I think Nintendont add a deflicker option, it soften the image to hide edges, it actually make things looks more blurry than sharp.
I got "code dump" with your boot.dol when started GX.
(seems something wrong with your code)
can you please check this dol: https://dl.dropboxusercontent.com/u/101209384/ds3/usbloader-gx1233-wupc-ds3-mod.7zThe Wiiupro controller detected but usbgx freeze at start screen :-(
can you please check this dol: https://dl.dropboxusercontent.com/u/101209384/ds3/usbloader-gx1233-wupc-ds3-mod.7z
I did the patches manually so that nothing is missed
sources patch included (libraries not)
I tested with DS3 and all is good
can you apply the ds3 patch to your source and see if you get the same problem?I just tested your new mod boot.dol but I still got code dump twice (I tried 4 times).
Also even I can logon GX menu (2 of 4 times), I found my Wii u pro controller become
a little lag if I move "up" or "right".(abnormal)
Here is the mod version(r1233) I did for schraat 2 days ago.
(support wii u pro controller)
https://www.sendspace.com/file/xzt1gm
I didn't do any new patch/change but used the old patch
which I did 2 months ago.(see attached file below)
Oops, my fault, I had Autoboot option in GX set as Disabled, that's why it didn't load games directly. However, the button combo issue when a game is load through GX+Nintendont is still there. As I said before, it doesn't happen loading a game diectly through Nintendont, not sure if it's a bug of Nintendont itself.I disabled autoboot for version betweek v2.200 and v2.207.
It should autoboot with newer version (I tested with v2.213, that was the latest released nintendont when I released r1233). I'll test with newer version.
I don't know what happens with the button-combo, maybe a bug with nintendont?
Yes, I got the same problem (DSI code dump) after applying your ds3 patch.can you apply the ds3 patch to your source and see if you get the same problem?
Yes, I got the same problem (DSI code dump) after applying your ds3 patch.
(there was no warning/error message at compiling/linking)
Maybe, I'll try v2.213.Maybe it's related to the new GUI version of nintendont?
I tested the loader up to nintendont v2.213
I will test newer version and fix it if needed.
I reported the very same issue in the previous page, but it was due to the autoboot setting in GX being off. Make sure that option is enabled, I'm running GX r1233 and Nintendont v2.219.I'm having an issue with GX and Nintendont. I have GX's setting to enable auto boot, but when I click start on a game I've set to run with Nintendont, it brings me to Nintendont's loader, prompting me to pick sd or usb then manually finding the game, instead of launching the game. I've also set Nintendont to use auto boot, but this setting seems to get reset every time I launch the game. Is this how it's supposed to work and I just need to deal with it, or am I doing something wrong?
GX is running the most recent public version (through it's internal auto updater), as is Nintendont (again after updating through the app itself).