Unused Code in Super Mario Bros. 3 (GBA) ?

Discussion in 'GBA - Console and Game Discussions, Help and Tips' started by TimKatheteStadle, May 3, 2014.

  1. TimKatheteStadle
    OP

    TimKatheteStadle Member

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    Dec 5, 2011
    Gambia, The
    I made this video a while ago:



    And just wanted to ask about the opinions of the people here. Is this unused code from the SMB2 GBA version?
     
  2. XDel

    XDel Author of the Alien Breed Odamex Projekt.

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    Jul 25, 2012
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    Solaris
    How'd you find those Goomba turds?!
     
  3. syrusch

    syrusch GBAtemp Regular

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    Oct 26, 2010
    Swaziland
    Lausanne
    Nice find ! Have you the AR codes ?
     
  4. migles

    migles GBAtemp Guru

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    Sep 19, 2013
    China
    Earth-chan
    mario is having an orgasm at the end?
     
  5. TimKatheteStadle
    OP

    TimKatheteStadle Member

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    1
    Dec 5, 2011
    Gambia, The
    Unfortunately I dont know how to make AR codes, I can give you the memory address so you can play around with it a bit. In my rom (I have the (U) version) its located at 03003F95.
     
  6. cracker

    cracker Nyah!

    Member
    6
    Aug 24, 2005
    United States
    In 2 or 3 places in the game SMB2-style grass pulling/vegetable throwing were added in that weren't in the original SMB3. The glitching occurs because the game isn't expecting those sprites to be in other levels.
     
    GHANMI likes this.
  7. loco365

    loco365 GBAtemp Guru

    Member
    11
    Sep 1, 2010
    Those are either leftovers from SMB2, or else it's because the eCard code isn't completely scanned in. There were some eReader cards that enabled the SMB2-styled veggies in the game.
     
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