So does this game specifically have disc verification? Should I be able to run any other game fine? Trying to launch any other ripped game doesn't work so I'm confused.



I load USB Loader from the Homebrew Channel and all the GCTs are for wii games (some games are on usb1, others in usb2 ...but I can't load cheats for any). Cheats are at USB1:/codes/, but I could try loading them from the sd card.you are using this path with wii games, gamecube games, or channels?
Channels have issues with ocarina when using emunand.
I usually set my GCT path to sd:/codes/, and if it requires to be on USB (for nintendont and DM) the loader makes a copy to usb1 root, and load it.
For me, it's correctly loading the gct file on the root when using Gamecube games, and it used to be able to find them when I used usb1:/codes/ path too.
I can test and see if there's a path issue.
Don't know if I got what you mean very well...Cyan I use USB1:/codes/ but most people don't realize that you don't edit a gct file it reads what cheats are turned on and applies them.
Selecting codes out of a loaders ocarina tool is just copying the codes from a txt to gct

nah ...for me it was more like this issue. And USB Loader could not generate a GCT out of the txt file by itself.Cheat codes are essentially memory address hacks which is why you didn't make sense of the txt.
I had followed this basic steps right from the beginning.. (didn't touched Hooktype though, but AFAIK, VBI is the default option)Download code manager for windows make a gct with cheats enabled.
Use the id6 tag of the game for the file name for example super smash bros. Brawl = "RSBE01.gct"
Transfer the .gct file to your codes folder.
Go to USB loader gx settings -> page 2 -> custom paths -> change gct folder path to where you stored the .gct
Go to the game you are enabling cheats for go to it's settings turn ocarina on turn hooktype to VBI save settings. Start your game and enjoy

I usually set my GCT path to sd:/codes/, and if it requires to be on USB (for nintendont and DM) the loader makes a copy to usb1 root, and load it.
For me, it's correctly loading the gct file on the root when using Gamecube games, and it used to be able to find them when I used usb1:/codes/ path too.
I can test and see if there's a path issue.



update the loader and download cheat codes from the ocarina menu.
Old version of the loader doesn't work with new version of geckocodes.org
when you'll download the cheat list, enable the codes you want and click on generate gct.
It will use the correct format and be placed in the correct folder.
I don't know why your manually generated txt or gct is not found (or not recognized?), probably wrong file/path/content.
[...]
SMNE01
New Super Mario Bros
CC Basic
* C21EB5B8 00000020
* 38210050 7C0802A6
* 80BA0060 48000041
* 809A0000 7CA52378
* 90BA0000 80BA0064
* 4800002D 809A0004
* 7CA52378 90BA0004
[...]


Have Powerups [Bully@Wiiplaza]
C205FBFC 00000004
3EC0803A 82D61AC8
72D60A00 4182000C
3A60000X 92640000
7C04282E 00000000
*All-Players*
*hold 1 + A when entering a level*
*X Values*
1 = star invincibility
2 = have Yoshi
3 = have Yoshi + star invincibility
*Credits to Thomas83lin*
SMNE01
New Super Mario Bros
CC Basic [Name of the user who created it]
C21EB5B8 00000020
38210050 7C0802A6
80BA0060 48000041
809A0000 7CA52378
90BA0000 80BA0064
4800002D 809A0004
7CA52378 90BA0004
All Worlds Unlocked [Bully@Wiiplaza]
C20CE354 00000002
38000001 98030032
60000000 00000000
*Works on ANY profile*
*Credits to Thomas83Lin*
Title [dev]
codes
etc.

ugh, I'm sorry Cyan ...I putted [...] at the beginning and end on auto-pilot I think (there's nothing before TitleID).Why did you put [...] on the first line?
There's something before the TitleID? You should not have anything before that line.
That's actually what I thought the loader was thinking about them when loading nothing out of the files.The asterisks are actually used to mark commented lines!
I never said that I was modifying gct files, just the txt files.Cyan I meant with gct files generated by code manager on a pc
