Hacking Theming EZ Flash Omega DE?

SkyDX

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Hi GBATemp! :)

I just upgraded from a regular Omega to a Omega DE, for my regular Omega I used a tool called Universal Skinner to theme the firmware and apply my own skin, are there any tools to do that for the Omega DE too?
 

SkyDX

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As far as I know, none exist unfortunately. It's still possible to do it manually but it's a time consuming process.

Hmm I see, yeah I saw something about having to compile things manually? I guess I could ask on GBATemp if anyone has a compiler setup and provide them my theme asking if they are nice enough to compile something for me :(
 

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Hmm I see, yeah I saw something about having to compile things manually? I guess I could ask on GBATemp if anyone has a compiler setup and provide them my theme asking if they are nice enough to compile something for me :(

I can get your theme compiled if you want. :)
 
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gnatydnac

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The DE kernel contains extra assets for the extra settings menu.
means update offsets with one official posted.

--------------------- MERGED ---------------------------

<file chksum="0x87fd56bf" comment="EZOmega DE__FW1_K1.02">
<charmap offset="0x1FCD8" width="8" height="12" chars="128" color="1">Ascii Char Map</charmap>
<charmap offset="0x202D9" width="16" height="12" chars="7614" color="1">Unicode Char Map</charmap>
<bitmap offset="0x100000" width="70" height="70" color="16">QR-Help website_CN</bitmap>
<bitmap offset="0x102648" width="70" height="70" color="16">QR-Help website_EN</bitmap>
<bitmap offset="0x104C90" width="240" height="160" color="16">Splash Screen</bitmap>
<bitmap offset="0x117890" width="240" height="160" color="16">SD Card Screen</bitmap>
<bitmap offset="0x12A490" width="240" height="160" color="16">Nor Flash Screen</bitmap>
<bitmap offset="0x13D090" width="240" height="160" color="16">Settings 1 Screen</bitmap>
<bitmap offset="0x14FC90" width="240" height="160" color="16">Settings 2 Screen</bitmap>
<bitmap offset="0x162890" width="240" height="160" color="16">Help Screen</bitmap>
<bitmap offset="0x175490" width="240" height="160" color="16">History Screen</bitmap>
<bitmap offset="0x188090" width="120" height="80" color="16">Not Found Image</bitmap>
<bitmap offset="0x18CB90" width="16" height="84" color="16">Icons</bitmap>
<bitmap offset="0x18D610" width="128" height="110" color="16">Dialog Background</bitmap>
<bitmap offset="0x194410" width="1" height="11" color="16">Color Bitmap</bitmap>
</file>

compatible with K1.03

--------------------- MERGED ---------------------------

sequence for colormap:

1.General text
2.Select bar_ SD page
3.Select bar_ Nor page
4.BG color_ loading screen
5.text_ savefile read error
6.< unknown >
7.button_ unselected
8.text_ Select
9.text_ Number of selected cheats
10.text_ Nor full
11.button_ Selected
 

SkyDX

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means update offsets with one official posted.

--------------------- MERGED ---------------------------

<file chksum="0x87fd56bf" comment="EZOmega DE__FW1_K1.02">
<charmap offset="0x1FCD8" width="8" height="12" chars="128" color="1">Ascii Char Map</charmap>
<charmap offset="0x202D9" width="16" height="12" chars="7614" color="1">Unicode Char Map</charmap>
<bitmap offset="0x100000" width="70" height="70" color="16">QR-Help website_CN</bitmap>
<bitmap offset="0x102648" width="70" height="70" color="16">QR-Help website_EN</bitmap>
<bitmap offset="0x104C90" width="240" height="160" color="16">Splash Screen</bitmap>
<bitmap offset="0x117890" width="240" height="160" color="16">SD Card Screen</bitmap>
<bitmap offset="0x12A490" width="240" height="160" color="16">Nor Flash Screen</bitmap>
<bitmap offset="0x13D090" width="240" height="160" color="16">Settings 1 Screen</bitmap>
<bitmap offset="0x14FC90" width="240" height="160" color="16">Settings 2 Screen</bitmap>
<bitmap offset="0x162890" width="240" height="160" color="16">Help Screen</bitmap>
<bitmap offset="0x175490" width="240" height="160" color="16">History Screen</bitmap>
<bitmap offset="0x188090" width="120" height="80" color="16">Not Found Image</bitmap>
<bitmap offset="0x18CB90" width="16" height="84" color="16">Icons</bitmap>
<bitmap offset="0x18D610" width="128" height="110" color="16">Dialog Background</bitmap>
<bitmap offset="0x194410" width="1" height="11" color="16">Color Bitmap</bitmap>
</file>

compatible with K1.03

--------------------- MERGED ---------------------------

sequence for colormap:

1.General text
2.Select bar_ SD page
3.Select bar_ Nor page
4.BG color_ loading screen
5.text_ savefile read error
6.< unknown >
7.button_ unselected
8.text_ Select
9.text_ Number of selected cheats
10.text_ Nor full
11.button_ Selected

Hmm thanks for this although when I add this to my definitions.xml I still get an error about Universal Skinner not being able to read the file correctly :(

upload_2021-9-2_9-46-7.png


That's the ezkernelnew.bin I tried: Kernel 1.03 and firmware 4.0
 

gnatydnac

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Hmm thanks for this although when I add this to my definitions.xml I still get an error about Universal Skinner not being able to read the file correctly :(

View attachment 274610

That's the ezkernelnew.bin I tried: Kernel 1.03 and firmware 4.0
for DE all firmwares share a same bitmap offset, and of cuz they have different checksums. so just ignore the warning and choose forcing layout is ok.
 

SkyDX

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for DE all firmwares share a same bitmap offset, and of cuz they have different checksums. so just ignore the warning and choose forcing layout is ok.

Hmm alright but even if I do this it doesn't load correctly:

upload_2021-9-3_10-3-59.png
 

SkyDX

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1 click force layout
2 choose EZOmega DE__FW1_K1.02
or just clear all the other offset

the offset you load is an omega one

Okay thank you, deleting every other offset block worked! So if I modify the firmware with this now I can safely flash it afterwards?

EDIT: That worked like a charm :)
 
Last edited by SkyDX,

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