Titanfall was one of the more noteworthy (in a good way, at least) titles at Microsoft's E3 press conference. The mixture of first person shooting and mech combat in an online arena turned a lot of heads, and Respawn Entertainment's considerable pedigree (it was formed by the former heads of Infinity Ward) certainly helped.
However, any mention of a storyline or campaign for the game was conspicuously absent... and now we know why.
The Escapist
"Titanfall? Sounds like a Titanic-Fail to me." -Chatrooms, everywhere
While I'm a bit iffy on their statistics (I remember the stats for singleplayer play time being much, much less dire than he claims, but I could be wrong), it's an interesting point. After all, if the campaign is just going to be tacked on anyway, why bother when those resources can be better spent on the game's core? And if you're still getting tons of hours of playtime out of the multiplayer, the value of the experience isn't necessarily cheapened.
But really, what do you think? Do you agree that this is the best option for the futuristic shooter? Or should Respawn have checked themselves before they online-only mech'd themselves?
However, any mention of a storyline or campaign for the game was conspicuously absent... and now we know why.
Titanfall will be online only.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes," says Respawn co-founder Vince Zampella. "And how many people finish the single-player game? It's a small percentage. It's like, everyone players through the first level, but five percent of people finish the game."
For Respawn's crew of 60-something heads, those numbers just don't add up. "You split the team," Zampella says. "They're two different games ... but people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of the single-player]."
"Titanfall? Sounds like a Titanic-Fail to me." -Chatrooms, everywhere
While I'm a bit iffy on their statistics (I remember the stats for singleplayer play time being much, much less dire than he claims, but I could be wrong), it's an interesting point. After all, if the campaign is just going to be tacked on anyway, why bother when those resources can be better spent on the game's core? And if you're still getting tons of hours of playtime out of the multiplayer, the value of the experience isn't necessarily cheapened.
But really, what do you think? Do you agree that this is the best option for the futuristic shooter? Or should Respawn have checked themselves before they online-only mech'd themselves?