[Translation] Dragon Quest Monsters: Terry's Wonderland 3D

DRAGON QUEST MONSTERS - TERRY'S WONDERLAND 3D
(JAPANESE to ENGLISH Fan-Translation)


DQMt_Logo_RGB.png


Information
Release Date (3DS-JP): May 31, 2012

Genre: JRPG, Dungeon Crawl, Monster Collecting/Breeding
Link: https://en.wikipedia.org/wiki/Dragon_Warrior_Monsters
Trailer: credits to @Darkshowdo and Z6n4


Previous Releases
  • PSX-JP: May 30, 2002
  • GBC-NA: January 27, 2000
  • GBC-EU: January 25, 1999
  • GBC-JP: September 25, 1998
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: EastonWest, Z6n4, JasonPK, [^Blark^], Masterofmemes
  • Editing: Z6n4, JasonPK, Callandor05
  • Graphics: [^Blark^], Z6n4, Darkshowdo
  • Font: Callandor05, Z6n4
  • Testers: Z6n4, JasonPK, [^Blark^], Darkshowdo
  • Trailer: Darkshowdo, Z6n4
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.

Community Code: 23-5407-4251-7808
Terry's Wonderland 3D supports Online Play. The game has several different modes. Among them, you can join a "Community", to easily find other plays you wish to associate with, compete with, or against. Enter the code above to join our official Fan Translation English Community!


Google Sheet/Reference Chart:
https://docs.google.com/spreadsheets/d/1_-89zmNSwkLJUbTcDu37VsXyhfvffqCHkgeRQQYotio/edit#gid=0

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!
=====================
== Patch the Original RomFS ==
=====================


1) Downloads


a) PackHack v5.3 (http://pastebin.com/A1s8cmsD)



2) Obtain a dump/3DS/CIA of the Japanese game

3) Put your dumped copy of the game in the PackHack root folder.

4) Run HackingToolkit3DS.exe, and install it as
needed (might need to run SetupUS.exe prior).

5) Enter either D to extract your 3DS file,
or CE to extract your CIA. And then enter the name of
the file you put at the root, and press enter.
Choose n (case sensititve) when it asks
"decompress the code.bin file(n/y)?"
Extraction takes a bit of time, so be patient.

6) This will created a file called "DecryptedRomFS.bin".
This is what we need to patch. Open the xDelta UI
program from Step 1b. Patch this file with the provided
DecryptedRomFS.xdelta.


====================
== Rebuilding a new RomFS ==
====================


1) You need to extract the patched RomFS.bin file
you just created using xDelta. Open the PackHack.exe
application, and choose the RomFS Extractor (RFSE).
This will open an new application, called
RomFS extractor (from the pack Hack).

2) Click the "Open" button, and choose the new patched
RomFS file, then click "Go".

3) This should created a folder in the same directory as
your patched RomFS.bin, with an _ (underscore) at the
end of the folder name, as the same name of the file
you just extracted.

a) If you wish to use an NTR patch, you can skip the
rest of this, and proceed to the "using NTR" section.
Unfortunately, NTR only patched the RomFS, and the new
englush banner exists in the ExeFS, so we will skip
this section as well.


======================
== Rebuilding a new ExHeader ==
======================


1) Many people are having isues when they install the
1.1 official update, that the game hangs at the
Nintendo 3DS splash screen. In the folder where
you ran PackHack to decrypt and decompile the original
japanese game there is a file called DecryptedExHeader.bin.

2) Open xDelta UI, and patch the DecryptedExHeader.bin with
"v1.0-DecryptedExHeader.xdelta" the resulting file should have
the same name as "DecryptedExHeader.bin" and be in the same
location, prior to rebuilding the .CIA or .3DS file. Otherwise
the v1.1 official update seems to make the game hang.



========================
== Patching in new English Banner ==
========================


1) Locate the ExtractedExeFS folder created, when dumping the
game in Step 5 of "Patch the Original RomFS". Copy the
"banner.bin" file to your xDelta directory to make a backup
of it, prior to patching.

2) Open the xDelta UI application, and patch this "banner.bin" file
with the provided "banner.xdelta".

3) Copy the resulting file back to the "ExtractedExeFS"
folder, prior to rebuilding the 3DS or CIA file, in
the section below. It must overwrite the old
"banner.bin" file, and have the same name
as "banner.bin".


====================
== Rebuilding a .3DS or .CIA ==
====================


1) Copy the content of the folder created in the
"Rebuilding a new RomFS" section in Step 3 to the
ExtractedRomFS folder created in the
"Patch the Original RomFS" section from Step 5, in
the packhack folder, that was created when you
extracted the original japanese game.

2) Launch the HackingToolkit3DS.exe, and choose either "CR" to
rebuild a .CIA file, or "R" to rebuild a .3DS. Be patient, as
this process takes a while. It will also ask you for a name,
which does not matter. Name it whatever you want.

3) Depending on a CIA or 3DS, you will then simply need to
transfer the file to your SD and run or install it.
Enjoy!


==================================
== Installing the Official TW3D v1.1 eShop Update ==
==================================


1) Make sure you have FBI installed on your 3DS. Go into your System
Settings, go to the Memory management, DLC, and then deleted the DLC
for Terrys Wondelrand ("DQMT"). If you are on a 3DS without CFW and
FBI installer access, you must have JPN region and be able to just
download straight from the eShop. Otherwise, continue.

2) Google "3ds title keys" and you will find the title key database website.

3) Search for "0004000E00074600" in the tiny search box, above the grid of keys/titles.

4) On the site, there will be a button to Generate a QRCode. Scan it using FBI.

You will receive prompts from FBI. You can only download a JPN title on a
JPN region console, so at this point you MUST choose to
"Install Ticket + Title". This will install a valid copy of the
"Terry's Wonderland 3D" official v1.1 updated.

Changelog
========
== v 1.2 ==
========

  • Spruced up the Estark dialog
  • Rolled in various reported bugs from our users
    • text over flows
    • bad grammar
    • spelling mistakes
    • few context things in menus/wifi
  • Name changes:
    • Maizar the Exiled -> Maizarcane
    • hogeria -> hogeira
    • various japanese/english names fixed
========
== v 1.1 ==
========

  • Fixed a Game-crashing bug with the Archfiend's Grimoire
    • All 3 books have been renamed due to length restrictions not previously encountered
  • Fixed a message from one of the 2 NPCs in the Arena regarding breeding a "Boring Bug"
  • Fixed a message where the king had "I3" after a bunch of "?" and "!" characters
  • Renamed skill - "Parameter Break" to "Crafty Debuffer"
  • Fixed a bug with Cottney dialog overflowing out of the box in the intro scouting dialog.

Project Backstory
"It all started back in the Spring/Summer of 2015. I had a strong interest in the DQVII project that was going on, and after working on some translation projects in the past, I was wondering if my skills were anywhere near what they would need to be years later, to attempt a 3DS game.

And so I started dissecting the files, the .BINJ files being the easiest to break down. With these dumped, I started machine translating with my rudimentary knowledge of Japanese as well, and a strong knowledge of this franchies/series. I soon had a way of getting my english translations back into these files. In my excitement, I tried out the game changes using NTR, only to discover that though I translated cutscene dialog for the intro, it was all still in japanese! I soon discovered based on another members own investigations years ago, where this dialog was. Though he had no real idea how to extract it or recreate the files. So I set to work...

Many months later, I felt defeated. I could not figure this out. I had it to a point where I extracted the dialog fully (or so I thought), but could not for the life of me get the text back in without the game crashing! So I sat on it until the end of 2015. It was around this time, another member of these forums decided to take this project on as her own. Naturally, this pissed me off, as I had never totally given up, admitted failure, or passed the torch in any way shape or form. I'm sure some of you may remember this.

This newly acquired aggression put me back to work, for many late, sleepless nights to figure all of this out. I built many analysis tools to try to assess these files. I finally broke the majority of what barriers were holding me back, and in later bug testing, would find more along these lines, eventually squashing almost all of them.

I set out now, to find viable translators, interested in this project. With the help of Callandor05, I found Easton West. This guy... Wow! I won't drone on much, but the lush translation, puns, humor, and everything he added to it. It was remarkable writing, which we would eventually polish up, and incorporate into the entire script. It was around this same time I discovered Blark on these forums, and what we DQ fans know as the Dragon's Den. He has been google translating the game with his phone, making a screen shot guide, and compiling his own resources into english. I quickly snagged him up for menu translating. He provided a lot of work, which our editors later polished up, and he editted almost 100% of the in-game images after I showed him exactly how to do it. A huge thanks to him as well for testing! He would shortly be joined by Darkshowdo who assisted with Image edits, the new logo ideas, the trailer, and all the PR and support provided to you guys upon launch.

Of course, prior to this, the old large in-game font held us back, and limited us to only so many characters, per 2 lines, per text box. I quickly set to work on this, and discovered how to do it, but didn't have the time, let alone patience. Doing all of this stuff was quickly taking it's toll on my mental health! Callandor05 set out to create the font. Which he on his own, once I explained the complicated process of how to do it from scratch. He did a beautiful job on it, and you have him to thank for not going to large, small, or putting any more strain on your eyes!

Easton West eventually finished the main game script, and it was up to me to finish it. He also left us a bit prematurely with more of the random town NPC dialog completely untranslated. This is when I set to work, alone, and this took me quite some time. As I started to struggle going on this alone, I stumbled upon JasonPK. Now you've seen this name here, as he provided support on launch. This guy... You might say between him and Easton West, they collectively restored my faith in completing this project, and continually inspiring me to continue. JasonPK kicked some serious butt in editting, and expanding the script, since we had a smaller font, and much more room. Tackling menus, descriptions, and the story, I was now re-inspired to continue translating. It was around this time, I discovered MasterofMemes from another project. He ended up providing us with a little bit of work, but helpful none the less. JasonPK and I often turned to him for tough translations. Additionally, I was talking with the group of fans working on the Great Ace Attorney project. I must give them a brief shout out as well, as many of their translators helped point me on the right path on certain things I was just lost on (context wise).

Showing JasonPK how to machine translate, edit, and expand the text then was the next step. He showed no signs of slowing down, and was not having any trouble catching on either. Together, we steam rolled the rest of the script, until we hit a breaking point... This was the new, never before seen in english, post-game dialog. It made absolutely no sense to us.

I set out on my play test, and got to this. Conquering it in Japanese. Making many rough drafts of what I believed the story to be based on translation work. I then went through and rewrote, expanded, and fixed lots of the dialog in the entire game a 2nd time.

This is when all of you started seeing those progress updates and getting extremely excited. I occasionally ran into snags along the way, especially towards the end of the game. Every 2 gates of so, the entire town would grow more, adding new NPCs and all of their dialog changing along with it. Adding the post-game areas to the game as well, with all those NPCs further complicated this exponential growth and testing phase.

But, we got through it. I finished all of it, very late on 10/6/2016. Let me the team know, and we started working on a release plan. There were a few hiccups along the way, and some of you did an excellent job reporting bugs to us as we continue to improve this project.

Thanks again for all of your patience! We all started off doing this for ourselves, but grew tired of the game along the way after much play testing. We finished it for all of you though, and are extremely happy we saw it through to the end! Will there be more project? Who knows... We have a huge amount of respect for the publisher and do not ever wish to infringe on their IP, or disrespect them in anyway. We thought, being this was older than DQVII and that only recently got an announcement, along with VIII, this was safe to say we were not getting this one over here (like DQM1+2 on PSX).

So... here's to a successful project, much fun had by all, and to the future!"

- Z6n4

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translation and new English Logo/3D Banner
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that can use some form of CFW or Homebrew access.

How do I use the xDelta Patch?
* There are instructions above. You will, at the very least, need a dumped 3DS/CIA (your copy preferrably).

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* HANS
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)
How do I use HANS and NTR?
* I am not as familiar with HANS. For NTR you need LayeredFS. LayeredFS is created off of the EXEFS portion as far as I know, so if you (for this game) are running either the base version 1.0, or the eShop update (1.1) you would need the corresponding LayeredFS Plugin. Then, if you extract the patched version of the game, from the data folder, in the ROMFS, you need the Message (.binj files), Event (.e files), Font, Layout (.arc) and NaviMap (.arc) folders and files setup appropriately on your SD root, with the LayeredFS plugin. Then simply launch NTR, and then after it is done, launch TW3D.

What do I do when my game keeps freezing after launch, on the 3DS Logo?
* This means you likely have the official v1.1 update installed for the game, and are running a copy of the game that has an out of sync exheader. What can you do?
* Delete the v1.1 install from your 3DS Memory Manager, under "Downloadable Content". This will let your game launch , but you will not have online access for their Wi-Fi modes (v1.1 literally only gives you that).
* Use NTR. NTR will not care about this. If you have an original copy installed, and can either (with japanese 3ds) download and run the japanese eshop update, or (other region 3ds) install a CIA of the update, NTR will patch on the fly.
* Either patch your version or somehow acquire a version that has a matching exheader id and other info, to the CIA patch you are using.
* The exHeader.xdelta patch we've released should fix this issue while rebuilding.
What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) The game released on Version 1.0
2) They released an update some time ago, bringing it to v1.1. If this is installed and running , you will see the text (v1.1) up by the game's title, on the main menu (where you load a game, start a new game, etc.)
3) The translation team has our own version number, to help you know what patch you are running. This appears in white text, on the black/red splash screen, with the team names and such/ It is in small white text, in the upper right corner and will also look like "v1.0" or "vX.X" where X is just numbers.
4) Our release numbers should coorespond to the changelogs we release (look above).
How can we use your updates?
* Sadly, developers like us do not have access to build update CIAs like official developers. You will need to repatch using xdelta, acquire new NTR files this way (or another listed above), or acquire pre-built copies from your friends somehow. These can simply be installed over top of what is currently there using FBI or some other manager depending on your system.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on A9LH like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on A9LH and "hax" entry points, using NTR most of the time (until we prebuilt using the xdelta).

Where can it be purchased?
* https://www.amazon.com/Dragon-Quest...74471409&sr=8-1&keywords=terrys+wonderland+3d
* http://www.ebay.com/sch/i.html?_fro...and+3.TRS0&_nkw=terrys+wonderland+3d&_sacat=0

Screenshots
InOxPLa.png
8C6Glxa.png
lAZ2RCt.png
a33NHlq.png
alQbDNR.png
AZapRwM.png

Extra(s)
Community member @zombone created this nifty 3DS Theme based on Terry's Wonderland 3D, in his own excitement for this project's completion. You'll find the links below, and a preview image! I believe the difference in the links, are the backing tracks and sounds (made from a request here). Thanks again @zombone !
LAST UPDATED 10/6/2016
https://mega.nz/#F!nE4iDDwC!nMP0VYYAGQkR0SBVH84tmQ

preview-png.58421


[01/31/2017] - Here is a custom graphic stitched together by @Thau that was printed and put on their N3DS LL.
http://gbatemp.net/attachments/81ikvbwinvl-_sl1500_-jpg.76882/
 
Last edited by Helmax, , Reason: added more content

DiogoJK

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Cool, well the items change ever time you do a online GP battle.

* they rotate daily *

But if you are going through the post game tournament...is it safe to say you have two teams of level +99 monsters ?

Rank can be a little more important, skill-wise, in the post game.

Hmm, if you are having problems breeding and such...try recruiting the foreign monster tamer's monsters.

They usually have some of the rarer monsters, post-game.
As of now, I can easily beat the post game tournament, but I am having soooo much trouble at Wifi battles (not gift), I fell like my team really needs a bump in physical attack, someone who can ban slashes (which get me screwd everytime) and more magic. My current team:

LVL. 55
DIMENSIONAL DRAGON +99
Uber Helpful
Uber breath
Attack Boost III
Dimensional Dragon
PS.: He keeps screwing the entire team since he uses Thordain EVERY single time and so I will eventually change him for someone a good caster (like Zoma and another monster)

LVL. 41
NIGHT CLUBBER +99
Uber attack boost
Martyr
Warrior
PS.: Main physical dmg dealer, although it takes ages to act, so not so good at Wifi

LVL. 22 (still hasn't grinded him)
DIAMOND SLIME +99
Uber Healer
Uber Health Boost
Diamond Slime (not fully upgraded since Timid trait is a pain in the arse and magic burst screws the entire team, just like Thordain)


Would you mind to give me some advices Senpai (lul) on my team, plzzz?

Oh, almost forgot, I got a lot of 3-szed monster in farm gained through gift like Schlemainn tank, Ramia, Realm of the mighty, Silver ship, and others that I dont remember, should I invest in one them?
 
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breaktemp

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@DiogoJK

Cool, if you can beat the post-game story...go ahead and clear it.

A few bonuses open up once that is done, to help you out with the wifi GP cup.

Hmm, a 1-2-1 size team then ?

Once you clear the post game, you will want to max your team's levels and stats (each monster has a set stat limit)

But it tricky part is finding out what skills to put on your monsters.

"Uber" stat boosting skill are very helpful when playing online, but the correct attacking/supporting skills are what wins online.

I really like size-3 monsters, because they are very easy to breed and you get extra skill slots.

But until you beat the post-game story...I would look into a 2-2 sized team.

Also, if you want to do a few friendly wifi battles I could get a better look at your team.
 

Alternis

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(or thou can stop playing this game and play iru and luca marvelous keys because it's basycall terry but better :innocent: )
 

Venat

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(or thou can stop playing this game and play iru and luca marvelous keys because it's basycall terry but better :innocent: )

In Japanese?

Anyway, I stopped playing before the anger gate, but I've picked it up again this weekend and wow, they give you some strong monsters pretty early. I happened to get Missing Lynx asap, who was op for that point, and now Empyrea, who is even more op.

Meaty Treats op.
 

DiogoJK

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I would give it a try if I knew Japanese but I am still a newbie (only Hiragana lol) so I'll stick to my friendly-to-non-japanese-speaker game

--------------------- MERGED ---------------------------

Just checked this site and even thought I really wanna try it, I think having to check the walkthrough every single minute could be quite boring.
 

breaktemp

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@Venat

Hmm, depends what you mean by stronger...would need you to go into detail.

But before that...you should know there is an item call "Nature's Staff" that, when equipped, will make the breed monster the same type as the monster holding the item.

Also, if you use you skill points to max out a monster skill set...there is a chance that an upgraded version of that skill will be available to newly bred monsters.

Plus, around the time you reach the post-game content...you can breed monsters beyond +99 status ^_^"
 
Last edited by breaktemp, , Reason: spelling...

Venat

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The rank is only for levels and skill points, right? Can I level until I hit max stats?

Also I remember xy monsters or something, was that a Joker thing or in this game?

And can all sets be given to all monsters, or are there some forever exclusive to a monster?
 
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breaktemp

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The rank is only for levels and skill points, right? Can I level until I hit max stats?

Also I remember xy monsters or something, was that a Joker thing or in this game?

And can all sets be given to all monsters, or are there some forever exclusive to a monster?

Like monster Ranks as in D, C, B, A,...etc ?

Those letters usually refer to how strong a monster is by default.

* meaning, it is possible to breed a stronger monster of a lower letter rank *

Unsure what xy monsters are, I have not played Joker, but monsters do come in 3 sizes.

* you can hold up to 4 slots of monster on your active team *

If you mean skill sets...then yes !

When you breed a new monster, it is able to inherit any skills sets from the parent.

Also, about monster stats...even though you can increase these, even after you reach the max level, each monster has unique limits on how high their stats can be risen.

Again, do inbox me if you are free for some wifi battles ^_^"
 

Azurus

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The rank is only for levels and skill points, right? Can I level until I hit max stats?

Also I remember xy monsters or something, was that a Joker thing or in this game?

And can all sets be given to all monsters, or are there some forever exclusive to a monster?

Max stats vary from monster to monster, so keep that in mind. Rank just largely determines by arbitrary value what rank of power that monster belongs to and what monsters can result from fusion.

Instead of XY monsters, you have +25 (upgrade to c rank if less than c) and +50 (upgrade to a rank if less than a) and doing so unlocks additional traits for the monster. Furthermore, breeding two of the same monster and one is +99 (the other doesn't matter as long as it's an identical monster) you can make your monster SS+ rank and it gains an additional super trait of your choosing. This can only occur in the post game.
To reiterate, all of these changes replace the X/XY monsters from joker.

All sets can be given to any monster, there are no exclusives.
A good way to pass around skill sets of a monster without giving up the monster is to use the phoenix/natures staff and make sure the signature skill set is not selected along with two other skills of 20 skill points invested or more, this will make sure a grimoire spawns that has the signature skill. Then breed your original monster with the phoenix staff again and make sure it gets its signature skill back. Repeat until you have as many skillsets as you need. (I like doing this for diamondslime.)
 
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Venat

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Thanks. I didn't know if the monsters hit their max stats without using seeds or something.

The stat boosting sets can get stats above max, right?
 
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Thanks. I didn't know if the monsters hit their max stats without using seeds or something.

The stat boosting sets can get stats above max, right?

Well, depending on how much you breed...it is possible to breed a monster with max stats (without using seeds).

Sometimes when you double-breed the same monster beyond +99, you will notice that you can use seeds to help them reach their max stats.

* mainly for HP in my case *

The "Uber" stat boosting sets are essential for online play.

They really help you get the most out of your monsters.

So for example, if your monsters max attack stat can been 1000, and lets say that a maxed out Uber Attack skill set gives you 500 attack.

You can have your monster have 1500 in its attack stat...and lets say you also have a maxed out Attack Up III skill set that gives you 250 attack.

Your monster can have a total of 1750 in attack stat.

If you ever notice, when playing online, that the size 3 monsters are tricky to defeat.

They may have a combination of Uber Health, Uber Defense, and Defense Up III...with the two other skill slots for attacks.
 

SonowRaevius

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would it be possible for someone to upload the CIA of the 1.2 version of this? I can't seem to get the patch program to work whatsoever despite having everything I need.
 

breaktemp

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@Venat

Yeah, the final post game battle can drag on for a while.

* best to just use all of your stat boosting items every turn *

Well...these are three sites that I use for reference :

https://docs.google.com/spreadsheet...QToE4mACV9ewpI0RtzpMwsVSAs/edit#gid=730335538

http://www.woodus.com/den/games/dqm5ds/skill_upgrades.php

http://game-cap.com/terry3ds/

@SonowRaevius

While uploading/sharing "CIA" files are against the rules on these forums...I am sure with a little internet searching, you can find forums that are more open to this idea ^_^"
 

SonowRaevius

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@Venat

Yeah, the final post game battle can drag on for a while.

* best to just use all of your stat boosting items every turn *

Well...these are three sites that I use for reference :

https://docs.google.com/spreadsheet...QToE4mACV9ewpI0RtzpMwsVSAs/edit#gid=730335538

http://www.woodus.com/den/games/dqm5ds/skill_upgrades.php

http://game-cap.com/terry3ds/

@SonowRaevius

While uploading/sharing "CIA" files are against the rules on these forums...I am sure with a little internet searching, you can find forums that are more open to this idea ^_^"
My apologies, I was having a bit of trouble with this and I am fairly new to everything that is 3DS homebrew/CFW. I did not mean to cause a disruption or break any rules.
 
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breaktemp

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@SonowRaevius

It's all good, these days I am unable to locate where the forum rule are ^_^"

Also, you are welcome to start a new topic if you are have questions about CFW.

* the number of topics here can be a bit intimidating, at first *

On a side-note, I have created a Wifi-Battle thread for this game :

http://gbatemp.net/threads/dragon-quest-monsters-terry-wifi-battles.465752/

Since I appear to be a popular choice, when it comes to wifi battles...this will help me keep up with people who want to test out their team and such.

* plus I will not have to login to check for challenge request *
 

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