Hacking USB Loader GUI-FX

  • Thread starter Thread starter maddoc
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Blue-K said:
This was just a Basic layout and I also want that the selected cover should be in the middle.

you mean like this ?

usbbg.png
 
coverflow.th.png

This one isn't possible because of the odd shape, sorry.

donlgx.png

This one is very doable.

If you have other ideas, please post.

I am almost done with my 6 cover menu. It reads gamelist from HDD and navigates through covers.
I just need to make it boot the selected game.

Having problems with apploader.cpp...


If there is anyone that can help me...
mousex? help?
wink.gif
 
roku93 said:
Got a little carried away with designing.. Wanted to show it to someone...
biggrin.gif

2jfgnc7.png

Or a little bit lighter:
izlqud.png

Covers scrolling up and down, different bg for every game, what do you think? Think it's pretty cool.
The one I posted previously is probably also doable? Even easier I think, and better looking. I would be really grateful if you would use this one. I could make a bg pack with backgrounds for different games, user requests.
 
maddoc said:
coverflow.th.png

This one isn't possible because of the odd shape, sorry.

donlgx.png

This one is very doable.

If you have other ideas, please post.

I am almost done with my 6 cover menu. It reads gamelist from HDD and navigates through covers.
I just need to make it boot the selected game.

Having problems with apploader.cpp...


If there is anyone that can help me...
mousex? help?
wink.gif

VOILA! THIS IS AXACTLY WHAT I WANTED!

I was sur that it'll be hard to give covers images perspective effects... But normal shape is yeh do able, just like different Doors in perspective, and just make pls the middle cover in Forewards and bigger than others ones
yaypsp.gif


thks
 
Roku looks a little like kenney's design this is awesome i find v4 .dol the best so far blue i have modded you bg a little deleted buttons and moved them around something really simple but effective (childproof .dol and left and right to skip pages ) and also got noimage looking sweet also if you would care to host it im happy to send you the bg and noimage.....GREAT WORK GUYS.
 
Everyone's talking about the kenneys but I don't remember have I seen it or not and if I have, what did it look like. Can anyone link to it?

And please maddoc, tell me how you like the vertically scrolling one i posted.
 
This is how it looks now:

Still no game loading but gamelist is retreived from USB device.



roku93 said:
Everyone's talking about the kenneys but I don't remember have I seen it or not and if I have, what did it look like. Can anyone link to it?

And please maddoc, tell me how you like the vertically scrolling one i posted.

Already told, your design looks good.
wink.gif


My personal favorite is the 6 cover design, but right after finishing it i will start on your idea.
 
Some suggestions:
+ See if you can fit more box covers on the screen- maybe 8?
+ Display a text title under each game, thus if there's an unknown game that uses a generic box art pic, you can tell what it is.
+ Make sure there is an Ocarina option- say, press 1 instead of A to launch Ocarina.
 
zooming in and out to increase/decrease the amount of games displayed would be great. the point to zoom to could be the position of the wiimote icon.
 
Screemer said:
zooming in and out to increase/decrease the amount of games displayed would be great. the point to zoom to could be the position of the wiimote icon.


yep...using +/- buttons to zoom in/out, with the focus of the wiimote!
 
atupac said:
Screemer said:
zooming in and out to increase/decrease the amount of games displayed would be great. the point to zoom to could be the position of the wiimote icon.


yep...using +/- buttons to zoom in/out, with the focus of the wiimote!


not too easy to do. a cover has 100kb, SD speed ~400kb/s
how much time are you willing to sacrifice to load pics?
6 is the most to put on screen for now.
 
400kb? that's more than 5x slower than the slowest sd specification.

i would be willing to wait at startup for a few seconds. i think precaching of available images should not be to hard to implement.
 
I think its best to leave him work on this for now and get the one he is working on done.
Maddoc - whats the read speed from USB do you know ?
Would it be faster than from the SD card ?
 
Ok I have been trying to follow the latest usb loaders on multiple threads and it's near impossible to keep track of them all.

So far there are a few that definitely look great but just need slight alterations to make them perfect for myself so if someone with the know how is willing to try out a couple of ideas it would be greatly appreciated.

I would like to use this cover-flow style:

usbbg.png


with the following ideas if possible to implement. The images either side of the image in use, is it possible to have other game images loaded in there but faded? Maybe they could be loaded but renamed to temp(game id).png or something so that the particular loader can distinguish them from the main image that's in use. I'm sure there is probably a much simpler way to code it so they are loaded like that but in case there isn't then that's my suggestion, maybe even have a folded with the faded images where it gets them from for that section.

Can reflections be implemented below the images like cover-flow, again it's simply graphical but would make the loader truly professional looking.

Can we ensure that the bg.png's are all the same as it seems there are so many different ones that are loading pictures in the wrong area and it's only a small thing but makes it look broken and rubbish. I just downloaded the above image and it didn't line up with where the game images loaded. Shame because it looks nice.

Anyhoo, I would do this if I had any knowledge of coding and working with these files but unfortunately I don't so I'm asking for a willing coder to try it out. I have great design ideas just not the programming/coding to make them.
 
djtaz said:
I think its best to leave him work on this for now and get the one he is working on done.
Maddoc - whats the read speed from USB do you know ?
Would it be faster than from the SD card ?

USB read speed is more than 9MB/s with a good hdd enclosure or between 2MB and 5MB with a crappy or good thumbdrive.

I am thinking on storing the covers on a thumbdrive, will have to try it out first thing after getting the loader to start games.

cdreams, please read the topic, only square covers can be drawn. Maybe pre-angled covers can be made for this particular coverflow. It would work if loaded from USB. Don't hope cause using two usb ports at the same time could be a no go.
 
maddoc said:
djtaz said:
I think its best to leave him work on this for now and get the one he is working on done.
Maddoc - whats the read speed from USB do you know ?
Would it be faster than from the SD card ?

USB read speed is more than 9MB/s with a good hdd enclosure or between 2MB and 5MB with a crappy or good thumbdrive.

I am thinking on storing the covers on a thumbdrive, will have to try it out first thing after getting the loader to start games.

cdreams, please read the topic, only square covers can be drawn. Maybe pre-angled covers can be made for this particular coverflow. It would work if loaded from USB. Don't hope cause using two usb ports at the same time could be a no go.

Could u not store the images on the same drive as the ISO's are stored ?
 
djtaz: It wouldn't be safe to store them on wbfs, and it's for encrypted anyway.




I am ditching the whole progress made until now.
Here is the source and compiled dol: http://ul.to/14yf6w
It browses through games on HDD but doesn't start them.
If anyone wants to have a try at it, feel free to do so.


Project isn't abandoned, I am just starting over!
Expect a better GUI and a working one in the next days.

Using the proposed coverflow as a model!
 

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