Hacking USB Loader GX

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Devante

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The solution to hiding games is simple.

Add an option/button in the individual game settings for "Toggle Hide Game" and then add an internal (meaning users don't have to add it) category called "Hidden Games".

Alternatively, as the toolbar needs cleaning up anyway, put "Categories + Loader View + Hidden Games" under the same button and when you click on it these items show up.

For an example, look to the latest Savegame Manager GX or maybe the iPhone game called Pocket God. They have similar toolbars that drop down the options when you click on the buttons.
 

themanuel

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The solution to hiding games is simple.

Add an option/button in the individual game settings for "Toggle Hide Game" and then add an internal (meaning users don't have to add it) category called "Hidden Games".

Alternatively, as the toolbar needs cleaning up anyway, put "Categories + Loader View + Hidden Games" under the same button and when you click on it these items show up.

For an example, look to the latest Savegame Manager GX or maybe the iPhone game called Pocket God. They have similar toolbars that drop down the options when you click on the buttons.
The button dropdown is a good call. Savegame Manager GX has a nice implementation of it, built right over the USB GX GUI.
 

GolfDude

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USB LOADER GX 3.0 Has been released

http://code.google.com/p/usbloader-gui/downloads/list

Released on 2012 05 12

ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not
compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update
manually.
Download the latest version or use our easy installer for Windows available on
our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here:
http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.

New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels
and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource
files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC
otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and
Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML).
(thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path
in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games,
Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will
fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old
"Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer
displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative
values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt
(Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and
"Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to
system menu.
- Added a prompt asking for downloading new language files when trying to update
and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from
wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to
find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND
extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND
Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always
overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not
exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
(thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to
giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for
automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:
- Removed buggy focus system completely and added support to control screen
pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and
GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction
depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder
name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by
default theme).
- Use of old built-in font for credits window because it doesn't look good with
the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
for whatever reason).
- Improved detection of game partition when starting the loader without configs
(fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of
the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd
instead
- added init of network into background thread so it is cancelable and has a
timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area
used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache
memory).
- Changed update function to get the files from googlecode website, since old
update host website isn't accessible anymore.

Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a
change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs
average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game
settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's
animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.

New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal
opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT
Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD
games to make space,
If you want to use this feature then set the "Main GC path" to USB and the "SD
GameCube path" to SD card.
If duplicated games are detected on SD and USB, the games on SD will be
prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection,
compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is
based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-
made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4
 
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actar

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Two quick information about WAD in the USBLoader_GX_V3_0_AllinOnePackage_IOS249

USB Loader GX-UNEO_Forwarder_5_1_AHBPROT.wad is the forwarder
USBLoader_GX_V3_0_UNLR_Channel_AHBPROT.wad is the Full Channel

but

ForwarderV5.1.dol (in the folder "ForwarderDOL") is the forwarder for Priiloader?
and 249c.dol (in the folder "ChannelDOL") ?

thx. ;)
 

dimok

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The forwarder dol can be used with priiloader if you want.

I mainly put those dol in that package for people who create their own channel and want to inject the dol (either forwarder or full channel) into that.
 
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Cyan

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No, the 4.0 is perfectly fine, unless you are part of these bug fixes:

Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
Forwarder: Added missing ext2 unmount. (thanks to FIX94)
 

markmcrobie

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How on Earth do you get GX to show GC games? I installed DML, used GC Game Compressor on a .gcm file, took the resulting folder (containing game.iso) and put it in SD:\games, but GX doesn't show it (and yes, I ticked the box to view GC games)
 

themanuel

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How on Earth do you get GX to show GC games? I installed DML, used GC Game Compressor on a .gcm file, took the resulting folder (containing game.iso) and put it in SD:\games, but GX doesn't show it (and yes, I ticked the box to view GC games)
Did you bother to look at the settings screen and specify the path to your gamecube games?
 
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Cyan

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Well, it's SD:\games\ by default so it should work.
Though, it's NOT SD:\games\file.ext
It is : SD:\games\FOLDER_HERE\file.ext

You said you took the folder and put it in SD:\games\ so it should work.
Don't just put the iso.


There is a changelog provided with the release of USBLoaderGX 3.0, which explain where to place the files and which format are accepted with which extensions.
- Supported formats for gamecubes are ISO/GCM and GCReEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm

For exemple, with these settings:
configpath = your SD:\games\
ID6 = the game ID with 6 letters (for example GGPE01)

ALL these paths would work:
SD:\games\GGPE01\MarioKart.iso
SD:\games\GGPE01\MarioKart.gcm
SD:\games\GGPE01\GGPE01.iso
SD:\games\GGPE01\GGPE01.gcm
SD:\games\GGPE01_Mario Kart\MarioKart.iso
SD:\games\GGPE01_Mario Kart\MarioKart.gcm
SD:\games\GGPE01_Mario Kart\GGPE01.iso
SD:\games\GGPE01_Mario Kart\GGPE01.gcm
SD:\games\Mario Kart [GGPE01]\MarioKart.iso
SD:\games\Mario Kart [GGPE01]\MarioKart.gcm
SD:\games\Mario Kart [GGPE01]\GGPE01.iso
SD:\games\Mario Kart [GGPE01]\GGPE01.gcm
SD:\games\Mario Kart\MarioKart.iso
SD:\games\Mario Kart\MarioKart.gcm
SD:\games\Mario Kart\GGPE01.iso
SD:\games\Mario Kart\GGPE01.gcm


The one in Red will be Slow because it doesn't contain the GAMEID6 in the game folder's name (the "FOLDER_HERE").



If it doesn't work, check that you are not filtering games by categories, or don't have any parental control locking the loader.

You can also try to dump the game with your wii, if it's compatible.
The dumped game will go to "Main GC path" (put it on USB if you want to store more games than the available space of your SD card)
New dumped game should have the "new" icon if you enabled it in the settings and you are using the list or channel layout.
 

markmcrobie

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I definitely have no filters on, and I definitely have the path set to SD:\games\ and the game is definitely in a folder named [game id] game title, and game.iso is within that folder.
 

Cyan

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Is it detected and working fine with other loaders compatible with DML?
Maybe the data is corrupted after you compressed it?

Just a thing for everyone else: The games are listed even if you don't have DML installed. you just can't launch them if you don't have DML.



Edit:
Try to rename the filename to "game.gcm" or "game.iso" if not already with that filename.
My working games are using this filename (I dumped them with USBLoaderGX)

Edit2
you said "[game id] game title"
try "game title [game id]"
 

markmcrobie

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I've tried the folder as GAMEID with GAMEID.gcm inside it, I also tried the method that extracts all the files (instead of an .iso or .gcm) inside a folder called GAMEID, and I tried GAMEID.gcm inside a folder called GAMEID.

I also tried to install DML Loader from a WAD, but it created nothing inside my apps folder, not even a blank folder. I also installed DML Loader Channel, which gives me a Gamecube channel, but when I load that I get some white writing then the Wii reboots (yes, I have an original Wii disc in the drive)
 

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