Hacking USB Loader GX

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j0k3r said:
...is there a proper Complete Theme out, with widescreen support, cant find any themes :/

You won't find a real theme (except the one from adam) because the themesupport isn't done yet completely.
 
USB Loader GUI r149 WAD

This is not Widescreen!
This is not a forwarder!

Changes:
Removed back to HBC button, only Back and Wii Menu
Set default video to System Default
Changed menu music to better menu music
Changed parental lock from AB121B to ab121b

bannereng.png

iconimages.png

logobmp.png


layoutu.jpg


Enjoy!
http://www.megaupload.com/?d=24R2WI6J
 
I remerged my download patch with r148. This was the easiest merge, yet. I appreciate the code cleanup they did!

This time I did upload a dol. This is just plain r148 + a "Fetch Artwork" button. This just does individual downloads, but not in an irritating way.

Get the source code pages and dol file here:
http://www.mediafire.com/beavertank_patches

(patch merges cleanly to r149 as well. r149 didn't change any affected code)
 
ulysse57 said:
bula said:
try force PAL or Patch game under options.
YES patch game works perfectly. Thanks.
Can you explain me what is it ?
In simple words patches your NTSC game to be seen as a PAL....I am not 100% sure but I think this is wiipower's patch. Do a serch on this site and you will find more info about it. I am glad it work for you...
 
lithium210 said:
this is a minor thing but can we have an option in settings to disable the mouse_over button clicks/sounds?
Then you will become insane with the rev i will commit soon
tongue.gif
. complete new button sounds + click sounds + wii menu bgmusic + new credits
 
Hi, I added this patch for IOS222 loading and if it not exists, the program will load IOS249

In main.cpp

CODEÂÂÂÂ{
ÂÂÂÂÂÂÂÂ__Disc_SetLowMem();
ÂÂÂÂÂÂÂÂs32 ret2;
ÂÂÂÂÂÂÂÂ/* Load Custom IOS */
ÂÂÂÂÂÂ ret2 = IOS_ReloadIOS(222);
ÂÂÂÂÂÂ
ÂÂÂÂÂÂ if (ret2 < 0)
ÂÂÂÂÂÂ
ÂÂÂÂÂÂ {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ret2 = IOS_ReloadIOS(249);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂif (ret2 < 0)ÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂ{
ÂÂÂÂÂÂÂÂÂÂprintf("ERROR: ¡No se ha encontrado cIOS!");
ÂÂÂÂÂÂÂÂÂÂSYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
ÂÂÂÂÂÂ }}


Is this correct?

Thanks
 
cyrex said:
Then you will become insane with the rev i will commit soon
tongue.gif
. complete new button sounds + click sounds + wii menu bgmusic + new credits

I can't wait for it!

I tried new button sounds, and other ones like the one that plays when you click on a channel for the GamePromptWindow, but I failed, I got a pack with a few system menu sounds, let me know if you need it
smile.gif


Also, youre doing a great work on the gui design, keep it up!

josete2k said:
Hi, I added this patch for IOS222 loading and if it not exists, the program will load IOS249

In main.cpp

CODEÂÂÂÂ{
ÂÂÂÂÂÂÂÂ__Disc_SetLowMem();
ÂÂÂÂÂÂÂÂs32 ret2;
ÂÂÂÂÂÂÂÂ/* Load Custom IOS */
ÂÂÂÂÂÂ ret2 = IOS_ReloadIOS(222);
ÂÂÂÂÂÂ
ÂÂÂÂÂÂ if (ret2 < 0)
ÂÂÂÂÂÂ
ÂÂÂÂÂÂ {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ ret2 = IOS_ReloadIOS(249);
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂif (ret2 < 0)ÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂ{
ÂÂÂÂÂÂÂÂÂÂprintf("ERROR: ¡No se ha encontrado cIOS!");
ÂÂÂÂÂÂÂÂÂÂSYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
ÂÂÂÂÂÂ }}


Is this correct?

Thanks

Keep in mind that not every game works under IOS222, at least I think so, I had problems with HoD:OK using YAL (wich uses IOS222), it didnt even load.
 
jeanrmarques said:
Keep in mind that not every game works under IOS222, at least I think so, I had problems with HoD:OK using YAL (wich uses IOS222), it didnt even load.


Hermes' IOS222 is based on Waninkoko rev9 DIP modules, and it works very very fine...
 

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