Hacking USB Loader GX won't load at all

Hyperstar96

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I followed Truth's cIOS tutorial so that I could run USB Loader GX on vWii, but I get this error as soon as the splash screen for GX loads:
ERROR:
Custom IOS 248 could not be found!
Please install it.

The tutorial didn't say anything about cIOS248 and, to my knowledge, neither has anyone else. What am I supposed to do? It seems like the obvious solution would be to find a way to install cIOS248, but I feel like I just missed a step.
 

joeatcre

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Hyperstar96

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That's what I'm saying, though: 249 is already the default setting, but it wants to load 248 for some reason.
 

joeatcre

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idk if you followed the instructions to a T and you use the usbloader im using i know it defaults to 250 which can be changed to 249 it should work. unless youve got something else messing it up.
 

driverdis

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That's what I'm saying, though: 249 is already the default setting, but it wants to load 248 for some reason.

if all else fails, you could just install D2X base56 into slot248 also, then USB Loader GX will load 248 then you can set it to 249/250/251 via the options.
 

Cyan

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Check if your meta.xml has "248" in it.
You can bypass the default IOS by using the xml arguments.

The IOS in the meta.xml is the one used to launch the application.
The IOS in the setting is only the "reloaded" IOS (after the launch) and used by default to launch the games.
 

Hyperstar96

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Check if your meta.xml has "248" in it.
You can bypass the default IOS by using the xml arguments.

The IOS in the meta.xml is the one used to launch the application.
The IOS in the setting is only the "reloaded" IOS (after the launch) and used by default to launch the games.

That was the problem. I just enabled arguments and chose IOS250 and it started working. Thanks!
 

Cyan

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glad you fixed it.

But if the arguments wasn't active, you shouldn't have the problem you mentioned.
If you don't use the argument, it's using the IOS defined on build time (I'm making three different version, one which load IOS249 at launch, one with IOS222 and one with IOS250)
If you used one of the official build I'm uploading, it shouldn't try to load IOS248.
 

Hyperstar96

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glad you fixed it.

But if the arguments wasn't active, you shouldn't have the problem you mentioned.
If you don't use the argument, it's using the IOS defined on build time (I'm making three different version, one which load IOS249 at launch, one with IOS222 and one with IOS250)
If you used one of the official build I'm uploading, it shouldn't try to load IOS248.

Not that it's important since I know how to fix it, but CFG USBL is showing the same error when I use it on a Wii U, but not a Wii.
 

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