there.Is there any way or plan to have USBLoaderGX launch channels saved on the SD card menu like how it can with wii menu NAND channels? It's nice being able to open all my stuff without having to switch between the SD card menu and GX loader.
I'll give that a try, will game saves go to the NAND the same way as a regular menu launch?I can't remember any app that can do that. But i can see why. If you want only to use usbloaderGX, instead of save your stuff at first place in sd card, install your backuped wad files on usb via usbloadergx and boot from there.
James0x57 has stopped the cheats database GeckoCodes.org and refers to GameHacking.org as successor.
Time to adapt USB Loader GX.
You can use savegame manager GX to backup your nand saves and import them to emunand to use with your games installed on emunand. This is the way I do. Some games wont boot with usbloadergx, you can try also with postloader4, it has greater compatibility with emunand wads if you encounter problem with some games. Usbloadergx for all other features.I'll give that a try, will game saves go to the NAND the same way as a regular menu launch?
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Has anyone played around with the idea of having a separate server who's sole purpose is to distribute codes to wii's, arranging an agreement with GeckoCodes.org, GameHacking.org, etc. to receive a copy of their codes periodically, like once a month? That way loaders can still easily get their codes and the other sites don't have to worry too much about DDoS or other high service issues. Just an idea.
HelloSo, I only copied all my folders and files from the 1 TB to the 500 GB HDD so I could use it on my wii with USB Loader GX. And I have some GC games, wiiware, and the wii backups. So, whenever I connect my ex-laptop 500 gb HDD to the Wii, it only displays the wii games, but not the gamecube and wiiware games, which is pretty weird. Already opened nintendont via homebrew channel, and it loaded the games pretty easy. I checked the HDD via crystaldiskinfo and found no errors whatsoever.
Thank you for taking the time to make a patch for that feature
It was requested for a looong time.
You could add a copyright info in the file header if you want. adding both GeoGolem and your name with 2020 at the top of cache.cpp/hpp
If I add that patch and release it as 1273, people will have to test it (my wii is broken, probably bad NAND cells?). and Blackb0x will have to update his version too, as it contains more features.
Thanks for making it a 1272 patch
When you add a new game, is the "reset cache" automatically triggered ? or you need to press that settings ?
does it recreate cache file with new added games? or does it only delete the cache folder?
When is the cache file generated, at game list generation or exiting the loader? (I didn't check all the sources yet)
it's a developer thing.Is this patch a developer thing, or does the loader somehow recognize a .patch file??
thank you for the detailed info
That's already a good start and nice to see updating it is still an option.
I noticed @blackb0x has recently merged my caching feature into his debug build: https://github.com/wiidev/usbloadergx/commits/debugThank you for taking the time to make a patch for that feature
It was requested for a looong time.
You could add a copyright info in the file header if you want. adding both GeoGolem and your name with 2020 at the top of cache.cpp/hpp
If I add that patch and release it as 1273, people will have to test it (my wii is broken, probably bad NAND cells?). and Blackb0x will have to update his version too, as it contains more features.
Thanks for making it a 1272 patch
When you add a new game, is the "reset cache" automatically triggered ? or you need to press that settings ?
does it recreate cache file with new added games? or does it only delete the cache folder?
When is the cache file generated, at game list generation or exiting the loader? (I didn't check all the sources yet)
I have Bootmii@boot2, I can make a dump to check new bad block, I didn't took the time to do it yet.
thank you for the suggestion and wanting to help.
I have an old bootmii dump, and I don't remember if Bootmii can move bad block automatically if the bad block count are different.
my idea is to make a new dump.
try to restore old one (maybe it's just a corrupted system file, not NAND cells), if not working then use ohne to fix/move blocks from my old dump based on new bad block map? if possible. I never used Ohne so I don't know all the features yet.