Are there any USB loaders that I can use as a Nintendont frontend that allow you to download/scroll through coverart that doesn't require you to install a Hermes cIOS, i.e. CFG or WiiFlow?
(Personally, I think Nintendont is pretty as is. u_u;; but, it's mainly to use as an easier-to-navigate interface for a more casual user in the household)
You mean the "5.1Fix" ?sorry to ask but what is this vWii Forwarder link update for? I updated the usbloader gx .dol file yesterday and my forwarder was working nice.
Thanks Cyan! I asked because I installed the forwarder prior to the update but I didn't have any issues, even with the latest version.You mean the "5.1Fix" ?
The user who converted the Wii Forwarder to work on vWii didn't use last version, but I thought (and he probably thought too) that he used 5.1 so I tagged it v5.1 for almost a year.
But users reported issues which existed in old version only. I finally checked and it happen that the converted channel was in fact 2.0
So a user made a proper 5.1 version
It works with USB now.
Kosheh : sorry, I'll answer later, I have to go now.
It works fine for me. If you're using the default setting for it, then it's probably just a bad dump.I don't know if someone else has posted it before or not. I appologise if it's been covered.
There's a couple of games that I can't load properly. Kirby's Adventure for Wii isn't working properly and crashes on the cutscene before the second level; It does this each time. Is it a bad rip or just my settings?
Sorry for the late reply.My question is - must cIOSes be installed for USB Loader GX to even see what's on the USB drive in the first place?
Kirby has a AntiPiracy protection (or more correctly an anti-patch detection).I don't know if someone else has posted it before or not. I appologise if it's been covered.
There's a couple of games that I can't load properly. Kirby's Adventure for Wii isn't working properly and crashes on the cutscene before the second level; It does this each time. Is it a bad rip or just my settings?
There's a new option? I didn't follow nintendont this week.Hi Cyan,
can you please add the Wiiu widescreen option ( from Nintendont) to the usbgx 1233 nintendont settings and compile it with libwupc?
Big Thaaaaaaanks
Sorry for the late reply.
Kirby has a AntiPiracy protection (or more correctly an anti-patch detection).
You need to disable all patches : disable "Return to" option, disable language patch (set it to console default), disable video patch (set it to console default), don't use cheatcode, and use the same game region as your console.
)
I understand, but I won't do it soon.
I will need proper testing first. I have other priorities (neek2o) and releasing v3.1 (yeah I'm still hoping to do it).
Probably not. Software installed to the SD card by the Wii is encrypted. Though, it might be possible if someone created a hack to prevent titles from being encrypted when copied to the SD card. For now, if you want to run non-homebrew related software from your SD card in USB Loader GX, EmuNAND is your best bet.Cyan is there anyway we can see an option for running VC/Wiiware titles from the private folder on an sd card?
The encryption is not really a problem, that software automatically does it but also packages the game into a wad. You would have to simply decrypt the title upon loading and copy it to /tmp/ on the nand and execute it like normal Wii channels and boom; best new 100% compatible SD/USB loader for channels.Probably not. Software installed to the SD card by the Wii is encrypted. Though, it might be possible if someone created a hack to prevent titles from being encrypted when copied to the SD card. For now, if you want to run non-homebrew related software from your SD card in USB Loader GX, EmuNAND is your best bet.
Interesting. I might have to poke at that when I get back from Christmas shenanigans. I wasn't aware anyone had even attempted a way to get around the encryption. That's what I get for being gone from the homebrew scene for a few years. I've mostly been waiting for NAND emulation to become stable enough for me to just put all my N64 VCs on the SD card through USB Loader GX, as running them from the SD card through the Wii's SD menu isn't the greatest. It loads up quick enough, just don't like the idea of it having to be copied to the NAND to run. It seems rather lazy on Nintendo's part.The encryption is not really a problem, that software automatically does it but also packages the game into a wad. You would have to simply decrypt the title upon loading and copy it to /tmp/ on the nand and execute it like normal Wii channels and boom; best new 100% compatible SD/USB loader for channels.
It would be like the SD Card Menu but better because ULGX caches the icon/banner so unlike the SDCM, the graphics are already decoded and saved on the removable device, ULGX just needs to read the title id in the respective folders to identify what banner belongs to what.
It sounds like a far-fetched idea but it could totally work. The SDCM writes the game .app files to the intended directory but writes something elsewhere so that the banner doesn't show up on the system menu(?)
I don't know for sure if loading the game from another directory could cause problems but is unlikely to.