Well, I even tried all the procedures from the oficial bug tracking list (http://www.akaio.net/forum/viewtopic.php?f=3&t=5), except for the following:
- "Try other dumps of a ROM (including regions, not just another hosting site)" - there are no other regions for this game, but the rom is obviously fine, since I could play this particular dump in an emulator;
- "Try another Acekard (ie: AK2i, AK 2.1,R.P.G.) or contact users at GBATemp.net to test for you" - I have no other Acekards;
- "Try another microSD in your Acekard" - I have no other microSD cards;
I already tried the AP patches (and hex edits), and the game works just fine in an emulator BUT not in my acekard... I believe that waiting for 1.8.0 is the only way to go, but my problem is that I heard that some people are already running it (and apparently using AKAIO, as you can see in http://www.akaio.net/forum/viewtopic.php?f=3&t=648)...
So, does anyone have a clue on what may be wrong here?
This is the fix for KH: Re:Coded. You should double-check your hex editing. Sometimes one little wrong change can mess up the Fix. I know this works because this worked for me on my Acekard 2i on AKAIO 1.7.1.
Darksage098, I just double-checked and that's exactly the HEX edit I made in the file. The problem seems to be that, unlike you and some other users who could run the game BUT it would freeze when you press 'start', in my case (and the one of some other users, as you can see in the topic for that game) the game never worked, i.e. every time I try to run it I see two white screens.
I first thought this could be another of those MicroSD issues, like the one in Pokemon W/B, but even after formatting the card the problem is still happening.
Yes, I already tried a pre-patched rom too, and I have the exame same problem as described above. I also tried to reformat my microSD card again, using the Panasonic utility, and the problem is still happening.
I apparently use a class 4 Kingston one, made it Taiwan, but there's a relevante question here: if this problem was solely due to card speed, there was nothing we could do to make it work; however, I had an equivalent issue with Pokemon Black (the game would freeze after the professor speech) and the game started working after I formatted the card using the Panasonic utility.
Now, if this was only a card-speed issue, I would have never been able to run the game, would I? There must be something else to this problem, for sure.