Twinsen Development

  • Thread starter Thread starter .TakaM
  • Start date Start date
  • Views Views 22,733
  • Replies Replies 177

.TakaM

.II
Member
Joined
Oct 8, 2004
Messages
3,522
Reaction score
21
Trophies
1
Age
38
Website
takam.wordpress.com
XP
1,001
Country
New Zealand
.TakaM said:
Evening fellows.

We have recently come to the conclusion to discontinue production as a fan game and are now working with a completely original design.
It will be a similar experience to what we have established so far, just we won't be restricted by trying to forge a relationship with the official franchise.

So here is the very last build of Twinsen:

http://www.sendspace.com/file/hegswx

It's sad to release it with flaws, but it's still worth releasing I think.
Thank you for your interest and look for us in the near future
Ok guys, we've almost got the second demo ready, so I thought I might as well start a development topic for Twinsen here to hopefully get a little bit more interest in Twinsen during the week or so until the demo is ready
wink.gif


I've just about finished Zoe's sprite for the opening cutscene:
smallerus3.gif
Just need to make her open a door and jump in
wink2.gif


Same with Baldino:
baldinowu2.gif
He'll be wandering level 1 and when you find him, he'll wave, and invite you to his house, still need to make him animated to open a door
tongue.gif


also, I got a little feedback on a Pixel art forum, here's how the game actually looks:
charasql2.png
(I just threw in some extra characters so they could see them together)

and one dude did a rough paint over of what he'd suggest:
roughuv1.png
It's got me wanting to do an overhaul, but I'll only start that once we've got the demo out
wink2.gif



P.S.
for those of you who don't really know about my game, I uploaded a 30 second trailer a week or two ago:

Youtube Version

Gametrailers Version
 
I like what I see.

Let me just say that one of the main attractions is the 16bit look of the game.

The guy that the rough paint-over did a good job, but I'd hate to see you overhaul with his ideas. The 16bit look is wonderful.

Thanks for creating this game!
 
As usual, TakaM's work has me all giddy.
I can't wait for Twinsen, and I think Taka's one of the most brilliant pixel artists I've ever seen.
 
I saw Baldino like 3 days ago and it was love at first sight.
And about the proposed style change, well it wouldn't be Twinsen anymore
frown.gif

Tough I like the new rocks
tongue.gif
 
Great work, looking forward to the demo (I've still got that really short demo somewhere...).

Any word about how you worked out those plot issues you posted before?
 
you guys really wouldn't want more detail to the dirt, and some variations to the trees?
If I did it, it wouldn't look messy, it would still look nice and pixelled.


btw, I made a new Twinsen pic for the pixelart section of my blog:
twinsenco1.png
 
Yeah, keep it as it is. That's one of the best 'home-made' games I've ever seen. I can't wait to play the demo!
I'm a big fan of your work!
biggrin.gif
 

Site & Scene News

Popular threads in this forum