Hacking USB Loader GX

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CHANNEL (by starstremr)
 
quick question when compiling from source how do u get it to show the rev number in the credits??

thanks
 
CuberToy said:
Hi everyone...

So I'm on Wii 3.3E and rev13a

I was playing my iso with a 8Go drive but lately it doesn't work anymore, i have the Not HD found problem (I have change nothing, so i can't understand). So i decide to buy a HD (250Go) and try, but again : same problem.

I've format it already with WBFS Manager and add some games on it...

If someone know why it does that... I really can't understand.


QUOTE(CuberToy @ Jul 12 2009, 06:41 PM) Done for the port...

cIOS 249 rev13a... or maybe i should tell IOS37 v8.22...

So i try the last version of USB Loader GX... black screen
Try to install rev13b... try USB Loader GX... black screen

EDIT 08:28 : Try to launch something else... WiiGator Gamma 0.3 also freezing... Can'tunderstand, I didn't anything since the last time I play...
 
pepxl said:
quick question when compiling from source how do u get it to show the rev number in the credits??

thanks

quick answer
by printig out the content of a global constant named SVN_REV

While compiling the makefile is a command executed locally named "svnversion -n .."
this returns the #rev and is stored in a global constant.
 
Snoozer said:
pepxl said:
quick question when compiling from source how do u get it to show the rev number in the credits??

thanks

quick answer
by printig out the content of a global constant named SVN_REV

While compiling the makefile is a command executed locally named "svnversion -n .."
this returns the #rev and is stored in a global constant.

How about just using SlikSVN/TortoiseSVN? Works for me, thanks to pune.
 
D34DL1N3R said:
Snoozer said:
pepxl said:
quick question when compiling from source how do u get it to show the rev number in the credits??

thanks

quick answer
by printig out the content of a global constant named SVN_REV

While compiling the makefile is a command executed locally named "svnversion -n .."
this returns the #rev and is stored in a global constant.

How about just using SlikSVN/TortoiseSVN? Works for me, thanks to pune.

actually the svnversion command is provided by SlikSVN.
TortoiseSVN is just a (windows-)userfriendly svn client with the same functionality but without providing the command to be used from the terminal.
 
Snoozer said:
pepxl said:
quick question when compiling from source how do u get it to show the rev number in the credits??

thanks

quick answer
by printig out the content of a global constant named SVN_REV

While compiling the makefile is a command executed locally named "svnversion -n .."
this returns the #rev and is stored in a global constant.

Yep thats how it works. You need to have a real command line svn client have installed for that, for example SlikSVN on Windows. The global constant SVN_REV stores a string with the revnumber and diverse modification informations if any modification was done to the actual rev.
 
Ok so...rev576 works. It format my Hard Drive and find it... but not the last revision...

But now, I have other problem... My PC don't find the HD after format from usb Loader...

Still 3.3E, cIOS rev13b...
 
CuberToy said:
Ok so...rev576 works. It format my Hard Drive and find it... but not the last revision...

But now, I have other problem... My PC don't find the HD after format from usb Loader...

Still 3.3E, cIOS rev13b...

it wont u have to use WBFS Manager to transfer iso's to the WBFS drive
 
I know that. Before, the HD was recognized by the computer even if he cannot read it. Now he isn't (and with no "letter" WBFS Manager cannot find it neither...
 
try different usb slots on the pc to see if that makes a difference or even a different usb cable?
 
I've Tried 3 PC...

But It work on Wii... And Find a way to add games... burn them on a dvd-rw and copie to the HD... Take much longer to do but If it's working...

I'll try to understand why I can't use rev596 and why the HD didn't work later... I work on that 7hours today and it really piss me off.
 
Even with all of the fancy "cover flowing" loaders that have been released the past couple months, this one remains my favorite. Very kid friendly with the lockout, doesn't push the HBC on you, active developers. Great job guys.
 
CuberToy said:
I know that. Before, the HD was recognized by the computer even if he cannot read it. Now he isn't (and with no "letter" WBFS Manager cannot find it neither...
This WBFS Manager doesn't need drive letters (like the cygwin port of the wbfs tool): http://duchaine.dyndns.org/index.php/wbfsgui.html
Just start it with admin rights and it will detect your wbfs drive. In my opinion this is the only way wbfs drives hsould be accessed, assigning drive letters to them is just plain stupid.
 
mousex said:
CuberToy said:
I know that. Before, the HD was recognized by the computer even if he cannot read it. Now he isn't (and with no "letter" WBFS Manager cannot find it neither...
This WBFS Manager doesn't need drive letters (like the cygwin port of the wbfs tool): http://duchaine.dyndns.org/index.php/wbfsgui.html
Just start it with admin rights and it will detect your wbfs drive. In my opinion this is the only way wbfs drives hsould be accessed, assigning drive letters to them is just plain stupid.

Nevermind , i've solved his problem
wink.gif
 
Yep, thanks Benjay...

In fact, i was so upset that I didn't do anything right... It was just a format error and drive assigning...

Thanks again Benjay !
 

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