Gaming Tom Clancy´s The Division 2 Update

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Ubisoft has announced that Title Update 9 for Tom Clancy’s The Division 2 will be releasing tomorrow. This patch is 10GB in size for those that are already on version 8.5. For everyone else, Title Update 9 weights around 70GB in size. Additionally, Ubisoft revealed the full notes for this upcoming update.

According to the changelog, Title Update 9 adds an Exotic Reconfiguration. Players will now be able to upgrade Exotic items to level 40, as well as re-roll their attributes with the new Reconfiguration system available in the Crafting bench.

Moreover, this patch brings a number of performance improvements. For instance, it fixes several issues causing low FPS in various Side Missions. It also fixes several streaming issues in the Open World, as well as several performance issues during the Operation Dark Hours Raid.

As always, UPLAY and Epic Games Store will download this patch once it becomes available tomorrow. You can also find its complete changelog below.

Update: May 14th update release
https://forums.ubisoft.com/showthre...atch-Notes?p=14971548&viewfull=1#post14971548

[NPC & AI
Developer comment:
The balance changes in Title Update 9.1 are intended to eliminate outliers with NPC weapons, abilities and behaviours. These are specific fixes and a first pass at balancing these outliers, if further adjustments are necessary then they will be made in Title Update 10. We are also looking at global NPC balance with Title Update 10.

NPC Status Effects Nerfs
Developer comment:

  • Certain NPC status effects were too strong. With TU9.1 we are adjusting their damage to players.
  • These changes also affect PvP status effect damage.

Changes:

  • Reduced damage caused to players by Burn status effect
  • Reduced damage caused to players by Bleed status effect

NPC Weapon Nerfs
Developer comment:

  • Certain NPC weapons dealt significantly more damage than others. These changes should bring them more in-line with other NPC's damage output capabilities.

Changes:

  • Reduced damage and out-of-cover accuracy of SMG used by red-bar Hyena Assault.
  • Reduced range of Cleaners Tank's flamethrower.
  • Nerfed Hyena RC Cars:
    • Reduced damage of Hyena RC Car explosion.
    • Reduced duration of lingering ground fire from Elite Hyena RC Car explosion.
    • Reduced duration of Burn/Confuse status effect applied by Elite Hyena RC Car explosion.
    • Reduced how often Hyena RC Cars are deployed.

  • Nerfed Black Tusk Suicide Drones:
    • Reduced damage of Black Tusk Suicide Drone explosion.
    • Reduced how often Black Tusk Suicide Drones are deployed.

  • Fixed issue where NPCs could throw a Firefly variant which did an excessive amount of damage to Players.

NPC Grenade Throw Accuracy Nerfs
Developer comment:

  • NPCs were too accurate with their grenades. These changes introduce the idea of each NPC having an optimal distance for their grenade accuracy. The further away the NPC's target is the less accurate their grenades will be. The optimal distance varies based on faction and veterancy.
  • For example: The Outcast Thrower's Molotov optimal distance is ~20m. The Hyena Thrower's Airburst optimal distance is ~30m. If the player is 35m away, then the Outcast will be less accurate than the Hyena at that distance.
  • Distance from target has less of an effect on the accuracy of Elites, Hunters, Rogue Agents and Legendary NPCs.

Changes:

  • Reduced grenade accuracy with distance to target.
  • Reduced accuracy of Hyena Thrower's Airburst, Black Tusk Mini-Tank's Grenade and Cleaners Turret's Napalm Airburst.

NPC Blindfire Accuracy Nerfs
Developer comment:

  • NPC Blindfire was too effective. These changes reduce NPCs' possible damage output while blindfiring.

Changes:

  • Reduced how accurate NPCs are while blindfiring.
    • Note: Legendary get more accurate the longer they are blindfiring (but this is still significantly less accurate than before this change)

  • NPCs no longer blindfire with a Shotgun or Sniper Rifle.
    • NPCs instead switch to a pistol to blindfire with.
    • Note: Hunters, Rogue Agents and some bosses are an exception (and break this rule).

  • Tank archetypes no longer blindfire their weapons.

NPC Aggressiveness
Developer comment:

  • There is no easy global fix for NPC Aggressiveness. There was no intentional desire to increase NPC aggressiveness with TU8. Instead the shift in global difficulty from TU7 to TU8, surfaced underlying issues with various NPC behaviors which could result in them being overly aggressive. These fixes only address some sources of the perceived NPC aggressiveness, we are still investigating other sources and working on fixes.

Changes:

  • Reduced frequency and aggressiveness of NPC behavior to advance on hidden targets (Players who have not been exposed for a long duration).
  • Fixed prolonged aggressive circling caused by some NPCs' reaction to targets being too close (Players who are within ~5m of them).
    • This affected the Hyena Assault, Cleaner Assault and Outcast Assault.

  • Fixed some status effect reactions which could cause non-tank NPCs to path towards players aggressively.
  • Further lowered likelihood of Tank archetypes to rush towards Player Hives/Turrets to stomp them.
  • Adjusted status effect reaction priorities to fix issue that allowed Ensnared NPCs to still move if Blinded/Burned.

NPC Ability Nerfs
Developer comment:

  • Certain NPC healing abilities were too strong. These changes reduce their strength.

Changes:

  • Black Tusk Support Station Tuning:
    • Support Station no longer heals mechanical NPCs (Warhounds, Mini-Tanks, etc).
    • Support Station no longer heals destructible props (which are objects Players must destroy in a mission).

  • Legendary version of Support Station now checks line of sight and has healing cap amounts like normal version.
  • Armor kits no longer completely heal Bounties and other bosses.
    • Note: Hunters still heal completely.

Player Buffs
Developer comment:

  • The below are adjustments should improve options in the player's toolkit to counter NPCs. We are reviewing more changes like these for TU10.

Changes:

  • Buffed Player Skills Survivability:
    • Reduced how much damage Player Skills take from NPCs.

  • Buffed damage of Player Status Effects:
    • Increased damage caused to NPCs by Bleed status effect.
    • Increased damage caused to NPCs by Poison status effect.
    • Increased damage caused to NPCs by Napalm Ensnare status effect.

  • Buffed In-Cover Blindfire for Players:
    • Reduced size of Player's hitbox (against NPCs) when they are in cover and are blindfiring.
    • Dev Comment: This should make it feel less risky for Players to blindfire at NPCs.

Store
Instant Season Level unlocks.

  • Players are now able to purchase Instant Season Level unlocks.
  • A Level can be purchased for 100 Premium Credits in the Season UI.

Bug fixes

  • First improvements to the issues causing FPS drops in Dark Zones during extractions and longer play sessions.
  • Fixed issues that could cause the NPCs for the Saturn Manhunt and Gold King bounties to spawn past a closed gate and making them inaccessible.
  • Fixed an issue causing players to be unable to enter the Technology Laboratory in Kenly College.
  • Fixed an issue causing players to be unable to remove the Recommended Activity projects from the HUD.
  • Fixed an issue causing the friendly Oxidizer Chem Launcher Skill to cause damage to allied player Skills.
  • Fixed an issue causing the Frenzy talent to incorrectly stay active after swapping weapons.
  • Fixed an issue causing players on Stadia to crash when accessing the Central Aquarium Classified Assignment.
  • Fixed an issue that could cause the Seeker Mine Skill to have a lower than intended cooldown.
  • Fixed an issue that caused players to be unable to interact with the scrambler during the Settlement Blockade activity.
  • Fixed an issue that could cause the doors to not open during the “Break through the Black Tusk Forces” beat in the DARPA Research Lab Main Mission.
  • Fixed an issue that could cause progression to be blocked after getting killed by Rogue Agents during the Invaded Grad Washington Hotel Main Mission.
  • Fixed an issue that caused players to be unable to pick up keys in Operation Dark Hours normal mode after interacting with the crates.
  • Fixed an issue that could cause several Kajika bosses to be spawned in the Pathway Park Main Mission.
  • Fixed an issue that could cause enemy NPCs to spawn out of thin air during Open World Activities.
  • Fixed an issue that could cause two buttons to have the same function when engaging in a Global Event and having a GE reward available.
/SPOILER]

New features

Exotic Reconfiguration

Game Balance

Exotics, Talent, Named items

Exotics

  • Sawyer’s Kneepads – Reworked
  • Cannot be staggered by explosions.
  • Increase total weapon damage by 3% each second you are not moving. Stacks up to 10x and stacks are lost when moving
  • This exotic only provides defensive attributes and no brand bonus, so now has potential for high damage and makes it appealing to both red and blue builds.
  • Imperial Dynasty – Buff
    • Reduced cooldown to 35s (down from 40)
    Developer comment: This buff is to better compensate for the lack of brand bonus.
  • Dodge City Gunslinger
    • Reduced charge up time 30s (from 50s)
    Developer comment: This buff is to better compensate for the lack of brand bonus.
  • Diamondback – Reworked
  • Now Grants all shots guaranteed crits for 5s after hitting a mark
  • Merciless/Ruthless – Buff
    • Explosion damage increased to 1200% (up from 900%)
    Developer comment: Explosion Damage doesn’t scale with crit stats, so boosted to compensate.
  • Lady Death
    • No longer enhances Turret Skills.
  • Bullet King
    • Base damage is now the same as the non-exotic LMG version.
  • Exotic attribute roll quality
    • All exotics will now roll at the highest possible minimum roll regardless of the difficulty they are obtained in.
      • Exotic items can still roll higher than the minimum but minimum rolls are now higher.
Talents
  • Tag Team – Reworked
    • The last enemy you have damaged with a skill is marked.
    • Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s.
    • Cooldown: 4s
    • Does not consume mark if no skill is on cooldown.
  • Reassigned – Buff
    • Killing an enemy adds 1 round of a random special ammo into your sidearm.
    • Reduced cooldown to 15s (down from 20s).
  • Tamper Proof – Reworked
    • Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.
    • Arm time: 2s.
    • Increased cooldown per skill to 10s (up from 5s).
  • Empathic Resolve – Buff
    • Repairing an ally, increases their total weapon and skill damage by 3-15% for 20s (up from 10s). 1-7% if self.
    Developer comment: Currently it is difficult to keep a high uptime in 4-man content as non-tank players try to be as safe as possible and NPCs have higher lethality, so chip damage is less frequent.
Creeping Death
  • When you apply a status effect, it is also applied to all enemies within 8m (up from 5m) of your target.
  • Reduced cooldown to 15s (down from 20s).
  • Overcharge talents now properly state they don’t work in PVP.
Named Items
  • Contractor’s Gloves
    • Damage to Armor lowered to 8%.
  • Firm Handshake
    • Status Effects increased to 15%.
  • Ammo Dump
    • Now correctly rolls 2 additional attributes.
  • Claws Out
    • Now correctly has a skill tier core attribute roll.
    • Now correctly rolls an attribute in addition to pistol damage and melee damage.
    • Melee damage increased to 400%.
  • Fox’s Prayer
    • Damage to out of cover lowered to 8%.
  • The Hollow Man
    • Damage to Health lowered to 10%.
  • Punch Drunk
    • Headshot Damage increased to 20%.
  • Send-Off
    • Removed Perfectly Rooted Talent.
Weapons
  • Assault Rifles:
    • Increased maximum roll of Damage to Health to 21%.
      • Players on Stadia will not see this be displayed correctly and instead see an increase to Damage to Health on other weapon types. This is an UI issue only and will be fixed with the next client update.
Gear Sets
  • True Patriot
    • White buff armor repair lowered to 2%/3% once every second.
Main Missions
  • Pentagon & Darpa Research Lab
    • Lowered difficulty to be more on par with other missions.
  • Liberty Island
    • Lowered difficulty to be more on par with other missions.
  • Wall Street
    • Reduced health and damage of the APC.
  • Stranded Tanker
    • NPC composition has been adjusted.
AI & NPCs
  • Signature Weapons Against Named NPCs
    • Slightly increased damage signature weapons deal to named enemies
  • Elite NPCs Damage Against Player Skills
    • Reduced damage elite NPCs deal to player skills.
  • Tank Sprint Speed
    • Reduced sprint speed of Tank archetype from all hostile factions
  • NPC Shotguns
    • Reduced damage of all NPC shotguns
    • Adjusted range of some NPC shotguns (including shotguns used by Black Tusk Rusher)
  • Status Effects
    • Reduced duration of Poison and Cleaners’ Napalm Ensnare (when applied to players)
  • Special Ammo Signaling
    • Any NPC with special ammo has the same UI indication as from the Special Ammo Directive.
    • Examples of who this affects:
      • Outcasts who pick up special ammo from boxes deployed by their Support archetype.
      • Bounties who spawn with special ammo.
  • Rogue Agents
    • Significantly reduced the armor of dynamically spawning Rogue Agents.
      • To prevent this from being too large of a nerf in 3-4-player co-op a Rogue Agent can spawn with an armor kit which can repair their armor up to 70%.
    • Slightly reduced the damage output of dynamically spawning Rogue Agents.
  • NPC Buff Allies Ability Changed
    • Previously, certain bosses and bounties would?magically?overheal?themselves and their fireteam. This “buff allies” ability lacked clear messaging, so it has been replaced with a “leader?overheal” ability. This is the same ability that the Rikers’ Leader archetype has. Once the boss (leader) is killed, all their friendlies lose their?overheal. The UI indicator of pulsating circles inward/outward in their nameplate signals when this ability is active.
Loot/Rewards
  • Increased power of dropped Exotics to always be of the highest tier, giving the highest minimum rolls.
  • Added Operation Dark Hours raid gear set Chest and Backpack items to the general loot pool, making them available outside of Operation Dark Hours.
  • Lowered number of Exotic Components awarded from Exotic deconstruction to match the cost of Exotic reconfiguring.
  • Lowered Conflict XP amount from PVP weekly projects to match the required XP for 1 Conflict level.
Blueprints
  • Combined all Skill Mod blueprints of different qualities into a single blueprint per Skill, scaling quality with that of the Crafting Bench.
  • Added Skill Mod Blueprints for the Skills introduced in Warlords of New York.
  • Also added Blueprints from the general Blueprints pool to first-time weekly completion rewards of Invaded Missions.
  • Added Blueprints from the general Blueprints pool to the rewards of Daily Projects.
Skills
  • The Sharpshooter’s Tactician Skill base radius has been increased to 50m.
  • Scoping is now enabled when using a Shield Skill.
Bug fixes
Gear and Skills

  • Fixed several magazine attachments not matching their weapons and/or clipping with their models.
  • Fixed several Scopes being offset on multiple weapons.
  • Also fixed a missing animation when picking up the Skill variant after defeating the final boss in The Tombs Main Mission.
  • Fixed an issue causing deployable Skills to not refresh their duration when receiving the Artificer Hive buff.
  • Fixed an issue causing some items created before Warlords of New York to have wrong attribute values.
  • Also fixed an issue causing the “Glass Cannon” gear talent to amplify all healing received.
  • Fixed the text of the “Perfect Overflowing” talent to correctly state that it increases the base magazine capacity at the 3rd reload from empty.
  • Fixed the text of the Acosta’s Go-Bag talent “One in Hand…” to correctly state that the buff triggers when the grenade is thrown.
  • Also fixed an issue causing cards to not correctly flip when having the “Poker Face” backpack talent of “Aces & Eights” Gear Set equipped.
Gear and Skills #2
  • Fixed an issue causing the Nemesis Exotic to not trigger the Focus Gear Talent while scoped.
  • Fixed an issue causing the muzzle flash VFX to be missing for the Lady Death Exotic submachine gun.
  • Also fixed an issue causing agent to get stuck on slopes and stairs when having a shield equipped and moving diagonally.
  • Fixed an issue causing the Demolisher Firefly to sometimes target and destroy friendly decoys.
  • Fixed an issue causing the Sniper Turret to have odd behaviour when shooting at enemy NPCs with shields.
  • Also fixed several issues causing attachments being misplaced on the Carnage and IWI NEGEV weapons.
  • Fixed the text for the Booster Hive to now correctly state that it delivers a stimulant to nearby allies that increases their weapon damage and handling.
  • Fixed an issue causing players to be unable to purchase the “Holster Intel: Go West, Young Agent” at Inaya.
  • Also fixed an issue causing the “Plague of the Outcasts” debuff of the Pestilence to transfer the lower amount of stacks under certain circumstances.
  • Fixed an issue that allowed wild life to count towards the Technician and Flamethrower Special Field Research. Be nice to the animals, y’all!
Gameplay
  • Fixed an issue causing players to be unable to progress to a higher World Tier when completing any required Stronghold in another player’s session and leaving that session.
  • Fixed an issue causing The Violent Delights bounty to not be completable when it spawns at certain locations.
  • Also fixed an issue that could cause players to not gain any Seasonal XP when disconnecting or crashing, requiring an additional restart of the game.
  • Fixed an issue causing players to be unable to reach The Angel of Mercy contaminated area.
  • Fixed an issue causing low level agents to deal higher than intended melee damage while in co-op with a player at Level 40.
  • Also fixed an issue causing players to be able to change Global Difficulty when in a party with players without Warlords of New York or below Level 40.
Gameplay #2
  • Fixed an issue that allowed a party leader to invite crossplay players into the group while other party members had crossplay turned off.
    • This would cause the non-crossplay players to be kicked off the group. You will now no longer be able to invite crossplay players into the group if any group member has deactivated crossplay.
  • Fixed an issue that could cause odd grouping behaviour when a non-Warlords of New York player interacted with the helicopter pilot in Washington to transfer to New York.
  • Fixed an issue causing Specialization Skill Mods to not scale correctly at level 40.
  • Also fixed an issue causing Global Event NPC challenges to only count for the player landing the killing blow.
  • Fixed an issue causing players to be unable to gain the Armor Breaker Distinction commendation under certain circumstances.
UI
  • Fixed misleading GPS pointing towards a SHD Tech position in the Civic Center area.
  • Fixed an issue causing Control Point Alert Level to remain after a player captured a Control Point in New York.
  • Also fixed an issue causing Gear Score to be displayed when creating a raid group at Warlords of New York maximum level.
  • Fixed an issue causing the Directives tutorial to not trigger after finishing the Liberty Island Main Mission and activating Keener’s watch.
  • Fixed an issue causing the “Opt in to participate” message to show in the “Rewards” and “Challenges” menu when performing a server transfer despite the event being already activated.
  • Also fixed an issue causing the “League activity started” celebration and “League activity: Time trial” objective to appear when starting a Time trial Mission on any difficulty.
  • Fixed an issue causing the buff icon after using an armor kit with the System Corruption Gear Set to disappear before its visual timer was finished.
  • Fixed an issue causing the Keener’s Watch tutorial to trigger on subsequent characters.
UI #2
  • Fixed an issue causing the UI to enlarge when pressing the “I” key while browsing an inventory section through an item.
  • Fixed an issue causing non-functional apparel menu to remain on screen when exiting Apparel, Emotes or Weapon Skins while holding option button on any controller.
  • Also fixed an issue causing non-functional inventory UI to remain On-Screen when accessing and then exiting the store menu through a lootable item.
  • Fixed missing VFX for completing a Rogue Agent Encounter.
  • Fixed an issue causing the Expedition matchmaking UI element to be available for Warlords of New York players that have not reached level 40 yet.
  • Also fixed visuals for some modding icons in the weapon modding screen.
  • Fixed an issue causing the incorrect message “You left the group” to repeat when trying to invite a player on another platform when you have Crossplay disabled on Stadia or PC.
  • Fixed the text of the Shield Skills to correctly reflect that they also scale with the Blue / Defensive Core attributes.
  • Also fixed an issue causing the “Please wait” message to remain on screen when the player quickly sells and buys back any item from the vendor menu.
  • Fixed an issue causing Warlords of New York skills to have placeholder render and missing stats on the Skills overview page of the Quartermaster menu.
Localization
  • Fixed missing Italian, Spanish and Arabic voice translation for cinematics.
  • Fixed an issue causing the error text “Can’t invite players that have not started the expansion” going out of border for certain languages.
Audio
  • Fixed an issue causing the voice over to overlap if the player goes through the Keener’s Watch tutorial too quickly.
Missions
  • Fixed an issue causing the Outcast Support NPC to remain stuck in the spawn area in the Federal Emergency Bunker Main Mission on Challenging difficulty.
  • Fixed an issue causing too many Outcast Tanks to spawn at the same time during the Stranded Tanker Main Mission.
  • Also fixed an issue causing the mission objective to not update if the agent did not interact with the already open elevator doors when entering the Pentagon Main Mission a second time.
  • Fixed an issue making it possible to destroy the fuse box before raising the shutter in the New York Federal Reserve Side Mission causing progress to be blocked.
  • Fixed an issue causing the interaction with a door look weird after respawning during the Stranded Tanker Main Mission. Yes, technically this is a weird door.
  • Also fixed a missing interaction highlight on a prop blocking the way during the Pathway Park Main Mission.
  • Fixed an issue causing too few Rogue Agents to be spawned for 4-player group in the Stranded Tanker Main Mission.
Missions #2
  • Fixed an issue causing the error message “Outside playable area” to appear when walking against sandbag props in the City Hall Side Mission.
  • Fixed an issue causing the Razorback generator hacking to not start when a player is inside the radius before it activates during the Liberty Island Main Mission.
  • Also fixed an issue causing the objective “Meet with Faye and Rhodes” to not update after a Delta disconnect during cinematic during the City Hall Side Mission.
  • Fixed an issue causing the player character to not correctly be placed back in the mission area when disconnecting or quitting during the New York helicopter cinematic for the City Hall Side Mission.
  • Fixed an issue causing players to not receive any damage from airburst seeker while sitting behind a specific cover piece during the Liberty Island Main Mission.
  • Also fixed an issue causing players on PC and Stadia to become stuck after climing a metal prop during the Pathway Park Main Mission when being in a 2-player group.
  • Fixed an issue causing players to be unable to fast travel to a group member when that group member was in a Classified Assignment entrance.
  • Fixed several issues with props in Missions.
  • Also fixed collision issues in Missions.
  • Fixed a number of cover issues.
  • Fixed several occlusion issues.
Operation Dark Hours
  • Fixed an issue causing Razorback to not drop any subsequent keys after defeating it once.
Open World
  • Fixed an issue causing players to become stuck in a container after freeing a hostage.
  • Fixed an issue causing Black Tusks to take over too many activities in New York. They also need some time to relax.
  • Fixed some weird stairs.
  • Fixed an issue causing players to be able to loot a weapon container through a wall.
  • Also fixed an invisible loot crate. You will ask yourself if there ever was an invisible crate or not…
  • Fixed several doors not opening when doing Bounties.
  • Fixed an issue causing players to be unable to re-spawn a Hunter encounter when they die to it.
  • Also fixed an issue causing players to be unable to open a door after taking the appropriate key for a Hunter encounter.
  • Fixed an issue causing NPCs to spawn from a manhole and then become stuck in a wall.
  • Fixed some lighting issues in the Open World.
  • Also fixed some issues with buildings.
  • Fixed occlusion issues in the Open World.
Dark Zone & PvP
  • Fixed an issue causing Agent nameplates to be visible at incorrect distances.
    • SHD Agent name plates are now visible at 15m.
    • Rogue Agent name plates are now visible at 30m.
    • Manhunt name plates are now visible at 50m.
    • These values can change depending on Dark Zone perks.
  • Fixed several props.
  • Fixed a prop that could cause players to become stuck and immune when dropping from a certain location.
Vanity & Store
  • Fixed some animation errors when a player uses the “Gunslinger” emote.
AI & NPC
  • Fixed an issue that could cause players to become immobilized by the Riot Foam of enemy NPCs through cover.
  • Fixed several issues where enemy NPCs would not shoot at the decoy.
Performance
  • Fixed several issues causing low FPS in various Side Missions.
  • Fixed a streaming issue in Haven at the beginning of the cinematic after the objective “Meet Faye and Rhodes”.
  • Also fixed a streaming issue players could encounter when starting the Pathway Park Main Mission.
  • Fixed several streaming issues in the Open World.
  • Fixed several performance issues during the Operation Dark Hours Raid.
 
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