Hacking USB Loader GX

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I hide the channel with a ticket only (no data) recently. around r1250 I think.
It could be added as an option if it's useful to list them to extract the savegame to emuNAND.

what could be nice is a way to see these channels easily.
I wanted to make the "glow" around the animated banner a different color based on the channel location (SD or USB), but I didn't find how to do it yet.
It could have a red color for channels who can't be launched (ticket only). Of course, it would work only in banner view mode.
It would be great. If the "glow" is to difficult to implememt, What about a sticker? For sticker i mean something like the "new" that appears in list view when you install a new game. It could be similar but with "SD" instead of "new"
 
Is fantastic that after all this years this loader (and the wii homebrew/hacking community too) is still becoming better every day with new functions and ideas.
Thank you for your work and also for you kindness replying to my questions and listening to my ideas. :)
 
Even if you haven't worked on it for a year, your work is great, no doubt.
I don't have the skills for working on code or similar things, but i know the wii hacking scene and i hope i can help you guys with hints or ideas. Thank you again:)
 
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Is Driver San Francisco ever going to be fixed using GX? I know some old versions of loaders can play it but what exactly is preventing newer builds from using the same patch? And out of curiosity, is this the only game on the system to have great anti piracy checks?

What's wrong with it? I just tested it the other day and it worked fine.
 
What's wrong with it? I just tested it the other day and it worked fine.
It freezes after the first mission, and from my research works with a few builds of some USB loaders but any recent builds do not retain said compatibility for some odd reason - I believe the old patch was tried to be added into the latest GX build but something is conflicting with it working that no one has found out. Think the other thread was from a few months ago.
 
Hi @Cyan, it's me again.
Today using r1262mod all of the plugins that i have installed and customized seemed to be disapperead. Then i tried to figure out the reason and i discovered that after using the updated italian.lang file that i have submitted, the two options "Plugins default partition" (under loader settings menu) and "Plugins files Path" (under customized paths menu) were the only two lines untranslated, because of this they reverted to default settings.

Can i simply add to the translation the two lines related to it with the relative
msgid ""
msgstr ""
Or it will broke the compatibility with the normal rev 1262 since the two lines are not present?
 
Last edited by Zonta85,
Hi @Cyan, it's me again.
Today using r1262mod all of the plugins that i have installed and customized seemed to be disapperead. Then i tried to figure out the reason and i discovered that after using the updated italian.lang file that i have submitted, the two options "Plugins default partition" (under loader settings menu) and "Plugins files Path" (under customized paths menu) were the only two lines untranslated, because of this they reverted to default settings.

Can i simply add to the translation the two lines related to it with the relative
msgid ""
msgstr ""
Or it will broke the compatibility with the normal rev 1262 since the two lines are not present?

You would need the English msgid and a blank msgstr. The translations work using hashes of the English phrase to look up the translated one.
 
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Hi @Cyan, it's me again.
Today using r1262mod all of the plugins that i have installed and customized seemed to be disapperead. Then i tried to figure out the reason and i discovered that after using the updated italian.lang file that i have submitted, the two options "Plugins default partition" (under loader settings menu) and "Plugins files Path" (under customized paths menu) were the only two lines untranslated, because of this they reverted to default settings.

Can i simply add to the translation the two lines related to it with the relative
msgid ""
msgstr ""
Or it will broke the compatibility with the normal rev 1262 since the two lines are not present?
like GreyWolf said.

add these line to english.lang at line#1734

msgid "Plugins Default Partition"
msgstr ""

msgid "Plugin Files Path"
msgstr ""

then

add your laguage msgid and msgstr to your language file.

my bad for not adding them.
 
Last edited by fledge68,
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Gostaria de saber se está ultima versão do usb loader gx 1262 , peguei o 1263 suporta os jogos de nintendont com o hd formatado em NTFS, pois esta surgindo vários comentários a respeito?

I wonder if it's latest version of the loader usb gx 1262, took the 1263 supports nintendont games with the HD formatted in NTFS, as this emerging several comments about it?
 
I added support of Nintendont + GPT and EBR in 1262.
USBLoaderGX is not compatible with ExFAT so I didn't add that support (you will not see games anyway, so you can't launch nintendont from USBLoaderGX if you use that partition format).
Nintendont is now working with NTFS too?

I'm sorry, I didn't follow recent development for nintendont.

1263 will be "tinyxml" update only. Maybe also "video mode auto" for nintendont.
1264 will be plugin (I don't want to merge both on the same revision, it will be easier to see the changelog for each)
1265 : video mode auto, If I don't put it in 1263. If there's a NTFS compatibility for nintendont, I'll add it here too.
 
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I added support of Nintendont + GPT and EBR in 1262.
USBLoaderGX is not compatible with ExFAT so I didn't add that support (you will not see games anyway, so you can't launch nintendont from USBLoaderGX if you use that partition format).
Nintendont is now working with NTFS too?

I'm sorry, I didn't follow recent development for nintendont.

1263 will be "tinyxml" update only. Maybe also "video mode auto" for nintendont.
1264 will be plugin (I don't want to merge both on the same revision, it will be easier to see the changelog for each)
1265 : video mode auto, If I don't put it in 1263. If there's a NTFS compatibility for nintendont, I'll add it here too.

Obrigado pela resposta mano, eu testei a 1263 e o meu hd 500 gb hd esta em NTFS somente e apareceu esta mensagem.

Thank you for mano response, I tested the 1263 and my hd 500 gb hd this only on NTFS and appeared this message.

14964238_10154006229072135_441477043_o.jpg
 
Last edited by spielvan,
1263 does not exist.
there is a 1262 modified version with added plugin system, but no 1263 (if there's one, it's not from me, as anybody can release anything because it's open source, but I'd think developers wouldn't tag new version from mods. They could, that's just confusing for users)

you didn't reply to my question :
is Nintendont now working with NTFS?

currently, you need to follow the error message : you need a FAT32 partition.
 
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1263 does not exist.
there is a 1262 modified version with added plugin system, but no 1263 (if there's one, it's not from me, as anybody can release anything because it's open source, but I'd think developers wouldn't tag new version from mods. They could, that's just confusing for users)

you didn't reply to my question :
is Nintendont now working with NTFS?

currently, you need to follow the error message : you need a FAT32 partition.

Este comentário de um amigo meu mostra que sim, ele testa tudo antes de comentar , estou tentando falar com ele para confirmar, mas teve um outro usuário la no blog no final de outubro comentando que tinha conseguido rodar ele com partição em NTFS.

"Rogério Torres
1 de novembro de 2016 às 2:04 EDITAR

João não tem problema, na minha opinião o melhor formato é o NTFS (não tem o limite de 4 GIGA do FAT32), os jogos de Nintendont (Game Cube) agora também funciona por NTFS, talvez você tenha problema com alguns emuladores (claro se quiser jogar estes emuladores por HD), mas nada que você não resolva se tiver um Cartão SD de 32 GIGA kkkk! "

This comment from a friend of mine shows that yes, it tests everything before commenting, I'm trying to reach him to confirm, but had another User her blog in late October commenting that had managed to run it with NTFS partition.

"Roger Torres
November 1, 2016 at 2:04 EDITING

John has no problem, in my opinion the best format is NTFS (no 4 GIGA FAT32 limit), the game Nintendont (Game Cube) now also works for NTFS, you may have trouble with some emulators (of course if want to play these emulators for HD), but nothing that you can not solve if you have an SD card 32 GIGA kkkk! "
 
please, use english only. I don't need Brazilian, and it will not help anybody to find your message in brazilian here if it's a question and not an answer.


the best format is FAT32, it's compatible with EVERYTHING. all consoles and all homebrew and all devices over the world supports FAT32. PS2, PS3, Wii, WiiU, etc.
Wii games bigger than 4GB can be played on FAT32 too.

NTFS is for PC (not for console). for example saving big files (videos, full ISO, backups, etc.)


I don't understand PT-Br, but I noticed he said "emulator".
Yes, you can play gamecube games on emulators (Dolphin) on your PC with a NTFS drive.


If nintendont added NTFS support, then he can use it too.
But there is no USBLoaderGX 1263. You need to launch nintendont directly from The homebrew Channel.
if it works from HBC, it's a problem of USBLoaderGX. It needs an update.
if it does not work on HBC, it's not USBLoaderGX problem, it's nintendont not compatible with NTFS.
 
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please, use english only. I don't need Brazilian, and it will not help anybody to find your message in brazilian here if it's a question and not an answer.


the best format is FAT32, it's compatible with EVERYTHING. all consoles and all homebrew and all devices over the world supports FAT32. PS2, PS3, Wii, WiiU, etc.
Wii games bigger than 4GB can be played on FAT32 too.

NTFS is for PC (not for console). for example saving big files (videos, full ISO, backups, etc.)


I don't understand PT-Br, but I noticed he said "emulator".
Yes, you can play gamecube games on emulators (Dolphin) on your PC with a NTFS drive.


If nintendont added NTFS support, then he can use it too.
But there is no USBLoaderGX 1263. You need to launch nintendont directly from The homebrew Channel.
if it works from HBC, it's a problem of USBLoaderGX. It needs an update.
if it does not work on HBC, it's not USBLoaderGX problem, it's nintendont not compatible with NTFS.

Sorry for the Brazilian, I'll put in English only thought help yourself to the extent that it puts emulators is referring to emulators (genplus gx, gx Snes9x ..) running the nintendo wii, NTFS would be useful for me because I have 3 external hd and all are crowded and NTFS formatted, was trying to avoid buying another external hD this year end only because the fat32 in nintendont.
 
If nintendont works with FAT32 only, then USBLoaderGX has nothing to do with that.
USBLoaderGX does not add features to nintendont.
Nintendont is an external and independent homebrew. It has it's own features and compatibility, and developers too.
 
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If nintendont works with FAT32 only, then USBLoaderGX has nothing to do with that.
USBLoaderGX does not add features to nintendont.
Nintendont is an external and independent homebrew. It has it's own features and compatibility, and developers too.

Thanks for mano explanations, I tested the plugin by gx usbloader and were perfect, I already used plugins by wiiflow, I mander the two channels on nintendo wii usb loader gx and wiiflow a question I have would be possible to support control game cube, the wii games do not have this support trough loader gx usb?
 

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