Hacking [Tool] Joy-Con Toolkit

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Is there a way to make the buttons multi color? (Example, A button is red, B button is green, X button is blue and Y button is yellow and joy sticks are different to each other)
 
...Just got the New Pastel Joy-Con ...Here's the Hex-Values:

Pastel Pink / パステルピンク ||BODY: #FFAFAF ||Buttons: #372D2D
Pastel Yellow / パステルイエロー ||BODY: #F5FF82 ||Buttons: #32332D
Pastel Purple / パステルパープル ||BODY: #F0CBEB ||Buttons: #373037
Pastel Green / パステルグリーン ||BODY: #BCFFC8 ||Buttons: #2D322D
 
Splatoon 3 OLED Edition Blue-Gradient Left Joy-Con / スプラトゥーン32022.08.26#6455F5#28282D
Splatoon 3 OLED Edition Neon-Yellow-Gradient Right Joy-Con / スプラトゥーン32022.08.26#C3FA05#1E1E28
...these are the hex-codes directly from my own personal setDateBodyButton
Actual lifesaver. Ty so much!!
 
can anyone help me fix my problem? I will attach error images (there’s more to the error let me know if you need to see it)
 

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Last edited by Jacnob589,
can anyone help me fix my problem? I will attach error images (there’s more to the error let me know if you need to see it)
You need to install the Prerequisites:

Microsoft Visual C++ 2017 (x86) Redistributable (All Windows versions)

Microsoft .NET Framework 4.7.1 (for Windows lower than Windows 10)
 
You need to install the Prerequisites:

Microsoft Visual C++ 2017 (x86) Redistributable (All Windows versions)

Microsoft .NET Framework 4.7.1 (for Windows lower than Windows 10)
I have just installed Microsoft visual C++ 2017 and I already have a later version of the Microsoft .net framework. Do I have to have the older version and do I need to do anything with Microsoft visual C++? I’m very appreciative of your help
 

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I have a Joy con where i put a gulikit hall sensor stick in. Sadly it does not center exactly to the 0 when releasing the stick. So I thought I could raise the deadzone value with this tool. But changing the deadzone even to maximum FFF does not change the behavior even in the slightest. The deadzone writing seems to not work correctly.

Also when i go to playground testing there is a section "Stick Parameters" with deadzone FFF (The value I wrote there) and a section "Stick Parameters 2" with deadzone AE (the value that was there before my changes) What does that mean? Why are there two sets of values? Have I written to the wrong one?
 
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I have a Joy con where i put a gulikit hall sensor stick in. Sadly it does not center exactly to the 0 when releasing the stick. So I thought I could raise the deadzone value with this tool. But changing the deadzone even to maximum FFF does not change the behavior even in the slightest. The deadzone writing seems to not work correctly.

Also when i go to playground testing there is a section "Stick Parameters" with deadzone FFF (The value I wrote there) and a section "Stick Parameters 2" with deadzone AE (the value that was there before my changes) What does that mean? Why are there two sets of values? Have I written to the wrong one?
Did you try to calibrate on the console settings?
 
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Did you try to calibrate on the console settings?
Yes I did. The calibration seems to work, but as far as my understanding goes the calibration adjusts only where the center is (that has worked fine) and doesn't add a deadzone but because my stick is a little bit loose it needs a deadzone to cancel that out.
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Does this work over USB connection for pro controllers? My Bluetooth adapter is bad and can randomly disconnect. I haven’t had time to try
I think it works onl, with bluetooth, at least it didn't work with mine via cable but my pro controller is a bit weird so you might just try it out.
 
Last edited by Legas,
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