Titanfall was one of the more noteworthy (in a good way, at least) titles at Microsoft's E3 press conference. The mixture of first person shooting and mech combat in an online arena turned a lot of heads, and Respawn Entertainment's considerable pedigree (it was formed by the former heads of Infinity Ward) certainly helped. However, any mention of a storyline or campaign for the game was conspicuously absent... and now we know why. The Escapist "Titanfall? Sounds like a Titanic-Fail to me." -Chatrooms, everywhere While I'm a bit iffy on their statistics (I remember the stats for singleplayer play time being much, much less dire than he claims, but I could be wrong), it's an interesting point. After all, if the campaign is just going to be tacked on anyway, why bother when those resources can be better spent on the game's core? And if you're still getting tons of hours of playtime out of the multiplayer, the value of the experience isn't necessarily cheapened. But really, what do you think? Do you agree that this is the best option for the futuristic shooter? Or should Respawn have checked themselves before they online-only mech'd themselves?