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Discussion in '3DS - Tutorials' started by RosaliinaDaHacker64, Jul 14, 2017.
Dang that looks good!
I'm gonna have to put that together myself.
Nice, well done! And you're welcome.
Updated that little tool I made. Now you don't even need python!
Just follow the same steps.
No need to. Only revert Home Menu cuz it throws out error if it has custom HUD as it happened to me.
What an excellent guide! I'll be sure to use this right about now!
Looking fresh thanks to thise awesome tutorial!
What font is that?
Also, is it safe to share the cia's of custom fonts, or do they have copyright material in them still?
It's still copyrighted I think...
I believe the only copyrighted content from the CIA is the NCCH header, which was extracted directly from the original font.
Then couldnt we just make a new header? Or realease some sort of patch? Itd be nice to share these
I'm sure you can just share the BCFNT and use a tool like FontTool or BCFNT to CIA to get the CIA, so I don't think it's a big deal. If we understood more about the header, then maybe we could...
Found some info about the headers: https://www.3dbrew.org/wiki/NCCH#NCCH_Header
But, because of the way the Headers are structured, I don't think there is any way of modifying it without breaking it...
I would imagine that something made using Nintendo SDK wouldn't be allowed to be shared.
Late to the party, but nice job on the tut!
The tool to make the fonts is copyrighted, but I don't think the fonts themselves are. I'm no expert when it comes to this kind of stuff, but it wouldn't make sense for a font made by someone other than Nintendo to be copyrighted by Nintendo. You could apply the same logic to custom themes and badges. People made tools to make these kinds of stuff, but the contents of the themes and badges are made by other people and not Nintendo (even though some people make themes and badges out of Nintendo stuff). That's just how I think about it...
Right, the original fonts belong to whoever made them.
I was more so referencing to the output of an SDK filetype. (.bcfnt)
I would imagine that any files (such as .bcfnt) produced from the SDK and its tools would contain copyrighted material.
Does this still make various texts mess up? Like making some SSB4 text look like gibberish.
It's okay to share bcfnt and not CIA or shared_font (for Citra).
Not anymore. If bit depth is 16 levels (A4) then it's fine. It messes up texts if it's set to 2 levels.
The font is called "Adventure".
Here is a link:
Finally found a font I like!
The BCFNT was attached for those who want to use it =)
Any risk of Ban Get when using a custom font? Also, I've heard that system icons such as the HOME Icon have a tendency to disappear when using a custom font. Any fix?