Wow, all these posts
.
*Punyman and Yonex204 have been added. Welcome!
(2) spots free.
And also, to answer a few questions:
Darkicecrystal, I think your extra rules for the Phantom Detective are great. Clarified some of the stuff, and added a few details.
So, the new rules are:
-Chosen randomly by the GM from the villagers before the game starts
-the PD's powers activate upon the villager's death. His rise will NOT be told to anybody but himself. There is no way to know if there is a Phantom Detective active or not.
-May choose to(doesn't have to) save one person per night.(can not be the same person twice in a row)
-The rest of the players will not know who was saved, only that someone was saved.
-May not talk with other players at all. if the GM finds out that this has happened, the phantom detective will lose his powers right at that point.
-The wolves get 1 try to guess the identity of the Phantom Detective. If they guess correctly, The Detective....fades away. The wolves can decide to guess during ANY night, (even when there theoretically is no Phantom Detective yet. In that case, they will obviously guess wrong.). However, there need to be more than three(4) persons left in the game, after this, guessing is impossible.
Are they okay like this?
@[member='einon']: If the witch and the Phantom Detective save the same person, both will have used their powers. The witch will lose her potion.
And about your question of the witch using the potion on him/herself. This is something that the witch can NOT do.
Have a nice day,
~Red.