Hacking USB Loader GX

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to install the Neek2o return feature at NAND creation it would require to have that WAD binary somewhere for USBLoaderGX to install it to the freshly dumped NAND.
including the wad data into the dol would be too big and not a good idea.
including the wad "outside" of the binary, in a folder, could be done, but lot of users wouldn't need it and would copy to SD only the boot.dol, not the wad.
I could make a "install these wad automatically after dump" feature, but again if that wad channel is not present it will be useless.

I don't think there's a good solution for that.
The best solution would be a user manual, a wiki, or a place to learn how to use the loader and know all possibilities (users are probably not aware all they can already do).
it takes too much time, but I probably wrote ALL that manual few times if I count all the help I posted here haha
 
Is there any way to change the aspect ratio for NEEK on vWii? I've heard that setting the aspect ratio to 4:3 fixes the ugly bilinear filtering on Castlevania ReBirth, but the "Force 4:3" option in USBLoaderGX doesn't work for NEEK games.

I tried setting the Wii U to output in 480p fullscreen, but NEEK is still outputting in widescreen (squished to 4:3).

There's no aspect ratio option in the NEEK system menu, since that's handled at the Wii U level. Is there something I'm missing in the hidden menu?

EDIT: Just had a eureka moment, will try it later when I'm at my Wii U: if I set the Wii U to 4:3, use that to make a second NAND dump, then set Castlevania to use that EmuNAND, it should work
 
Last edited by oboewan42,
all the video options are not affecting neek mode.
Neek acts like the console was rebooted and the channel is launched from the official system settings. It doesn't include any loader or patcher.

I don't know if there's an aspect ratio option in the hidden setting.
It's possible to edit that setting before launching neek (so directly inside USBLoaderGX) to reflect the user's setting set in the loader, but I haven't work on it yet.

Let us know if re-dumping while in 4:3 fix your issue, so we could help other users later too.
 
to install the Neek2o return feature at NAND creation it would require to have that WAD binary somewhere for USBLoaderGX to install it to the freshly dumped NAND.
including the wad data into the dol would be too big and not a good idea.
including the wad "outside" of the binary, in a folder, could be done, but lot of users wouldn't need it and would copy to SD only the boot.dol, not the wad.
I could make a "install these wad automatically after dump" feature, but again if that wad channel is not present it will be useless.

I don't think there's a good solution for that.
The best solution would be a user manual, a wiki, or a place to learn how to use the loader and know all possibilities (users are probably not aware all they can already do).
it takes too much time, but I probably wrote ALL that manual few times if I count all the help I posted here haha
The best alternate solution I can thing of is maybe a warning message when you set EmuNAND to "NEEK" in the settings.
 
No, emunand should be able to return. Is it the standard emunand run through a cIOS or are you using NEEK? The latter requires the neek2o channel be installed in the dumped NAND folder if you want WW/VC games to return to the real NAND after exiting them.
Nand Chan. Emulation is set to NEEK and
Return to is set to USBGX (tried OFF too) in USBGX
With Showmiwads I've tried:
Fairy- NK20.wad (from their google page) = Goes back to WiiU
Back 2 Nand - NK20.wad from a gbatemp thread (here) = Goes back to WiiU
Neek2o Uneek - NK20.wad (same thread) = Goes back to WiiU
Neek2o Sneek - NK2O.wad = Goes back to WiiU
neek2o NK2O_1.wad = Goes back to WiiU

Which channel do I actually need to install to make it go back to Wii/USBGX instead back to WiiU?
 
Last edited by shadoom,
Even on the Wii there's no way to go directly back to the loader from NEEK as swapping NEEK->Real NAND is just a console reset. My guess is on the Wii U the reset can't relaunch vWii mode. Neek2o is suppose to have a feature that allows this but I don't think the author got it to work. The "boot NEEK to ISO title" doesn't work either.
 
Even on the Wii there's no way to go directly back to the loader from NEEK as swapping NEEK->Real NAND is just a console reset. My guess is on the Wii U the reset can't relaunch vWii mode. Neek2o is suppose to have a feature that allows this but I don't think the author got it to work. The "boot NEEK to ISO title" doesn't work either.
oh ... well that would explain a lot ...

so for others it also doesnt work to go back to vwii from a NEEKed WiiWare/VC game?
or is there a vwii + usbloader gx + emunand/neek2o tutorial you could recommend me?
 
Last edited by shadoom,
oh ... well that would explain a lot ...

so for others it also doesnt work to go back to vwii from a NEEKed WiiWare/VC game?
or is there a vwii + usbloader gx + emunand/neek2o tutorial you could recommend me?

I'm not sure how it works on the Wii U as I only have an original Wii. @Cyan might be able to tell you more as he was communicating with the nee2o author.
 
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I did some tests regarding the return to feature and using the neek2o beta with vWii support on a Wii U. Return to would only work if the "Return to Wii U Menu" Channel was installed in emunand and of course, it would return to the Wii U Menu instead of the vWii Menu. Having only the Back2Nand channel installed in emunand, but not the "Return to Wii U Menu" channel results in a black screen when returning from a VC or WiiWare title started from USBLoader GX using neek2o. So I have a feeling that neek2o on vWii is looking specifically for the "Return to Wii U Menu" channel probably because returning to the vWii Menu simply was not working.
 
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there's no real "back to NAND".
the console doesn't even now it's NOT reading the NAND, so telling it to return to where it thinks it already is located is a little strange.
like if I told you to wake up to the real world .. but you already are on the real world and not asleep.

The only way to exit NEEK is to reboot the Wii. it has the same effect as "return to NAND" for the end user, but it's actually just a reboot system command.

on vWii, there's no "reboot" command to "reload vWii", so the only option we have to exit Neek environment is to fully exit vWii and return to WiiU mode.

The "return to WiiU" is already installed on vWii by default, so the "return to" option is automatically set to that channel's ID.
on Wii, there's no official channel rebooting the console, so you need to install one, and by choice, I forced users to use the existing "nswitch channel", with titleID NK2O.
no need to reinvent what already exists and make a new channel to reboot, with random TitleID, etc.


The way Neek is booted without bootmii (patching the kernel in memory and loading it instead of the real kernel) could maybe be done in reverse? loading the official kernel and loading it?
not sure how it would work, that's just a random thought I just had.

Which channel do I actually need to install to make it go back to Wii/USBGX instead back to WiiU?
Sorry, that's not possible.
 
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@Cyan: You told me to try IOS 58 in USBLGX.
According to this from the vWii guide
Repeat the above procedure for IOS58:
- at "Select cIOS" press right and select "d2x-v10-beta52-vWii" or "d2xv10-beta53-alt-vWii"
- at "Select cIOS base" select "58"
- at "Select cIOS slot" select "249"
press A to install → cIOS 249 installed.
does that mean I should go to loader settings and change it to 249?

Also there's a new issue.
Since my workflow to get my HDD waked up is now entering WiiFlow through forwarder channel and launch USBLGX from there everything seemed to work fine.
I installed TV Show King 2 via the included Emunand WAD manager (because it needs neek) and it worked.
Then I copied over all my Wii and GC games to the hdd. Now TV Show King 2 still starts but needs ages to boot up. What could be the reason for this? Reinstalling it didn't solve the problem. Can I speed it up again somehow?

Edit: Now it's faster again although I didn't change anything. This drive is driving me crazy. :D
 
Last edited by lordelan,
Well, I got one of my imports in the mail and it looks like it might be a little harder than I thought to get it installed. Does anyone know if it's normal for a Wii with a NTSC-U/C region mode to eject a game from another region? I have this problem where I insert the disc and then it ejects a few seconds later. I'm trying to install Adventure 2 Battle (NTSC-J). Also, it might be helpful to say I'm using a Family Edition Wii.
 
Lordelan, I don't think what you quote is from the guide. It looks more like you quoted a user's post when he said he did the wrong things.
don't follow what users did wrong, follow the guide.


When I said to use IOS58, I litterally said to use "IOS58" and NOT to install or use a cIOS based on IOS58 installed in a different slot.
Go to settings > loader settings > Loader's IOS : replace 249 with 58 and reboot.


Jeff : I don't remember if the console is ejecting disc from a different region.
you tried to insert it in different places ? like in the loader and not on the system menu?
 
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Yeah, and it still did the same thing. Even tried to open it with CleanRip and didn't detect. I'm starting to fall under the assumption that since my Wii is the 2011 Black Friday Blue Family Edition Wii it won't load the disc because GCN compatibility was removed from those models and any model Wii since then.
 
The Family Editions are missing part of the guide that the previous Wiis used to align minidiscs. There is an old post here about modifying the drive to allow it to accept them but it looks like the image links broke. :/
 
That makes a lot of sense then as to why the discs aren't being accepted then. Too bad that the images aren't there anymore. I did get the idea that I could probably buy a pre-2011 Wii (console only) and then just softmod it, then make the ISO that way.
 
Last edited by Jeff Lavenz,
@Cyan last night I got some free time so I reinstalled EmuNAND and did everything like before and now Real Bout Fatal Fury Special (among all the other Neo Geo games that I've tested) worked fine in NEEK mode, I'm almost certain the issue is related to deleting games from EmuNAND because both times this issue happened right after deleting some games I've installed recently for testing, I'll report back when I find out more but I figured to report, any confirmation would be appreciated.
 
That makes a lot of sense then as to why the discs aren't being accepted then. Too bad that the images aren't there anymore. I did get the idea that I could probably buy a pre-2011 Wii (console only) and then just softmod it, then make the ISO that way.

Check pawn shops. They usually have them for about $35 around here. :)
 
I thought jeff was talking about Wii games from other region.
Mini discs are physically rejected.

Too bad the other post has broken link images :(
it was great to see what he did to support mini disc.
 

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