gloweyjoey said:
DiscostewSM said:
Guild McCommunist said:
KingVamp said:
Guild McCommunist said:
Basically we need a portable Zelda game that didn't suck like Phantom Hourglass and Spirit Tracks. They were honestly the worst Zelda games since Zelda II.
Personally I found nothing wrong with it. What put you off, the controls?
Everything made it just feel really bad. The dungeons weren't fun and the controls sucked. Not to mention "new" elements they brought (like the boat travel and the train travel) were nothing but big bores and giant nuisances. Considering how excellent Zelda handhled games were, these ones just fell completely flat.
The games are just absolutely terrible compared to Link's Awakening, Oracle of Seasons/Ages, and Minish Cap.
While I wouldn't say they were bad, they weren't exactly "Zelda-ish". The inclusion of those many elements made them less of a zelda title, and more of something different.
The use of something to travel across a massive overworld is first seen in OoT with Epona. Then The King of Red Lions in Windwaker which greatly expanded the concept. Then we see it in a smaller scale with Hourglass and then a new twist on it with the train.
I thought it was cool that the two DS games were off shoots of Windwaker. I also enjoyed the train a hell of a lot more than the boat for some reason.
As for top down Zelda's, which the DS games technically are, I think we will see a new Four Swords on Cafe.
No, Wind Waker travel was fucking horrid, only an idiot would have liked it. Pretty much every die hard Zelda fan will tell you it was a terrible travel system and you sure as hell didn't have to spend 20 minutes travelling on a horse that's for sure.
Phantom Hourglass and Spirit Tracks were awful games in both concept and controls, the travel was only a small fraction of what was wrong with that game. Having to keep travelling back to the same dungeon just with more parts in order to progress in Spirit Tracks was annoying, not to mention how painful having touch screen controls was. Thank god we have the control slider so that the first new Zelda game for the 3DS won't force us to use the touch screen.