1. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Hello.:)

    I am also struggling with the We Sing Games at the Moment.:(

    PAL Wii 4.3E
    USBLoader GX v3.0 r1272
    Loader´s IOS58
    Game´s IOS 249
    IOS247[53] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
    IOS248[55] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0
    IOS249[57] (rev 21, Info: d2x-v10beta52): Trucha Bug, NAND Zugriff, USB 2.0
    IOS250[56] (rev 21, Info: d2x-v10beta52): Trucha Bug, NAND Zugriff, USB 2.0
    IOS251[58] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Zugriff, USB 2.0

    First Issue actual when I have plugged the Microphone in Port 1,
    USBLoader GX is hanging on the Cover loading when I boot into.
    Also when I plug it in later and leave it plugged and return back to the USBLoader GX I have the same Issue.
    I know for sure I never had this Issue before (I have not played the We Sing Games for about 2 Years):

    P1360517.JPG

    That means,plug in the Microphone when in USBLoader Games Selection Screen and unplug it when exiting the Game.

    - We Sing PAL did not work with 249[57] (No Microphone) works with 250[56]
    - We Sing 80´s PAL works with 249[57]
    - We Sing Rock PAL works with 249[57]
    - We Sing Pop PAL works with 249[57]
    - We Sing 2 (Vol.2 or Encore ?) PAL did not work with 249[57] (No Microphone) works with 250[56]

    Thank you.:)
     
    Last edited by alexander1970, Mar 24, 2020
    jeannotte and Cyan like this.
  2. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    58 is usually slower, but contains the official ehci module for USB2.0.
    lot of games will black screen with 58 too.
    I don't remember which game requires 58 (maybe games with wiispeak? I'm not even sure)

    thanks for the report. it's strange that it freezes here if port1 is in used. only with mic or other devices too?

    can you confirm these :
    - We Sing 80´s PAL works with 249[57]
    - We Sing Rock PAL works with 249[57]
    - We Sing Pop PAL works with 249[57]
    don't work with 56?
     
    Last edited by Cyan, Mar 24, 2020
    alexander1970 likes this.
  3. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Thank you.:)

    CONFIRM on the PAL Wii.

    If I should try it for NTSC Wii please give me a little Time.

    For the Completeness:

    - We Sing Robbie Williams PAL did not work with 249[57] (No Microphone) works with 250[56]
    - We Sing UK PAL works with 249[57]
    - We Sing Down Under (??) works with 249[57]
    - We Sing Deutsche Hits PAL works with 249[57]
    - We Sing Deutsche Hits 2 PAL works with 249[57]

    I will try maybe another HDD or the "Rockband 3 Guitar" again...

    Thank you.:)
     
    jeannotte likes this.
  4. Adix

    Adix Newbie
    Newcomer

    Joined:
    Mar 24, 2020
    Messages:
    5
    Country:
    Romania
    I confirm that We Sing Rock, Pop, Hits are working with
    IOS249[57] (rev 65535 Info: Info: d2x-v10beta53-alt)

    but We Sing 80 still not detect mic. Also We Sing 2 doesnt detect it anymore.
     
    Last edited by Adix, Mar 24, 2020
    alexander1970 likes this.
  5. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    can you confirm We sing, Rock, Pop, Hits is NOT working with 56?
    what's useful to know is not if it works with 57, but whether if it works ONLY with 57.

    Alexander reported We sing 2 working with Mic. (and base 56)
    Which base did you try it with?

    Maybe you could try to use d2x r52 instead of r53?
    r53 is needed only if you want 2 HDD at the same time, or HDD on port 1, or Plug&Play (though not sure it's working as intended, it's a beta release)

    If We sing 2 doesn't work anymore, there's no certainty We sing 80 issue isn't related, so I can't get that answer as correct.
    But thank you for the further tests :)




    Testing phases before reporting :
    1. Test a game with base 57.
    2. Test a game with base 56.
    If they both work -> do not report.
    The wiki list is not intended to list all working base, but only games with problematic compatibility only.

    If only one base worked -> report both results.

    If none worked, and you find another working base -> report all 3 results.
     
    Last edited by Cyan, Mar 24, 2020
    jeannotte and alexander1970 like this.
  6. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Maybe @Adix use only Disc Games from all his "We Sing" Parts ? And has or has not the Priiloader Setting "use IOS249" on/off for it ?:unsure:

     
    jeannotte likes this.
  7. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    if he wants to test from disc, he could also use USBLoaderGX interface to launch the game and use the different settings from it.
    insert disc -> Mount -> settings or launch

    I think when he said he tried from disc it's to tell us that it works fine with the default IOS, but doesn't work with cIOS/Loaders, so his accessories are working correctly.
    it's only a way to check if the problem is the accessory or not (because the first user from this thread had a defective drum)
     
    Last edited by Cyan, Mar 24, 2020
    jeannotte, Adix and alexander1970 like this.
  8. Adix

    Adix Newbie
    Newcomer

    Joined:
    Mar 24, 2020
    Messages:
    5
    Country:
    Romania
    Eventually Ive managed to make all them works:
    -none are ok with 249(56) rev 52/53 except We Sing 2
    -249(57) rev52 detects mic on We sing Pop, Rock , Uk hits
    -251(56) rev52 detects mic on We sing 80s
    -250(58) rev52 detects mic on We sing 2 as well

    Prii is not installed. The original disc has been used to test the mics.

    Beside that, I would need an advice (on private message to keep the thread clean) for buying an usb hub (brand if any). I wanna play with two mics. Thanks.
     
    Last edited by Adix, Mar 24, 2020
    jeannotte and alexander1970 like this.
  9. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    sorry, I don't understand your report.
    you said "none are working with 56 except we sing 2", and then you tell "we wing 80" works with 56 too.

    by "none" you mean which games?
    Could you report games this way please:
    Test both, report both. if only ONE base work, then I'll add it to the wiki. if both are working, there's no need to report the game as being a problematic one, it's not.

    We sing Pop, Rock , Uk hits
    56: works or not?
    57: works

    We sing 80s
    56: works
    57: works or not?

    We sing 2 (already reported by Alexander)
    56: works
    57: doesn't work


    thank you for your time.
    also, this is not a request. If you want to provide the info to help fill the wiki, that's fine. if you don't have time, no need to test or report half tests.
    the wiki is only for problematic games. if you test non problematic games, it's useless.
     
    Last edited by Cyan, Mar 25, 2020
    jeannotte and alexander1970 like this.
  10. hadi aulia

    hadi aulia Member
    Newcomer

    Joined:
    Feb 22, 2016
    Messages:
    41
    Country:
    Indonesia
    just tested all guitar hero games

    works with base57
    guitar hero aerosmisth
    guiar hero III legend of rock

    works with base56 (mic detected)
    guitar hero smash hits
    guitar hero 5
    band hero
    guitar hero warriors of rock
    guitar hero metallica
    guitar hero van hallen
    guitar hero world tour

    basicly if your guitar hero game support vocals use base56

    next i will tested all rock band games
     
    Last edited by hadi aulia, Mar 25, 2020
    jeannotte, Cyan and alexander1970 like this.
  11. Adix

    Adix Newbie
    Newcomer

    Joined:
    Mar 24, 2020
    Messages:
    5
    Country:
    Romania
    Below are my tests. Hopefully now is clear:

    We sing Pop, Rock , Uk hits
    56: dont detect mic (tested on 237,249,250,251 with rev 52,53)
    249(57) rev52: works

    We sing 80s
    251(56) rev52: works . It doesnt detect mic on 249 or 250
    57: dont detect mic (tested on 237,249,250,251 with rev 52,53)

    We sing 2
    249(56) rev52/53: works
    250(58) rev52: works
    57: dont detect mic (tested on 249 with rev 52)
     
    jeannotte, Cyan and alexander1970 like this.
  12. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    These two are not working with 56? that's strange that they are different than all the other games of the series.
     
    jeannotte and alexander1970 like this.
  13. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Hello.:)

    Maybe that it explains,because Guitar Hero III and Guitar Hero Aerosmith has the same "Game Engine" and different from GH II based Games and of course GH5/Warriors of Rock/Metallica/World Tour.:)

    For the Confirmation for this two Games:

    Guitar Hero III Legends of Rock NTSC and Guitar Hero Aerosmith NTSC
    works with
    249[57]
    and/or
    250[56]

    Thank you.:)
     
    jeannotte likes this.
  14. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    ah, these two games work with BOTH bases?
    so, these games are NOT problematic games. that's not what the list is for, I'll remove them.
    thank you alexander for confirming, and the info about the game engine. still it doesn't confirm if they are problematic games or not.

    apparently, it's not clear yet.
    I don't ask what base the games are working with, but what base they are NOT WORKING with.
     
    Last edited by Cyan, Mar 25, 2020
    jeannotte and alexander1970 like this.
  15. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Maybe we have a closer Look to the "Rockband" Titles.:unsure:
    There is this Issue with the SD Card Save and DLC Titles I think...
     
    Last edited by alexander1970, Mar 25, 2020
  16. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    yeah, these are completely different in my opinion, unless it's fixed with a specific base?
    I think it's more a emuNAND issue itself (like Zelda and Metroid) than base related (the base is more for the hardware detection, the cIOS for the path redirection of the data).

    These games have an official SD file access?
    Maybe it's conflicting with emuNAND?

    I don't have any of these games to test why the DLC are not working, but are they at least working when on sysNAND, or not at all?
    emuNAND redirects the path from /title/00010005/ to same path of another device. If the game doesn't get the requested file, it's a cIOS problem. all IOS have the "request file" function, since IOS9, so I don't think it's a missing function in a base.
    It shouldn't affect SD access, as only NAND path is intercepted and rewritten, and cIOS emuNAND is not the same as neek where the SD is seen as internal memory and there's no more SD file system access.

    Maybe these games don't use IOS to access files? that's not conventional.


    PS:
    I have d2x v9beta, with file access and error logging to debug it, but not the game.
    all cIOS version can be recompiled with log feature if needed.
     
    Last edited by Cyan, Mar 25, 2020
    alexander1970 likes this.
  17. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Rockband 3 has this Behavior that the SD Save Option did not work on 249/250 but on the hermes ones (222/223).:huh:
    EDIT: It is the Same like described below,when no Save Game is there,the SD Card Option did not work on 249[57]

    Off Topic:
    What is this Issue with Save Games please ? The USBLoader GX is set to Save to SD Card/emuNAND.
    I noticed if a do not have a Save Game on the Wii´s real Memory or on the emuNAND (means NO Save Game there),then this Game(s) very often stays on Black Screens.:unsure:

    Thank you.:)
     
    Last edited by alexander1970, Mar 25, 2020
  18. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    I remember a related issue with lot of games, and that's why there is a fake savegame creation in USBGX before launching the game using emuNAND. (to create the empty savegame folder on emuNAND first)

    but your report is the other way around, it requires data on either realNAND or emuNAND to work with emuNAND? realNAND savegame shouldn't be accessed by the game if you use emuNAND option.


    If you do not use emuNAND Save partial or full (so the savegame is on system), does it work?
    it's only a problem when using savegame redirection to emuNAND, but no savegame exists on real NAND?

    note that partial should only redirect /title/ (the game data, DLC and savegames), while full also redirect other files (settings, wiimote, network, miis, message board etc.)
    maybe it's related? maybe if using only partial it's missing some data?
    do you have a full NAND dump and using "full" emuNAND mode for this game?


    Edit:
    About the SD access, you said it works with Hermes cIOS.
    which base?
    did you try the same base with d2x?
    again, 222/223/249/250 info is completely useless without base and version of cIOS. my setup is different than yours!
    In usbgx thread, there's a report about 38+37, but emuNAND not working. I'm not sure it's only with hermes, or in general (why reports are always half done? can't everyone report fully ALL the information? I'm not in your head)
    is it too hard to tell "it works with A but not with B" instead of "I tested A and B doesn't work"? should I consider both doesn't work, or only B?
    Aren't you all used to make reports by now? it's been years I ask for properly reported information, you should remember what's useful or not. Why do I have to ask for MORE precisions on ALL your reports?


    by now, Alex, don't you remember that SLOT NUMBER IS COMPLETELY USELESS INFO? how many times I said that to you? 2.5 years I guess.
     
    Last edited by Cyan, Mar 25, 2020
    alexander1970 likes this.
  19. alexander1970

    alexander1970 Wuff Wuff.
    Member

    Joined:
    Nov 8, 2018
    Messages:
    9,474
    Country:
    Austria
    Thank you.:)

    Yes,that works.

    Yes.


    Games for the List - the newer Just Dance Games (2014 - 2020) also needs REAL Save Games on the Wii´s Memory.
    The emuNAND Saves (you can make one on the First Start) gets corrupted after every Re-Start.:(
    Unfortunately no really Confirmation (I think the Users mostly apply to the real Saves)

    Thank you.:)
     
  20. Cyan

    Cyan GBATemp's lurking knight
    Former Staff

    Joined:
    Oct 27, 2002
    Messages:
    23,155
    Country:
    France
    alexander1970 likes this.
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - loader,