I've been having an impossible time getting Yuzu or RyujinX to load any _p files I create, either with v11 or v11.27.Yeah, I have gotten mods to work. Here are some common mistakes I've heard of and/or have made myself:
The first mod I recommend making (and even keeping in your mod for testing purposes) is to change the "Press Any Button" text on the main screen in the file GOP_Text_Common. You'll know whether or not your mod works right off the bat.
- Omitting a folder for the name of the mod on yuzu. The path to your pak file should be in something like ..../yuzu/load/<title ID>/<mod name>/romfs/Newera/Contents/Paks/. Your mod name should appear under "Add-ons" and make sure it is selected (no "[D]").
- Having the wrong title ID in the path. If I'm not mistaken they can be region dependent. An easy way to double check your title ID is just to dump the game skeleton in yuzu.
- Testing a pak that actually has no files in it. Try unpacking your mod pak to make sure it contains the files.
- Mods might not work when starting from a save file. This has happened to me a bit when modding abilities. You might need to gain a level before new abilities appear, or just start a new game.
Well, I wanted to confirm the file structure that should be loaded, because my pak file manages to break RyuijinX, but checking the pack.bat, bot 11 and 11.72 produce the same errors, and you're right, I can't unpack it, though it manages to be about the expected size.For packing, I believe you should be fine if you follow masagrator's tutorial.
By "file structure" are you referring to the pak's location for yuzu or the contents of the _p.pak itself? The only thing that comes to mind right now is that the contents of your patch aren't correct. Have you tried unpacking your _p.pak and confirming it contains the files?
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: Pair.Info.IsDeleteRecord() || Pair.Info.IndexDataEquals(EncodedEntry) [File:D:/Build/++UE4/Sync/Engine/Source/Developer/PakFileUtilities/Private/PakFileUtilities.cpp] [Line: 1843]
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff8388d7c87 UnrealPak-Core.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff84732e724 UnrealPak-PakFileUtilities.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff847307ae7 UnrealPak-PakFileUtilities.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff847311eee UnrealPak-PakFileUtilities.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff7a035b037 UnrealPak.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff7a035be18 UnrealPak.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff867697034 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8692e2651 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
LogWindows: Error:
how? pleaseIt's actually pretty simple to add characters to your roster. I guess the question is when you want them added, because that will affect their level. Alternatively, characters recruited through character stories could just be unlocked earlier by reducing the convictions needed.
For starters, as Niko mentioned, you'll need UnrealPak to extract all the files and then to build a mod with any files you edited. There's no better resource on the web than masagrator's tutorial. Follow the steps for Unreal Engine 4.27 / v11.27.
https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/
To make a mod you'll need a tool for editing files. Apparently the AsanoDataEditor already works for Triangle Strategy, but I can't test it myself as it's not very linux friendly. My guess is it'll work well for files in the DataTables folder of the game, which is probably where you want to start.
https://github.com/ItsBenOnceAgain/AsanoDataEditor/releases
Some useful tools are in the quote.
It depends what you want to do. Starting the game with all characters requires editing the GOP_Unit_Master files. Just change bNewGameMember from false to true for UNIT_MASTER_CH_P002 (Roland) through UNIT_MASTER_CH_P030 (Giovanna).
If you want to edit requirements for character stories, edit GOP_World_Icon files. I believe you only need to edit MainStoryRequirement (earliest chapter you can get them) and FaithParamRequirements (convictions needed).
Actually changing where, when, and at what level you get a character requires messing with the lua code. It's a bit more complicated as it requires you to decompile and compile the code again, and you have to explore the files a bit. Once you understand that, though, tweaking it is really simple. A quick example and a good place to start is TriggerMS01_X01.lub, where Benedict joins your roster.
Dynamic Resolution Disabler didn't noticed mayor differences tbh, the game lags a bit, so I guess it's working...
Hi, I'm using this on Ryujinx Vulkan and it's working very well. Now, does anyone have a code for docked resolutions higher than 120%/1080p (like 240%/2160p)?
It's the USA version of Triangle Strategy in .nsp format with patch 1.0.3 applied by Ryujinx. It reads the codes in the .txt file located inside a "cheats" folder I've created. Do you have the code to raise resolution to a fixed 2160p in docked mode?What file you using on Ryujinx and where copy?
TRIANGLE STRATEGY v1.0.2
TID: 0100CC80140F8000
BID: 2AA7F33234696651
[60 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000001
[Default 30 FPS]
580F0000 06C95160
580F1000 00000018
580F1000 00000078
780F0000 00000F14
640F0000 00000000 00000002
Included in the text file;
[RRS]
[CHROM AB]
[AA]
[Shadow]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note;
The [GFX Quality] Are For;
[AA]
[Shadow]
[SSAO]
[Bloom]
=====
[RRS] is Render Resolution Scale.
Dynamic Resolution Function was already OFF by default. But I put the Maximal & Minimal Screen Percentage values same alongside RRS.
Please use;
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Some GFX Codes has no Function/Effect to the Game.
Update#1: The Minimal Screen Percentage address was wrong. I fixed it now.
Update#2: Added [CHROM AB] Chromatic Aberration.
It's on this very site. Just click the link beside the 1.0.2 patch, it points to thes codes for the 1.0.3 version, and they worked for me.Thanks. Could you update 60 FPS patch for v1.03 patch of Triangle Strategy?
It's on this very site. Just click the link beside the 1.0.2 patch, it points to thes codes for the 1.0.3 version, and they worked for me.
I've put the file F7C20294EFF7E6FA.txt inside the folder ".\mods\contents\0100cc80140f8000\gfx cheats\cheats", located in your Ryujinx data folder.Thanks. I enable that code but still FPS limit 30. I use Ryujinx.
Another tip: if you have an nvidia video card, use the vulkan build, it has been pretty much completed in the last weeks (unless you're using AMD), and you'll avoid those fun spoiling shader stutters that plague the opengl build.Thanks. I enable that code but still FPS limit 30. I use Ryujinx.
I've put the file F7C20294EFF7E6FA.txt inside the folder ".\mods\contents\0100cc80140f8000\gfx cheats\cheats", located in your Ryujinx data folder.
Then I choose "Manage Cheats" by right clicking the game in the Ryujinx UI, and I choose whatever settings I want (you have the gfx settings instead of cheats, of course).
Another tip: if you have an nvidia video card, use the vulkan build, it has been pretty much completed in the last weeks (unless you're using AMD), and you'll avoid those fun spoiling shader stutters that plague the opengl build.
It's on https://github.com/Ryujinx/Ryujinx/pull/2518
I'm glad I could help you.Awesome!! Thanks it worked, silky smooth. I tried another 60 FPS code and it didn't work for some reason.
Ok, great thanks. With OpenGL I personally have not experienced shader compilation stuttering in this particular game, but I will keep this in mind for the future.
I'm glad I could help you.
But here's where I am with the game's emulation: my best config for improving graphics is to choose the fixed default resolution in docked mode with the mod (as well as 60fps), and up the resolution to 3x with Ryujinx, the game looks gorgeous. HOWEVER, after a few minutes of testing during battle, the resolution goes back to native, making it blurry again...
So, I can't sustain the higher resolution during gameplay. If you find a solution, please tell me.