Homebrew Question Trouble building for Swich with Unity3D

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thanks for your help

I'm not talking about the Unity3D support, I'm talking about the plugin that will make the .CCI work in a commercial console, I have I thought I created a laba subject, he could tell me to buy the devkit

I heard in this forum that he had plugins in the Protal devlopper for that, I risk opening a laba topic


ideas for Unity 3D compilation formats for the Developer Portal under commercial console ?
.CCI = .3DS so unless you have a Gateway flashcart you're gonna have to convert that to .CIA anyway. Then it should hopefully just work after conversion.
 
Last edited by The Real Jdbye,
9.2 works just fine with 2019.3.14f1. Did you tru other unity versions to check if it gives same error?

Only that I wanted to know. I will be checking the version of the Unity editor you mention. Thank you.

Edit: Do you mean 2018.3.14f1?. I did not find for 2019. I also tried other versions but I have other kinds of errors related to the same compiler.
 
Last edited by Naminave,
I am so close to making it work ... I mean, I want to see how well HDRP works or at most with URP, also carries a demos like Boat Attacks, Yggdrasil, and others. Also see how well Vulkan works, CPU Instance and OpenGL 4.5. I also have other demos Retaster type of games like Pikmin. So try performance, peripherals and APIs. It seems too much to pay an SDK to just try. If I was really decided to publicly in Eshop and had something more developed would acquire it, but it is still an unknown field for me, knowing how delicate the console is by handling voltages by software.
 
Only that I wanted to know. I will be checking the version of the Unity editor you mention. Thank you.

Edit: Do you mean 2018.3.14f1?. I did not find for 2019. I also tried other versions but I have other kinds of errors related to the same compiler.
No, I meant latest version on Unity Hub. 2019.3.14f1.

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I am so close to making it work ... I mean, I want to see how well HDRP works or at most with URP, also carries a demos like Boat Attacks, Yggdrasil, and others. Also see how well Vulkan works, CPU Instance and OpenGL 4.5. I also have other demos Retaster type of games like Pikmin. So try performance, peripherals and APIs. It seems too much to pay an SDK to just try. If I was really decided to publicly in Eshop and had something more developed would acquire it, but it is still an unknown field for me, knowing how delicate the console is by handling voltages by software.

HDRP does not work on Switch. However, URP works pretty well. I got my portal clone working at 60fps (URP) when I got 30fps on built in.
 
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can you access developer.nintendo.com ?. I have been trying for weeks but it throws me an error. Even in another account created. Either it is something normal which has changed the platform and I must request permission, or my accounts have been banned from the Switch without realizing it.
 
can you access developer.nintendo.com ?. I have been trying for weeks but it throws me an error. Even in another account created. Either it is something normal which has changed the platform and I must request permission, or my accounts have been banned from the Switch without realizing it.
I can access without issues.
 
.CCI = .3DS so unless you have a Gateway flashcart you're gonna have to convert that to .CIA anyway. Then it should hopefully just work after conversion.

Hello
I know this method as usual

Manurocker95 said that for the switch it is the sdk + the plugin
the question do they exist two types of plugin like this

1- plugin official nintendo devlopper portal

2-plugin created by fans that are available on websites

that's my question since my last message
because they told me the method the nsp unity official of the leak sdk and different from the official nsp for unity

so
 
Hello
I know this method as usual

Manurocker95 said that for the switch it is the sdk + the plugin
the question do they exist two types of plugin like this

1- plugin official nintendo devlopper portal

2-plugin created by fans that are available on websites

that's my question since my last message
because they told me the method the nsp unity official of the leak sdk and different from the official nsp for unity

so
No, the leaked sdk is the official one, so it compiles just fine

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And the unity plugin can be downloaded from unity servers
 
Thanks for your help

can you explain to me how to do the relationship between the unity server and 3ds support?

please this is a new concept for me
 
Thanks for your help

can you explain to me how to do the relationship between the unity server and 3ds support?

please this is a new concept for me
You can get the unity plugin from unity servers and the sdk from ninty servers/ internet. The plugin is easy to find (for any platform). And you can compile just clicking on Build once you have stuff already setup.
You just need to install the environment / set up environment paths and install the plugin like any other module.
 
Last edited by Manurocker95,
Thanks for your help

I have my unity 3d 5.2.4f1 for Nintendo 3ds with its environment very well configure I have my .cci with its SDKs

I need less
the link of the documenaton unity for the plugins of compilation of the platforms, if it is the cas that you told me that this method works for the rest of the other platforms

with a little summary it will make me less fault

because this is the first time i hear this idea

it's new to me
 
It's like 7 months old (I think it's still compatible with Unity 2020.2 though), and you only need `NintendoSDK+NWv9.2.0.7z` :P

And you can compile just clicking on Build once you have stuff already setup.
On Switch, use the SDK ending in "... FIX", and the UnitySetup from version 2019.x.x you mentioned. But I keep getting errors with il2cpp.
 
Ending in fix?
IMG_20200529_205735.jpg


I put the two folders on Local Disk C, and then put the patch or variable "% NintendoSwitch ....%" that it requested in the Unity console, since I couldn't find it. But after that it keeps giving errors with the compiler.
 
View attachment 211186

I put the two folders on Local Disk C, and then put the patch or variable "% NintendoSwitch ....%" that it requested in the Unity console, since I couldn't find it. But after that it keeps giving errors with the compiler.

You don't need to have it C/, but you need to add the environment path NINTENDO_SDK_ROOT = your path.
 

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