Gaming US/UM Help Thread

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I'd say just aim for getting as far as you can in Ultra Space and you'll most likely get Pakia in 10-15 minutes. I can usually get 4-5 legends in about ten minutes; jumping in wormholes, hoping to get lucky, just wastes time.
I ALWAYS go as far as I can unless I find a clover wormhole. Unless I mess up I'll reach 6K-7K light years and get sucked in, landing either a legend or a shiny half the time!:P
 
anyone had any luck sring while streaming via ntr? i know it's a known issue but i'm kinda out of the loop/wasn't sure if somebody might have come up with an .ips or some other workaround. thanks :~)
 
Im playing in the Battle Tree for the first time this run. Im ussing a lvl 84 Primarina, lvl 100 Kartana and lvl 90 Naganadel. All of them have that level while im battling. Shouldnt they be lvl 50? IDK if this is a glitch or what (I used PKSM to give my Naganadel Draco Meteor and Nasty Plot)

EDIT: Nevermind, i think thats how it supposed to be for non super battles.
 
Last edited by alexj9626,
Im playing in the Battle Tree for the first time this run. Im ussing a lvl 84 Primarina, lvl 100 Kartana and lvl 90 Naganadel. All of them have that level while im battling. Shouldnt they be lvl 50? IDK if this is a glitch or what (I used PKSM to give my Naganadel Draco Meteor and Nasty Plot)

EDIT: Nevermind, i think thats how it supposed to be for non super battles.
Non-supers are no restrictions, meaning open level, while supers are like it was in Sun/Moon.
 
No the first ever ride I believe will always be the opposite cover legend. But, if you leave the Ultra Wormhole and come back, not beating Ultra Necrozma, you can choose between Solgaleo and Lunala. After beating Ultra Necrozma, I think it will always be your game's cover legend. So Lunala on UM, Solgaleo on US.

Actually there's an NPC in Ultra Megalopolis that you can talk to to choose which one you ride in the Ultra wormhole minigame. ;)
 
Actually there's an NPC in Ultra Megalopolis that you can talk to to choose which one you ride in the Ultra wormhole minigame. ;)
True. Also, Solgaleo controls considerably better when going fast or when running at the bottom part (doesn't slow down like it does when running at the sides/top) while Lunala controls a little better than Solgaleo only when you are almost out of speed and allows better dodging thanks to that, but gets slowed down if you stick to the top/bottom/sides a bit more than 2-3 seconds. Pick the one you prefer because they are different. I go with Lunala since it's easier to dodge towards the end where there are tons of electric orbs.
 
A possibly broken strategy I've just realized during my playthrough of Ultra Sun is Perish Song being really devastating. On trainers with one pokemon, and especially Totem mons, after they call for help. You just have to switch around your mons until the countdown goes to 0. With a full team, you won't lose in the long run. Cubone has Perish Song as an egg move, so it's no surprise it's my highest leveled mon so far.
 
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A possibly broken strategy I've just realized during my playthrough of Ultra Sun is Perish Song being really devastating. One trainers with one pokemon, and especially Totem mons, after they call for help. You just have to switch around your mons until the countdown goes to 0. With a full team, you won't lose in the long run. Cubone has Perish Song as an egg move, so it's no surprise it's my highest leveled mon so far.
That's a nice idea, but then again, having to wait 3 turns when most can be one shotted if you got the right attack may not be that efficient... I've found an even more broken battle strategy for online doubles/battle tree doubles if you are interested, Role Play Stakataka with Regigigas (or Skill Swap with any broken mon like mega Rayquaza or Ultra Necrozma)!:P

Using the Stakataka with Role Play I give Beast Boost to Regigigas (Brave) on first turn, then on second I use Trick Room and start spamming Gyro Ball (which still does a ton) and Regigigas just focuses on attacking with an Assault Vest set with Drain Punch, Heavy Slam, Knock Off and Ice Punch. You can replace Knock Off with Earthquake but you have to use Protect/Magnet Rise as Stakataka's last move (I go with Zen Headbutt for Fighting mons and Chople Berry). With this combo, I'm already at 63 wins in super doubles on the battle tree! Other two mons I have in the back is Regirock (Sassy, max HP/sp.def. with Drain Punch, Z-Curse, Rock Slide and Facade) and Slaking (never had to use it so far, but I do same thing as with Regigigas).


Can i catch the starter pokemon?
No, you only get the one at the start, so no Hidden Abilities or anything...
 
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That's a nice idea, but then again, having to wait 3 turns when most can be one shotted if you got the right attack may not be that efficient... I've found an even more broken battle strategy for online doubles/battle tree doubles if you are interested, Role Play Stakataka with Regigigas (or Skill Swap with any broken mon like mega Rayquaza or Ultra Necrozma)!:P

Using the Stakataka with Role Play I give Beast Boost to Regigigas (Brave) on first turn, then on second I use Trick Room and start spamming Gyro Ball (which still does a ton) and Regigigas just focuses on attacking with an Assault Vest set with Drain Punch, Heavy Slam, Knock Off and Ice Punch. You can replace Knock Off with Earthquake but you have to use Protect/Magnet Rise as Stakataka's last move (I go with Zen Headbutt for Fighting mons and Chople Berry). With this combo, I'm already at 63 wins in super doubles on the battle tree! Other two mons I have in the back is Regirock (Sassy, max HP/sp.def. with Drain Punch, Z-Curse, Rock Slide and Facade) and Slaking (never had to use it so far, but I do same thing as with Regigigas).

I accidentally selected singles online and used that team (Ultra Necrozma over Slaking though). Woops, but I swept two mons with Stakataka, trainer busts out U-Necrozma as well, Gyro Ball puts it in the red. So one more move to win, right? Okay, Regirock with that set, a Rock Slide for the win. No, it fucking misses! I don't know if the trainer guessed that the Regirock had Sturdy, because he used Flash Cannon before finishing off with Light That Burns The Sky. GAH! Fuck, see that's what pisses me off. I don't get being pissed off at someone who gens, be mad at the game, a miss that mattered. I'll try doubles next, but fucking Hell.

And I have history with mistakes in Pokemon leading to good things. I prepped a Steel Monotype team on Showdown (before USUM) but at the last minute found out that Kartana's banned. So I replaced one of the mons and went into OU and had the best success in there than ever before. Granted, I still lost, but I made it up to the low 1300s, which is so rare for me. I'll share it.

Painkiller (Kartana) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Night Slash
- Leaf Blade
- Smart Strike
- Sacred Sword

Nightcrawler (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 Spe
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Defog

Hammerin Anvil (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Spikes

Metal Meltdown (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Touch Of Evil (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Toxic

All Guns Blazing (Magearna) @ Fairium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Fleur Cannon
- Thunderbolt
- Focus Blast
 
Last edited by RustInPeace,
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Oh too bad i want to catch a Charmander or so
I thought you meant the Alolan ones. You CAN get various starters or their evolutions through island scan, but you can't get them with hidden abilities as they won't call for help.

I accidentally selected singles online and used that team (Ultra Necrozma over Slaking though). Woops, but I swept two mons with Stakataka, trainer busts out U-Necrozma as well, Gyro Ball puts it in the red. So one more move to win, right? Okay, Regirock with that set, a Rock Slide for the win. No, it fucking misses! I don't know if the trainer guessed that the Regirock had Sturdy, because he used Flash Cannon before finishing off with Light That Burns The Sky. GAH! Fuck, see that's what pisses me off. I don't get being pissed off at someone who gens, be mad at the game, a miss that mattered. I'll try doubles next, but fucking Hell.

And I have history with mistakes in Pokemon leading to good things. I prepped a Steel Monotype team on Showdown (before USUM) but at the last minute found out that Kartana's banned. So I replaced one of the mons and went into OU and had the best success in there than ever before. Granted, I still lost, but I made it up to the low 1300s, which is so rare for me. I'll share it.

Painkiller (Kartana) @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Night Slash
- Leaf Blade
- Smart Strike
- Sacred Sword

Nightcrawler (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 Spe
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Defog

Hammerin Anvil (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Gyro Ball
- Spikes

Metal Meltdown (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

Touch Of Evil (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Toxic

All Guns Blazing (Magearna) @ Fairium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shift Gear
- Fleur Cannon
- Thunderbolt
- Focus Blast
I've had WAY too many missed that lost me a game, so I feel you... As for that team, looks decent, but does it actually work? I don't see it having much coverage... I mean, if a Volcarona sets up a Quiver Dance on you, your team is toast! (or more like melted iron:P)
 
I thought you meant the Alolan ones. You CAN get various starters or their evolutions through island scan, but you can't get them with hidden abilities as they won't call for help.


I've had WAY too many missed that lost me a game, so I feel you... As for that team, looks decent, but does it actually work? I don't see it having much coverage... I mean, if a Volcarona sets up a Quiver Dance on you, your team is toast! (or more like melted iron:P)

It worked enough to get me to the low 1300s in OU, which is a feat for me, but yeah it's flawed. I led with Heatran most of the time, and I guess not many people expected it to carry Taunt. Opposing Heatran never had that move.

Actually doing online doubles, that team got me more wins than losses, and the losses were attributed to not being able to setup in time. Even when I couldn't get Skill Swap done, Regirock and U-Necrozma came through, most of the time Regigas stayed alive, and once passed its 5 turn handicap. I'm also liking Battle Agency a bit, haven't played enough to get a great selection, only reached grade 1. One of its rentals is a Liquid Voice Primarina, that's cruel, they have the HA Gen 7 starters and you don't. I remember in SM Battle Royal, a CPU had an Intimidate Incineroar, another had Flame Body Heatran, both unreleased abilities for the respective mons.
 
Last edited by RustInPeace,
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It worked enough to get me to the low 1300s in OU, which is a feat for me, but yeah it's flawed. I led with Heatran most of the time, and I guess not many people expected it to carry Taunt. Opposing Heatran never had that move.

Actually doing online doubles, that team got me more wins than losses, and the losses were attributed to not being able to setup in time. Even when I couldn't get Skill Swap done, Regirock and U-Necrozma came through, most of the time Regigas stayed alive, and once passed its 5 turn handicap. I'm also liking Battle Agency a bit, haven't played enough to get a great selection, only reached grade 1. One of its rentals is a Liquid Voice Primarina, that's cruel, they have the HA Gen 7 starters and you don't. I remember in SM Battle Royal, a CPU had an Intimidate Incineroar, another had Flame Body Heatran, both unreleased abilities for the respective mons.
Taunt Heatran isn't that rare to me, the most common set for it when I'm up against one has been Taunt, Toxic, Flash Cannon and Lava Plume with Leftovers:P As for Regigigas, just use Role Play Stakataka to bypass the 5 turn wait, makes things much easier! But yeah, I get about the NPC's mons having illegal moves (eg; Mirror Coat Aggron in the Battle Tree in S/M) or abilities, it's kinda unfair... I still don't even understand why GF locks hidden abilities and stuff out of the game, it's annoying!
 
So like most of people, i guess, i skip most of the text
Im now at the part where lillie and i are in a forest full of yellow flower
What do i need to do exactly? XD
This part threw me abit aswell..... There was a cutscene of nebby walking into a cave. Its just after the first yellow flower patch to the west. You need to go onto that cave opening.
 
Ohoh thanks, didnt see the little very small cave opening

Thanks again
It was there in Sun/Moon too you know:P If you go down the cave, you get to the sea under the cliffs and you can catch lots of rare things down there like Slowpoke, which can't be caught in other places.
 

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