Yes, here is the second best place after GoogleCode official website.
I added Wifi log for Devolution and DML2.2+ support, and a Force Widescreen setting for DM.
Now you need to set the installed DM version manually in the Global Loader settings.
If the selected version doesn't match, DM will not use any settings and boot from Disc.
By default it's using the latest known DM version, so if you didn't update DM yet don't forget to change the setting.
Added Devolution's Wifi logging (always enabled if you don't have a USB gecko) Forgot to update the DEVO_Config version, so it didn't work.
Added DIOS MIOS 2.2+ support (Select the installed version manually to match the installed MIOS)
If the selected version doesn't match, DM will not use any settings and boot from Disc.
Added DML Force Widescreen global and per game setting.
To force widescreen : It requires DM v2.1 with NoDisc setting, or DM v2.2+ with Widescreen setting.
Updated Italian Language (thanks xFede)
Edit:
I tested :
Mario sunshine (iso) : works fine in widescreen
Starfox Adventure (Disc) : No setting are applied to Disc.
Paper Mario (Disc) : no setting applied. (that's normal too).
Paper Mario (iso) : Boots the disc in the drive (Starfox adventure)...
I thought that it booted the disc in the drive because the setting version was wrong.
I'll have to check that this weekend.
I would prefer if other loaders didn't enable Devolution's logging because I only want to investigate issues that occur when using the sample loader. It also increases the startup time significantly while waiting for the network to initialize.
Edit: Not to worry, I see from looking at the source code that it won't be enabled anyway; DEVO_VERSION was not updated.
Not terribly familiar with the workings of emuNAND, but would it be possible to set up separate NAND's for different MIOS', and then launch games specifically through a specified NAND? For example, the user above who ask about running Triforce and DM at the same time, have all of them installed to his SD Card (or HDD for GC games) and set a separate emuNAND path to load through?
What I'm talking about doing is a bit more complex, but as a temporary solution you could probably install quadforce into a sneek nand and boot dml booter (or one of the forwarder channels linked earlier) from there, and keep Dios Mios on your realNAND
i have an issue about the loader and the way it handles .GCT codes, this may have been answered, does USB Loader GX support reading .GCT files with 8000 line of codes? the file limit is 256 lines of codes, (when loading custom games Like Smash brawl+, Project M, the game will not load the edited textures and game patches inside the .GCT, however if i trim the codes, i can run the game.
i read somewhere that the loader now supports reading gameconfig.txt
more info:
http://www.smashboards.com/showthread.php?t=226447
Yes, here is the second best place after GoogleCode official website.
I added Wifi log for Devolution and DML2.2+ support, and a Force Widescreen setting for DM.
Now you need to set the installed DM version manually in the Global Loader settings.
If the selected version doesn't match, DM will not use any settings and boot from Disc.
By default it's using the latest known DM version, so if you didn't update DM yet don't forget to change the setting.
Added Devolution's Wifi logging (always enabled if you don't have a USB gecko)
Added DIOS MIOS 2.2+ support (Select the installed version manually to match the installed MIOS)
If the selected version doesn't match, DM will not use any settings and boot from Disc.
Added DML Force Widescreen global and per game setting.
To force widescreen : It requires DM v2.1 with NoDisc setting, or DM v2.2+ with Widescreen setting.
Updated Italian Language (thanks xFede)
Edit:
I tested :
Mario sunshine (iso) : works fine in widescreen
Starfox Adventure (Disc) : No setting are applied to Disc.
Paper Mario (Disc) : no setting applied. (that's normal too).
Paper Mario (iso) : Boots the disc in the drive (Starfox adventure)...
I thought that it booted the disc in the drive because the setting version was wrong.
I'll have to check that this weekend.
I would prefer if other loaders didn't enable Devolution's logging because I only want to investigate issues that occur when using the sample loader. It also increases the startup time significantly while waiting for the network to initialize.
Edit: Not to worry, I see from looking at the source code that it won't be enabled anyway; DEVO_VERSION was not updated.
i have an issue about the loader and the way it handles .GCT codes, this may have been answered, does USB Loader GX support reading .GCT files with 8000 line of codes? the file limit is 256 lines of codes, (when loading custom games Like Smash brawl+, Project M, the game will not load the edited textures and game patches inside the .GCT, however if i trim the codes, i can run the game.
i read somewhere that the loader now supports reading gameconfig.txt
more info:
http://www.smashboards.com/showthread.php?t=226447
Gameconfig are loaded when Ocarina is ON and there are at least one code enabled. But users reported that it had no effect or froze the games using gameconfig.txt, I need to test it myself.
Audio Streaming has nothing to do with USB Loader GX, it's DIOS MIOS (Lite) which need an update. Audio streaming is working when playing from the Disc.
Project M (hombrew full-set) works fine for me with r1197. If xenocard wishes to pm me and we can try to get them sorted and it working for them I would be glad to try to help.
I added Wifi log for Devolution and DML2.2+ support, and a Force Widescreen setting for DM.
Now you need to set the installed DM version manually in the Global Loader settings. If the selected version doesn't match, DM will not use any settings and boot from Disc. By default it's using the latest known DM version, so if you didn't update DM yet don't forget to change the setting.
I thought r1197 wasn't out yet(?) The one where u will be able to play GC games via HDD drive.
Also I don't understand any of the underlined text. Sorry. Not sure it was addressed to me.
@xenocard: When my Wii's disc drive was still working, my backup copy of Starfox Adv. would also have sound problems (similar to Wave Race Blue Storm), but the sound wasn't missing, instead it turned into an annoying signal noise.
It wasn't released until ... I released it
That's why I told you to wait a little, I would release it few hours later.
You don't understand the underline part? everything is underlined so you didn't understood everthing?
The official v3.0 is based on the revision 1180.
Since the release of the 3.0, there has been few updates (not official, only a beta update).
Other users are already using newer beta revision instead of the 3.0
So, I explained something which changes between r1196 to r1197 that the users needed to know.
It wasn't addressed to you particularly, but to all users who waited for the new revision too.
Sry thanks for info. I just tried rev1198 and when I go to run any of my GC games it pops up a prompt stating I need DIOS MIOS/L installed to run from USB or SD. I have DIOS MIOS 2.0 rev5 installed. Why is it not detcting it. rev1193 works fine.
Gameconfig are loaded when Ocarina is ON and there are at least one code enabled. But users reported that it had no effect or froze the games using gameconfig.txt, I need to test it myself.
well i have tried many combinations, it seems there are some code conflicts, it works, but freezing happens in all other loaders. but still untill now i could not the codes that are downloaded from within usbloader, if i turn them on i always get a black screen (just with ssbb) other games are fine. i think that codes are outdated after all the new gecko updates or allot of the ssbb codes dont work well together..
Cyan when using the new widescreen mode, i have devolution installed, but do i need any special setup? or just chose Devo from USB loader gx settings and run game, i have not checked it yet.
-----------
Maxternal quote: Yeah, DiosMios can't do audio streaming yet. Devolution, on the other hand, can.
------------
WOW , thanks for the info, fortunately i have a retail starfox adventures somewhere in one of my shoe boxes, time for ripping this weekend.
I added Wifi log for Devolution and DML2.2+ support, and a Force Widescreen setting for DM.
Now you need to set the installed DM version manually in the Global Loader settings. If the selected version doesn't match, DM will not use any settings and boot from Disc. By default it's using the latest known DM version, so if you didn't update DM yet don't forget to change the setting.
I thought r1197 wasn't out yet(?) The one where u will be able to play GC games via HDD drive.
Also I don't understand any of the underlined text. Sorry. Not sure it was addressed to me.
@xenocard: When my Wii's disc drive was still working, my backup copy of Starfox Adv. would also have sound problems (similar to Wave Race Blue Storm), but the sound wasn't missing, instead it turned into an annoying signal noise.
my GameCube ran starfox adventures perfectly, but i do remember that i had a modchip called Qoob (i think it was from wii key team) when i tried to run it from a back up it gave me annoying static sounds. but retail was always fine.
Don't mix DML and DEVO settings, they are not working on the other one.
DML settings will only affect games you run using DIOS MIOS/DIOS MIOS Lite
DEVO setting will only affect games you run using Devolution
Also, it seems you have problem with quoting other users post on the forum, you don't quote the correct username.
Well glad to see that there is an option to use forced widescreen but maybe the gfx issues should be listed on the compatibility page as well (I tried it on Wind Waker and eewwwwww nasty pop-up).
I haven't found it yet but, is there a way to see the size of the game in GX??
Also, if a game doesn't have an image online (box or disc art), what's the best way to make one (unfortunately I don't have a scanner)?
@Cyan - in Fix94's DMbooter, there is the Japanese language option on the first page of options. Would it be possible/hard to enable that in GX? Because some JP games when being loaded via GX don't display the JP font during the progressive check screen and that's okay (just mash A few times) but then some won't display the JP font at all in the rest of the game making it much harder to play (well, if you read Japanese and were expecting to be able to read it, not junk text).
Thanks
Just adopted this loader after using CFG for years. Used the loader to make a copy of my nand, but the emunand shows blank channels with names for all the WiiWare and VC games I had stored on my SD.
Is there a way to pull those wads from my private folder on my SD or do I need to gather them from elsewhere and reinstall to emunand?
What am I doing wrong? DIOS MIOS still isn't being detected as installed in rev1198. It worked fine before. Does DIOS MIOS need to be installed to a particular ios to be detected?
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