@tswntk anyone using hacked consoles should not be afraid by a command-line tool

WIT is NOT hard to use, and it's even easier when someone give you a little batch to drag n' drop Wii ISO on it (mine is working beautifully) ! And anti-command-line users can download GUI for it. In this case, you'll need latest WIT builds, because preallocation is ON by default (all WIT GUI I have tried do NOT allow to activate it, and old builds do not use it by default).
WBM should have use preallocation since the beginning, too bad the developer disappeared just after I have reported the issue

and even if loaders can use fragmented files, I had a lot of issues especially with in-game videos (like the opening FMV of Metroid Other M) because of WBM
ps : of course your drive is not fragmented, because you write the game twice ! The fragmented one is on your computer, then when copying it to your external drive, everything is "back to normal" (which also proves that WBM does NOT use the standard read/write of the OS). But do you think that writing a game twice to correct a bad behavior (not using preallocation to write on a HDD) is better/easier than using a single command-line to write it in one shot ? Yes, WBM is great, nicely done with a wonderful interface...but finally, what is it used for ? Basically, writing Wii games, without any "fancy stuff".
Don't misunderstand on what I'm saying, I'm not trying to convince anyone to use anything, but facts prove that WBM is not able to write anything without dozen of fragmented blocks, and this is a problem (for me at least

).