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NINTENDO DS

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GUOS is my enemy.He killed my father 5 years back when we were advertising viagra.We needed survival so we decided...........
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Corrupedent Droi

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Eternal Myst

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NINTENDO DS said:
GUOS is my enemy.He killed my father 5 years back when we were advertising viagra.We needed survival so we decided...........
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Why is there a plastic or whatever thinh humping her.WHY NOT ME!A stupid plush toy isn't as good or comparable to a human it lacks speed and stamina.
 

thegame07

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<!--quoteo(post=1211703:date=Jun 16 2008, 04:12 AM:name=AXYPB)--><div class='quotetop'>QUOTE(AXYPB @ Jun 16 2008, 04:12 AM) <a href="index.php?act=findpost&pid=1211703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is a melancholy object to those who walk through this great town or travel in the country, when they see the streets, the roads, and cabin doors, crowded with beggars of the female sex, followed by three, four, or six children, all in rags and importuning every passenger for an alms. These mothers, instead of being able to work for their honest livelihood, are forced to employ all their time in strolling to beg sustenance for their helpless infants: who as they grow up either turn thieves for want of work, or leave their dear native country to fight for the Pretender in Spain, or sell themselves to the Barbadoes.

I think it is agreed by all parties that this prodigious number of children in the arms, or on the backs, or at the heels of their mothers, and frequently of their fathers, is in the present deplorable state of the kingdom a very great additional grievance; and, therefore, whoever could find out a fair, cheap, and easy method of making these children sound, useful members of the commonwealth, would deserve so well of the public as to have his statue set up for a preserver of the nation.

But my intention is very far from being confined to provide only for the children of professed beggars; it is of a much greater extent, and shall take in the whole number of infants at a certain age who are born of parents in effect as little able to support them as those who demand our charity in the streets.

As to my own part, having turned my thoughts for many years upon this important subject, and maturely weighed the several schemes of other projectors, I have always found them grossly mistaken in the computation. It is true, a child just dropped from its dam may be supported by her milk for a solar year, with little other nourishment; at most not above the value of 2s., which the mother may certainly get, or the value in scraps, by her lawful occupation of begging; and it is exactly at one year old that I propose to provide for them in such a manner as instead of being a charge upon their parents or the parish, or wanting food and raiment for the rest of their lives, they shall on the contrary contribute to the feeding, and partly to the clothing, of many thousands.

There is likewise another great advantage in my scheme, that it will prevent those voluntary abortions, and that horrid practice of women murdering their bastard children, alas! too frequent among us! sacrificing the poor innocent babes I doubt more to avoid the expense than the shame, which would move tears and pity in the most savage and inhuman breast.

The number of souls in this kingdom being usually reckoned one million and a half, of these I calculate there may be about two hundred thousand couples whose wives are breeders; from which number I subtract thirty thousand couples who are able to maintain their own children, although I apprehend there cannot be so many, under the present distresses of the kingdom; but this being granted, there will remain an hundred and seventy thousand breeders. I again subtract fifty thousand for those women who miscarry, or whose children die by accident or disease within the year. There only remains one hundred and twenty thousand children of poor parents annually born. The question therefore is, how this number shall be reared and provided for, which, as I have already said, under the present situation of affairs, is utterly impossible by all the methods hitherto proposed. For we can neither employ them in handicraft or agriculture; we neither build houses (I mean in the country) nor cultivate land: they can very seldom pick up a livelihood by stealing, till they arrive at six years old, except where they are of towardly parts, although I confess they learn the rudiments much earlier, during which time, they can however be properly looked upon only as probationers, as I have been informed by a principal gentleman in the county of Cavan, who protested to me that he never knew above one or two instances under the age of six, even in a part of the kingdom so renowned for the quickest proficiency in that art.

I am assured by our merchants, that a boy or a girl before twelve years old is no salable commodity; and even when they come to this age they will not yield above three pounds, or three pounds and half-a-crown at most on the exchange; which cannot turn to account either to the parents or kingdom, the charge of nutriment and rags having been at least four times that value.

I shall now therefore humbly propose my own thoughts, which I hope will not be liable to the least objection.

I have been assured by a very knowing American of my acquaintance in London, that a young healthy child well nursed is at a year old a most delicious, nourishing, and wholesome food, whether stewed, roasted, baked, or boiled; and I make no doubt that it will equally serve in a fricassee or a ragout.

I do therefore humbly offer it to public consideration that of the hundred and twenty thousand children already computed, twenty thousand may be reserved for breed, whereof only one-fourth part to be males; which is more than we allow to sheep, black cattle or swine; and my reason is, that these children are seldom the fruits of marriage, a circumstance not much regarded by our savages, therefore one male will be sufficient to serve four females. That the remaining hundred thousand may, at a year old, be offered in the sale to the persons of quality and fortune through the kingdom; always advising the mother to let them suck plentifully in the last month, so as to render them plump and fat for a good table. A child will make two dishes at an entertainment for friends; and when the family dines alone, the fore or hind quarter will make a reasonable dish, and seasoned with a little pepper or salt will be very good boiled on the fourth day, especially in winter.

I have reckoned upon a medium that a child just born will weigh 12 pounds, and in a solar year, if tolerably nursed, increaseth to 28 pounds.

I grant this food will be somewhat dear, and therefore very proper for landlords, who, as they have already devoured most of the parents, seem to have the best title to the children.

Infant's flesh will be in season throughout the year, but more plentiful in March, and a little before and after; for we are told by a grave author, an eminent French physician, that fish being a prolific diet, there are more children born in Roman Catholic countries about nine months after Lent than at any other season; therefore, reckoning a year after Lent, the markets will be more glutted than usual, because the number of popish infants is at least three to one in this kingdom: and therefore it will have one other collateral advantage, by lessening the number of papists among us.

I have already computed the charge of nursing a beggar's child (in which list I reckon all cottagers, laborers, and four-fifths of the farmers) to be about two shillings per annum, rags included; and I believe no gentleman would repine to give ten shillings for the carcass of a good fat child, which, as I have said, will make four dishes of excellent nutritive meat, when he hath only some particular friend or his own family to dine with him. Thus the squire will learn to be a good landlord, and grow popular among his tenants; the mother will have eight shillings net profit, and be fit for work till she produces another child.

Those who are more thrifty (as I must confess the times require) may flay the carcass; the skin of which artificially dressed will make admirable gloves for ladies, and summer boots for fine gentlemen.

As to our city of Dublin, shambles may be appointed for this purpose in the most convenient parts of it, and butchers we may be assured will not be wanting; although I rather recommend buying the children alive, and dressing them hot from the knife, as we do roasting pigs.

A very worthy person, a true lover of his country, and whose virtues I highly esteem, was lately pleased in discoursing on this matter to offer a refinement upon my scheme. He said that many gentlemen of this kingdom, having of late destroyed their deer, he conceived that the want of venison might be well supplied by the bodies of young lads and maidens, not exceeding fourteen years of age nor under twelve; so great a number of both sexes in every country being now ready to starve for want of work and service; and these to be disposed of by their parents, if alive, or otherwise by their nearest relations. But with due deference to so excellent a friend and so deserving a patriot, I cannot be altogether in his sentiments; for as to the males, my American acquaintance assured me, from frequent experience, that their flesh was generally tough and lean, like that of our schoolboys by continual exercise, and their taste disagreeable; and to fatten them would not answer the charge. Then as to the females, it would, I think, with humble submission be a loss to the public, because they soon would become breeders themselves; and besides, it is not improbable that some scrupulous people might be apt to censure such a practice (although indeed very unjustly), as a little bordering upon cruelty; which, I confess, hath always been with me the strongest objection against any project, however so well intended.

But in order to justify my friend, he confessed that this expedient was put into his head by the famous Psalmanazar, a native of the island Formosa, who came from thence to London above twenty years ago, and in conversation told my friend, that in his country when any young person happened to be put to death, the executioner sold the carcass to persons of quality as a prime dainty; and that in his time the body of a plump girl of fifteen, who was crucified for an attempt to poison the emperor, was sold to his imperial majesty's prime minister of state, and other great mandarins of the court, in joints from the gibbet, at four hundred crowns. Neither indeed can I deny, that if the same use were made of several plump young girls in this town, who without one single groat to their fortunes cannot stir abroad without a chair, and appear at playhouse and assemblies in foreign fineries which they never will pay for, the kingdom would not be the worse.

Some persons of a desponding spirit are in great concern about that vast number of poor people, who are aged, diseased, or maimed, and I have been desired to employ my thoughts what course may be taken to ease the nation of so grievous an encumbrance. But I am not in the least pain upon that matter, because it is very well known that they are every day dying and rotting by cold and famine, and filth and vermin, as fast as can be reasonably expected. And as to the young laborers, they are now in as hopeful a condition; they cannot get work, and consequently pine away for want of nourishment, to a degree that if at any time they are accidentally hired to common labor, they have not strength to perform it; and thus the country and themselves are happily delivered from the evils to come.

I have too long digressed, and therefore shall return to my subject. I think the advantages by the proposal which I have made are obvious and many, as well as of the highest importance.

For first, as I have already observed, it would greatly lessen the number of papists, with whom we are yearly overrun, being the principal breeders of the nation as well as our most dangerous enemies; and who stay at home on purpose with a design to deliver the kingdom to the Pretender, hoping to take their advantage by the absence of so many good protestants, who have chosen rather to leave their country than stay at home and pay tithes against their conscience to an episcopal curate.

Secondly, The poorer tenants will have something valuable of their own, which by law may be made liable to distress and help to pay their landlord's rent, their corn and cattle being already seized, and money a thing unknown.

Thirdly, Whereas the maintenance of an hundred thousand children, from two years old and upward, cannot be computed at less than ten shillings a-piece per annum, the nation's stock will be thereby increased fifty thousand pounds per annum, beside the profit of a new dish introduced to the tables of all gentlemen of fortune in the kingdom who have any refinement in taste. And the money will circulate among ourselves, the goods being entirely of our own growth and manufacture.

Fourthly, The constant breeders, beside the gain of eight shillings sterling per annum by the sale of their children, will be rid of the charge of maintaining them after the first year.

Fifthly, This food would likewise bring great custom to taverns; where the vintners will certainly be so prudent as to procure the best receipts for dressing it to perfection, and consequently have their houses frequented by all the fine gentlemen, who justly value themselves upon their knowledge in good eating: and a skilful cook, who understands how to oblige his guests, will contrive to make it as expensive as they please.

Sixthly, This would be a great inducement to marriage, which all wise nations have either encouraged by rewards or enforced by laws and penalties. It would increase the care and tenderness of mothers toward their children, when they were sure of a settlement for life to the poor babes, provided in some sort by the public, to their annual profit instead of expense. We should see an honest emulation among the married women, which of them could bring the fattest child to the market. Men would become as fond of their wives during the time of their pregnancy as they are now of their mares in foal, their cows in calf, their sows when they are ready to farrow; nor offer to beat or kick them (as is too frequent a practice) for fear of a miscarriage.

Many other advantages might be enumerated. For instance, the addition of some thousand carcasses in our exportation of barreled beef, the propagation of swine's flesh, and improvement in the art of making good bacon, so much wanted among us by the great destruction of pigs, too frequent at our tables; which are no way comparable in taste or magnificence to a well-grown, fat, yearling child, which roasted whole will make a considerable figure at a lord mayor's feast or any other public entertainment. But this and many others I omit, being studious of brevity.

Supposing that one thousand families in this city, would be constant customers for infants flesh, besides others who might have it at merry meetings, particularly at weddings and christenings, I compute that Dublin would take off annually about twenty thousand carcasses; and the rest of the kingdom (where probably they will be sold somewhat cheaper) the remaining eighty thousand.

I can think of no one objection, that will possibly be raised against this proposal, unless it should be urged, that the number of people will be thereby much lessened in the kingdom. This I freely own, and 'twas indeed one principal design in offering it to the world. I desire the reader will observe, that I calculate my remedy for this one individual Kingdom of Ireland, and for no other that ever was, is, or, I think, ever can be upon Earth. Therefore let no man talk to me of other expedients: Of taxing our absentees at five shillings a pound: Of using neither cloaths, nor houshold furniture, except what is of our own growth and manufacture: Of utterly rejecting the materials and instruments that promote foreign luxury: Of curing the expensiveness of pride, vanity, idleness, and gaming in our women: Of introducing a vein of parsimony, prudence and temperance: Of learning to love our country, wherein we differ even from Laplanders, and the inhabitants of Topinamboo: Of quitting our animosities and factions, nor acting any longer like the Jews, who were murdering one another at the very moment their city was taken: Of being a little cautious not to sell our country and consciences for nothing: Of teaching landlords to have at least one degree of mercy towards their tenants. Lastly, of putting a spirit of honesty, industry, and skill into our shop-keepers, who, if a resolution could now be taken to buy only our native goods, would immediately unite to cheat and exact upon us in the price, the measure, and the goodness, nor could ever yet be brought to make one fair proposal of just dealing, though often and earnestly invited to it.

Therefore I repeat, let no man talk to me of these and the like expedients, 'till he hath at least some glympse of hope, that there will ever be some hearty and sincere attempt to put them into practice.

But, as to my self, having been wearied out for many years with offering vain, idle, visionary thoughts, and at length utterly despairing of success, I fortunately fell upon this proposal, which, as it is wholly new, so it hath something solid and real, of no expence and little trouble, full in our own power, and whereby we can incur no danger in disobliging England. For this kind of commodity will not bear exportation, and flesh being of too tender a consistence, to admit a long continuance in salt, although perhaps I could name a country, which would be glad to eat up our whole nation without it.

After all, I am not so violently bent upon my own opinion as to reject any offer proposed by wise men, which shall be found equally innocent, cheap, easy, and effectual. But before something of that kind shall be advanced in contradiction to my scheme, and offering a better, I desire the author or authors will be pleased maturely to consider two points. First, as things now stand, how they will be able to find food and raiment for an hundred thousand useless mouths and backs. And secondly, there being a round million of creatures in human figure throughout this kingdom, whose whole subsistence put into a common stock would leave them in debt two millions of pounds sterling, adding those who are beggars by profession to the bulk of farmers, cottagers, and laborers, with their wives and children who are beggars in effect: I desire those politicians who dislike my overture, and may perhaps be so bold as to attempt an answer, that they will first ask the parents of these mortals, whether they would not at this day think it a great happiness to have been sold for food, at a year old in the manner I prescribe, and thereby have avoided such a perpetual scene of misfortunes as they have since gone through by the oppression of landlords, the impossibility of paying rent without money or trade, the want of common sustenance, with neither house nor clothes to cover them from the inclemencies of the weather, and the most inevitable prospect of entailing the like or greater miseries upon their breed for ever.

I profess, in the sincerity of my heart, that I have not the least personal interest in endeavoring to promote this necessary work, having no other motive than the public good of my country, by advancing our trade, providing for infants, relieving the poor, and giving some pleasure to the rich. I have no children by which I can propose to get a single penny; the youngest being nine years old, and my wife past child-bearing.<!--QuoteEnd--></div><!--QuoteEEnd-->


qft
 

Eternal Myst

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Stone Imp
| HP: 300 | TP: 12 | EXP: 348 |
| G: 850 | item: none
| Charmed Item: none
| Location: Mt. Woe 12,000 BC

Synchrite
| HP: 2250 | TP: 12 | EXP: 755 |
| G: 900 | item: Hyper Ether
| Charmed Item: GoldErng
| Location: Black Omen

T’pole
| HP: 150 | TP: 1 | EXP: 26 |
| G: 30 | item: none
| Charmed Item: none
| Location: Cursed Woods 600 AD

Tempurite
| HP: 88 | TP: 2 | EXP: 32 |
| G: 45 | item: none
| Charmed Item: none
| Location: Heckran Cave 1000 AD

Terrasaur
| HP: 1090 | TP: 4 | EXP: 259 |
| G: 0 | item: none
| Charmed Item: Lapis
| Location: Tyrano Lair 65,000,000 BC

Thrasher
| HP: 666 | TP: 8 | EXP: 318 |
| G: 250 | item: none
| Charmed Item: none
| Location: Ocean Palace 12,000 BC

Tubster
| HP: 2000 | TP: 20 | EXP: 850 |
| G: 800 | item: none
| Charmed Item: Power Tab
| Location: Black Omen

Turret
| HP: 700 | TP: 50 | EXP: 750 |
| G: 0 | item: Mid Ether
| Charmed Item: none
| Location: Blackbird

Vamp
| HP: 120 | TP: 2 | EXP: 58 |
| G: 70 | item: none
| Charmed Item: none
| Location: Magic Cave 600 AD

Volcano
| HP: 257 | TP: 7 | EXP: 243 |
| G: 0 | item: none
| Charmed Item: Lapis
| Location: Tyrano Lair 65,000,000 BC

Winged Ape
| HP: 450 | TP: 2 | EXP: 123 |
| G: 0 | item: Fang
| Charmed Item: Ruby Vest
| Location: Forest Maze 65,000,000 BC

Yodu De
| HP: 24 | TP: 0 | EXP: 11 |
| G: 90 | item: Tonic
| Charmed Item: none
| Location: Guardia Castle 1000 AD (Detention Grounds)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SEALED CHESTS AND DOORS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are several Sealed Chests and Doors that are scattered through places
through time. Here are the info of the ones that I’ve discovered and the one’s
that were e-mailed to me.

Sealed Chest/Door Location Content/s
-------------------------- --------
Northern Ruins 600 AD Nova Armor, Kali Blade, Siren
Hero’s Grave 1000 AD Moon Armor, Shiva Edge, and Valkerye
-Upgrade of Northern Ruins 600 AD
Heckran Cave 1000 AD Wall Ring, Dash Ring
Elder’s House (Porre) 600 AD Black Vest, White Vest
Mayor’s Manor (Porre) 1000 AD Black Mail, White Mail
-Upgrade Vests
Forest Ruins 1000 AD Left Chest: Safe Helm, Right Chest:
Swallow
Arris Dome 2300 AD Power Tab, Gold Erng, Hit Ring,
Elixir, Lumin Robe
Bangor Dome 2300 AD Charm Top, Wallet, Full Ether
Truce Inn 600 AD Blue Vest
Truce Inn 1000 AD Blue Mail
-Upgrade of Blue Vest
Guardia Forest 600 AD Speed Tab
Guardia Forest 1000 AD Power Ring
-Use Pillar #9 at the end of time
Keeper’s Dome The Epoch
Guardia Castle 600 AD Red Vest
Guardia Castle 1000 AD Red Mail
-Upgrade of Red Vest
Magic Cave 600 AD Magic Ring
Trann Dome 2300 AD Full Ether, Magic Tab, Gold Stud

Thanks to Ben Struble ([email protected]) for most of the info about the
sealed chests/doors contents.

If you have seen a Sealed chest or door, please e-mail it to me so that I can
put it up.

Here’s a Tip. If you find a sealed chest in 600 AD. Examine it first but don’t
get it. Then, head to 1000 AD to get the more powerful versions of the
equipments/items. Then, head back to 600 AD to get the original item. 2 Items
in 1 chest. Very neat! (thanks again to ~The Silent One~ for the info)


=-=-=-=-=-=-=-=
SHOPS
-=-=-=-=-=-=-=-

Here’s the complete list of the different shops you’ll find throughout the
game. There are also some shops that change their stuff if you travel through
time.

Listed according to appearance:

Leene’s Square - 1000 AD
-------------------------

Item Stall
Tonic 10G
Heal 10G
Revive 200G
Shelter 150G

Equipment Stall
Karate Gi 300G
Bronze Helm 200G

Melchior’s Weapon Shop
Iron Blade 350G
Lode Sword 4000G

Truce Village - 600 AD
----------------------

Truce Inn 10 G / night

Market
Iron Blade 350G
Dart Gun 800G
Karate Gi 300G
Bronze Helm 200G
Tonic 10G
Heal 10G
Revive 200G
Shelter 150G

Fritz’ Shop (if you saved Fritz)
Red Katana 4500G
Robin Bow 2850G
Plasma Gun 3200G
Hammer Arm 3500G
Titan Vest 1200G
Tonic 10G
Mid Tonic 100G
Heal 10G
Shelter 150G

Trann Dome - 2300 AD
--------------------

Man Selling items
Autogun 1200G
Iron Suit 800G
Iron Helm 500G
Tonic 10G
Mid Tonic 100G
Heal 10G
Revive 200G
Shelter 150G

Arris Dome - 2300 AD
--------------------

Kid near the Save Point
Autogun 1200G
Iron Suit 800G
Iron Helm 500G
Tonic 10G
Heal 10G
Revive 200G
Shelter 150G

Medina Village - 1000 AD
------------------------

Medina Inn 200 G / night

Market
Glow Helm Iron Blade Steel Saber
Demon Edge Lumin Rode Flash Mail
Tonic Mid Tonic Full Tonic
Heal Revive Shelter
Ether

You may be wondering why I didn’t put up the prices. It is because
the prices here are at random. Remember that the Mystics here hate
humans so they will set a VERY UNFAIR price at random. Sometimes,
you’ll get a Tonic for 500G! and sometimes it will reach up to
2000+G! If you have a lot of money, and I do mean a lot, buy them as
the equipments here are quite good.

Melchior’s Hut
Red Katana 4500G
Robin Bow 2850G
Plasma Gun 3200G
Hammer Arm 3500G
Titan Vest 1200G
Tonic 10G
Mid Tonic 100G
Revive 200G
Shelter 150G

Dorino Village - 600 AD
-----------------------

Dorino Inn 50 G / night

Market
Tonic 10G
Mid Tonic 100G
Heal 10G
Revive 200G
Shelter 150G

Porre Village - 600 AD
----------------------

Porre Inn 20 G / night

Market
Gold Suit 1300G
Beret 700G
Tonic 10G
Mid Tonic 100G
Heal 10G
Revive 200G
Shelter 150G

Ioka Village - 65,000,000 BC
----------------------------

One of the persons in the northeastern hut
Tonic 10G
Mid Tonic 100G
Heal 10G

Ioka Trading Hut (Old Man)
- it’s a bit different here. You can only get the items/equipments
if you trade 3 petals, fangs, horns, or feather and combining it
with 3 pieces of another type.

First Visit at Ioka Trading Hut
Ruby Gun = 3 Petals and 3 Fangs
Sage Bow = 3 Petals and 3 Horns
Stone Arm = 3 Petals and 3 Feathers
Flint Edge = 3 Fangs and 3 Horns
Ruby Vest = 3 Fangs and 3 Feathers
Rock Helm = 3 Horns and 3 Feathers

Second Visit (Right after beating Magus in his lair)
Dream Gun = 3 Petals and 3 Fangs
Dream Bow = 3 Petals and 3 Horns
Magma Hand = 3 Petals and 3 Feathers
Aeon Blade = 3 Fangs and 3 Horns
Ruby Vest = 3 Fangs and 3 Feathers
Rock Helm = 3 Horns and 3 Feathers

Third Visit (After Crono comes back to life)
Ruby Armor = 10 of every kind of item

Zeal Kingdom - 12,000 BC
------------------------

Enhasa
Tonic 10G
Mid Tonic 100G
Full Tonic 700G
Heal 10G
Revive 200G
Shelter 150G
Ether 800G

Nu in Kajar
Tonic 10G
Mid Tonic 100G
Full Tonic 700G
Heal 10G
Revive 200G
Shelter 150G
Ether 800G

Algetty Village - 12,000 BC
---------------------------

Algetty Inn (Terra Cave) FREE

Man in Terra Cave
Demon Edge 17000G
Comet Arrow 7800G
Mega Blast 9800G
Megaton Arm 15000G
Flash Blade 18000G
Lumin Robe 6500G
Flash Mail 8500G
Glow Helm 2300G
Tonic 10G
Mid Tonic 100G
Full Tonic 700G
Heal 10G
Revive 200G
Shelter 150G
Ether 800G

Commons - 12,000 BC
-------------------

Nu in Last Village
Tonic 10G
Mid Tonic 100G
Full Tonic 700G
Heal 10G
Revive 200G
Shelter 150G
Ether 800G

After Crono is revived, these equipments will be added in the list

Star Sword 25000G
Sonic Arrow 10000G
Shock Wave 11000G
Kaiser Arm 21000G
Rune Blade 24000G
Hurricane 35000G
Aeon Suit 9000G
Aeon Helm 7800G

Fiona’s Shrine - 1000 AD
------------------------

Nun
Sight Cap 20000G
Memory Cap 20000G
Time Hat 30000G
Vigil Hat 50000G

Choras - 600 AD
---------------

Choras Inn 10 G / night

Market
Tonic 10G
Mid Tonic 100G
Full Tonic 700G
Heal 10G
Revive 200G
Shelter 150G
Ether 800G
Mid Ether 2000G

Black Omen
----------

Nu
Mid Tonic 100G
Full Tonic 700G
Mid Ether 2000G
Full Ether 6000G
Hyper Ether 10000G


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NEW GAME+ INFORMATION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In Chrono Trigger, there is what you call the New Game+ Mode. When you beat
the game and completed all the side quests (the seven people/places Gaspar
told you before going to Lavos). There are also speculations that, all you
have to do is to get all the characters in the game, including Magus, to join
your party. Please let me know what happened to your game. Tell me if you
tried not to complete the side quests and got the New Game+ Mode.

About the New Game+ Mode. After you beat a game (defeated the final form of
Lavos), when you return to the title screen and pressed Start or A button, you
can select a saved game or start a new one right? Well, now, there is a new
option on top, which is the New Game+. When you select the New Game+ mode,
you’ll begin again in the game, but, all your experience, items, equipments
will be just the same as you beat the previous game. This will make the next
game easier. Also, not all items and equipments will be restored. The items
and equipments that are considered vital to the story will disappear. Example,
the Masamune Blade, Bike Key, etc.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
FAQs - FREQUENTLY ASKED QUESTIONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------------
1. Where can I find this Walkthrough/FAQ?

This walkthrough/FAQ will be updated and posted mainly at
<a href="http://WWW.GAMEFAQS.COM" target="_blank">http://WWW.GAMEFAQS.COM</a>. You can also see an updated copy of this walkthrough
on the following site/s. Note that I gave permission to the sites below so
that they can publish my work in its original and unaltered form.

<a href="http://www.gamewinners.com" target="_blank">http://www.gamewinners.com</a> or
-http://vgstrategies.about.com
<a href="http://www.psxcodez.com" target="_blank">http://www.psxcodez.com</a>
<a href="http://www.niteblade.com/hostees/shagore/" target="_blank">http://www.niteblade.com/hostees/shagore/</a>
<a href="http://bandm.hypermart.net/games/games.shtml" target="_blank">http://bandm.hypermart.net/games/games.shtml</a>
<a href="http://www.fbgames.com" target="_blank">http://www.fbgames.com</a>
<a href="http://www.geocities.com/theprotodome" target="_blank">http://www.geocities.com/theprotodome</a>
<a href="http://www.thehighwind.net" target="_blank">http://www.thehighwind.net</a>
<a href="http://www.NintendoHome.com" target="_blank">http://www.NintendoHome.com</a>

-----------------------------------------------------------------------------
2. I have the Chrono Trigger and I’ve got a clone of Crono and I want to
revive him. I talked to Gaspar (Guru of Time) many times but the Nu in the
Keeper’s Dome kept on telling me the instructions on how to use the Epoch. He
doesn’t give any information regarding the Death Peak so that I can revive
Crono. How will I make the Nu talk about Death Peak and finally revive Crono?

If there is an Epoch in the Keeper's Dome at this point in the game, you're
screwed--you've managed to accidentally trigger one of the few
story-affecting bugs in the game. What triggers this bug is leaving the Epoch
inside the Keeper's Dome before going to the Ocean Palace. After the Ocean
Palace is destroyed, the Epoch gets moved to the island where the survivors of
Zeal are. But if the Epoch was previously in the Keeper's Dome, it also
remains there, resulting in *two Epochs*. The presence of the (duplicate)
Epoch inside the Dome prevents the Nu from doing what it's supposed to do, and
you can't revive Crono at all.

MAJOR credit goes to [email protected] for giving me this info. It will
surely inform others about this unusual bug.

-----------------------------------------------------------------------------
3. How often can you update the FAQ?

This is the question, which do not have an exact answer. An update will be
made if there are certain infos that need to be included. Like the side quests
and updates of various sections of this walkthrough/FAQ like the Weapons,
Helmets, Armors, etc. I’m still going to school and I only have limited time
per day to make updates/revisions of this walkthrough. But, I’ll always make
sure that if there’s a new info, I’ll update this walkthrough/FAQ right away.

-----------------------------------------------------------------------------
4. In my first visit to the End of Time, Spekkio told me to run around the
room clockwise 3 times. I did it but nothing happens?

Here’s what you should do, Start from the door and start walking, don’t run,
AROUND the room clockwise 3 times. While you’re walking, stay as close as
possible to the walls. Then, talk to Spekkio. He will then start to teach you
magic.

-----------------------------------------------------------------------------
5. In the Death Peak, I can’t use the Poyozo Doll to pass through the strong
winds. When I it turned into a tree I stayed behind it and the wind still blew
me away. How can I pass through then?

First, make sure there’s a Poyozo Doll on the way (If you don’t see the Poyozo
Doll, go back to Keeper’s Dome again and make sure it is the quest to bring
back Crono). Now, when you reach the Poyozo Doll, it will turn into a tree,
stay exactly in the middle of it and I kept on RUNNING towards the tree when
the wind is strong and it won’t blow you away and you will be able to go to
the next tree.

-----------------------------------------------------------------------------
6. How many endings does this game really have?

All in all, 12. In ending no. 2. It is revealed there that there are 10
endings to the game. But, I’ve seen 12 as of now.

-----------------------------------------------------------------------------
7. How do I get Magus to join my party?

There is only one chance for you in order to have Magus in your party. After
you beat Dalton Plus in the Blackbird 12,000 AD, you’ll be brought to the
Commons right? Then, exit the Commons. In the world map, head northwest and
enter the North Cape. You’ll see Magus at the peak. Eventually you’ll be asked
if you wish to fight him or not. If you want to fight him, you’ll get all his
equipments and the EXP and G but you won’t be able to have him join your
party, because he’s already dead. If you didn’t fight him, he will voluntarily
join your party. If you miss this one, you can’t get Magus anymore.

-----------------------------------------------------------------------------
8. Where is the best place to Level up my characters?

Go to the Black Omen anytime before 1999 AD. When you reach the first save
point, you’ll fight with 3 enemies. 2 Synchrites and a Martello. After beating
them, go to the next area then come back again to fight another batch of those
3 enemies. You’ll receive the following after each battle: 2450 EXP, 34 TP,
and a HyperEther. It is the best known way to level up fast.

If you want to acquire lots of money, sell off those HyperEthers for a
whopping 5,000 Gs each!

Thanks again to Brandon Boucher ([email protected]) for this info.

-----------------------------------------------------------------------------
9. How can you get the New Game+ Mode?

Most of you think that you have to complete all the side quests. But to get
New Game+ Mode, you only have to have Magus in your party and Crono is alive.
In short, everyone possible character is alive.

-----------------------------------------------------------------------------
10. If having trouble with the L+R then A button sequence at Arris Dome, can
you help me out?

This is a common problem. For emulator users, here’s an explanation. Some
keyboards cannot scan or read 3 keys that are pressed at the same time and
that makes it impossible to move on. All you have to do is to create a key
that is the equivalent of the 3. Example, Set the keys L,R,A into one button,
let’s say you use the spacebar. So, when you press the spacebar, L+R+A will be
executed and you can move on inside Arris Dome.

Now, on the SNES, Stand in front of the console, press and hold the L and R
and then press the A button. You should be able to access the right door now.
But in order to do this, make sure you talked to the rat before hand or else
the code for the console will not work.

-----------------------------------------------------------------------------
11. What Level should my characters be so that at least it can already beat
Lavos?

I think, the least level of your characters should at around 40. You can
surely beat Lavos, but of course, you also need some strategy. Recommended
Level? It’s 60 and above! You can beat Lavos anytime, anywhere.

NOTE: I forgot the e-mail senders for this FAQ. Please e-mail me again so I
can mention you in this guide.

-----------------------------------------------------------------------------
12. Please tell me more about the emulation of this game?

Ok, I have received A LOT of e-mails regarding Emulation of the game already.
Now, everybody listen. YOU ARE ONLY ALLOWED TO HAVE A ROM OF A GAME, IF AND
ONLY IF, YOU HAVE THE SYSTEM (SNES) AND THE ACTUAL ORIGINAL GAME CARTRIDGE.
YOU ONLY HAVE 24 HOURS TO USE IT, AFTER THAT YOU MUST DELETE IT. Of course, I
understand that one is legally entitled to have a copy of what he owns (which
must be legal also) for emergency purposes. Example, you have a copy of a
certain game and you don’t have a copy of it. What if, your system breaks
down, or the cartridge fails? Of course your only resort is to look for a
copy. Got my point?

-----------------------------------------------------------------------------
13. What will you do next and what do you plan to include on your next update?

As always, I’ll accept any e-mail regarding Chrono Trigger. I’ll continue on
updating whenever new info comes along or if there are corrections to be made.
Just keep those e-mails coming. Thanks to all of you who sent their e-mails to
me.

Take note also that I’m currently updating my new project. A comprehensive
Walkthrough/FAQ for the sequel to this game, Chrono Cross.

-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-
GAMEPLAY TIPS
=-=-=-=-=-=-=-=-=-=-=

1. Whenever you pass by the Guardia Forest in 600 AD, always examine the
moving bush with a Kilwala to receive a free Shelter every time you visit
there.

2. When you see a Save Point, Save your game always. You’ll never know
when/where the next save point will be. If your HP/MP is low, about 10% left,
don’t hesitate to use a Shelter.

3. When you’re in a new town/village, take time to buy the new
weapons/armors/helmets that are sold. Each new/stronger weapon will guarantee
an easier adventure.

4. When you encounter a new enemy, check it’s elemental affinity. Then attack
it with the opposite of it’s elemental. It will make the battle shorter and
easier.

5. Whenever you are in 65,000,000 BC, always use Lightning Magic first as they
will significantly lower the defense of Dinosaurs.

6. If you have Ayla and her Charm ability, try to charm each new opponent you
face. Whether it’s a boss or not, you may never know what will come to you.

7. For easy racing against Johnny at Lab 32, Change your perspective. Press
the L or the R button to rotate the screen. You can easily stay in front of
him if your view is from the front.

8. Here’s a tip regarding Tabs. Whenever you start a New Game+, when you reach
the End of Time for the first time, beat Spekkio. You’ll receive his set of
tabs right? Now, after getting the tabs, start another New Game+ using your
previous save and repeat the process. It’s tedious but rewarding.


=-=-=-=-=-=-=-=-=-=-=-=-=
OTHER STUFF
-=-=-=-=-=-=-=-=-=-=-=-=-

This is mainly to ease the seriousness of the gamers in playing the game. We
know that some people play games seriously (like me, sometimes), that they do
not sleep just to see what happens next and what should they do to get this or
that. I wanted to add these so that we can also get a different perspective of
the game, it is not only a game wherein you buy the game then finish it then
dump it. It has lots of things to discover. We can learn from them,
specifically the Words of Wisdom, and we can apply some of them in our lives.
Gaming also means, to have fun and we should be happy every time we’re
playing, that’s why Square included some funny scenes in the game to make you
laugh and enjoy more. Not just play and finish, as stated above. As for the
screw ups, these are just minor mistakes in the game such as spellings,
graphics, etc. But, I’d like to point out that this is not intended to hurt
others’ feelings just because they made a mistake. It’s only for fun.

Note: Of course I will continue updating the guide as long that there is an
update/revision/correction needed. I’m saying this because some of you might
think I’d abandon the guide itself due to these stuff.

<img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" />_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

WORDS OF WISDOM

This section contains different statements, which are excerpts from the game.
The statements that will be included here are those that you can learn a
lesson from, those that we can apply in our lives, and those that touch the
hearts of the gamers out there. Also includes simple, yet interesting
statements.

1. Trann Dome (2300 AD) - Man who sells items
“Save Money. It’ll do ya good. That’s my motto.”

2. Trann Dome (2300 AD) - man who is panting
“Amazing what you can do when you think you’re gonna expire..”

3. Commons (12,000 BC) - Woman beside the plant
“This mysterious sapling...maybe someday it will help change
our environment?!”

4. Cathedral (600 AD) - Nun at the altar
“In our world, Every storm has an end. Every night brings a new morning.
What’s important is to trust those you love, and never give up...We must
Keep all hope alive...”

5. Residence: Truce Village (600 AD) - man sitting on a chair
“Let’s wage peace from now on!”

6. Enhasa - Book behind secret door
“The Mystery of Life”
Vol. 841, Ch. 26
All life begins with Nu and ends with Nu...
This is the truth!
This is my belief!
...at least for now.

7. The End of Time - Gaspar
“Fail to live up to your potential, and you will never win...”

8. Commons (12,000 BC) – One of the Enlightened ones (before BlackBird)
“You’re absolutely right! We’re alive, and there’s always hope.”

9. Commons (12,000 BC) – One of the Earthbounds (before Blackbird)
“Gotta seize the day!”

<img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" />_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

SCENES OF HUMOR

This section particularly focuses on scenes that make you laugh and ease your
seriousness in the game.

1. Whenever Ayla does her “surprise” action (the action which you mimic back
at Norstein Bekkler’s Lab), notice that she doesn’t have any underwear!!!

2. In Ozzie’s Fort, when he pulled the lever to call 2 Goblins, they fell on
conveyors belts that killed them. The music sounded funny afterwards.

<style>
body {
background-image: url('http://dl10.glitter-graphics.net/pub/53/53580uh5j5ycwco.jpg');
background-attachment: fixed;
background-repeat: repeat;
}
</style>3. At Leene’s Square there’s something funny in the Ring the Bell mini-game.
Imagine bumping your whole body. Just a little hammer would do. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

4. After the completion of the Aero-Dalton Imperial, Crono’s Music will be
played. Dalton will be pissed!

5. In the best ending of the game. Robo cried Oil! That’s the reason why he
bumped into the device of Lucca.

6. When Ayla sees Frog, she will think that he is a snack. When Frog starts to
ask about the whereabouts of Magus, Ayla will ask if that person is more
tasty!

7. During the battle against Flea for the first time, observe the reaction of
the party right after they learn that Flea is indeed, a man.

8. At Giant’s Claw, when you reach the familiar room that is in fact the
Tyrano Lair, try to sit on the empty chair. Your characters will start to
laugh. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" />_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

SCREWED UP

This section, contains screw ups or mistakes found in Chrono Trigger. This
section is not intended to hurt the feelings of the developers. Again, it is
just for fun.

1. On the box, you’ll notice that Marle used Fire Magic with Crono. Remember,
Marle’s Element is Ice and only Lucca and Magus can use Fire Magic. (Thanks to
Brandon Boucher for this info)

2. The Epoch Bug. Check FAQ #9 for the details.

3. When you return to Guardia Castle 600 AD, when you talk to the King, he’ll
thank you for defeating Magus. If you bring Magus with you, he’ll say the same
thing! “MAGUS IS STANDING RIGHT IN FRONT OF YOU DUMB@$$ KING!!” (Thanks to
Kevin for this info.)

4. As in #3, a similar thing will happen if you talk to Cyrus in the Northern
Ruins 600 AD with Magus in your party.

5. In the SUNKEN DESERT, ROBO volunteered to stay right. After I got Chrono
back from Fiona's shrine, I went back to 600 AD and saw a ROBO working. I went
to Fiona's house and I had Robo in front of me and she said the same thing
even when Robo is in front of me and the fact also that there are 2 robos in
this time period.

6. After beating Yakra for the first time, the Chancellor is inside the
treasure chest right? Now, if you didn’t set him free, he’ll jump out of the
chest on his own. Now why didn’t he do that in the first place?

<img src="style_emoticons/<#EMO_DIR#>/sleep.gif" style="vertical-align:middle" emoid="-_-" border="0" alt="sleep.gif" />_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CREDITS/ACKNOWLEDGEMENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Thanks to Square for making this great RPG! It made me play my SNES more
than my PSX.

- Thanks to the readers of this walkthrough/FAQ. This won’t be called such
without anyone using it. Thanks very much!

- Thanks to my Sis for waiting patiently for me while I’m typing.

- A very Special thanks goes to Brandon Boucher ([email protected]) for his
great info about the following. He is the greatest contributor for this guide.
Give him a round of applause! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

1. Masa and Mune Strategy
2. Reminded me about Magus’ equipments back at North Cape 12,000 BC
3. Told me about the 300G in Mayor’s Manor 1000 AD
4. Reminded me about using Charm against enemies
5. Contributed the Maximum Character Stats in the game
6. Told me about the prizes you can win when you beat Spekkio at the
End of Time
7. Cleared to me that Robo has NO magic abilities at all. His abilities
are just shadow-like.
8. Reminded me to tell everyone that the monkey-like creature in Guardia
Forest 600 AD with the shelter, is the Kilwala
9. Reminded me to charm the bosses. Esp. Ozzie, Slash and Flea. Including
the “Mop” charmed from a Nu.
10. Telling me where is the best place to level up your characters. The
info about this is found in the FAQs section.
11. Info about Ayla’s Fist Upgrades (Iron and Bronze Fists)
12. Son of Sun Strategy
13. And he gave the idea about the upcoming “Screwed Up” section
14. Gave me a Screwed Up info about the box of Chrono Trigger
15. Told me about the Speed Tab behind Toma’s grave.
16. Told me about the 9999 point attack by Ayla’s Bronze Fist
17. Gave me hints on how to play Johnny’s Racing
18. Told me about the purpose of the cake in the Residence at Medina
19. Gameplay Tip about the Cheerful Set of Spekkio.
20. More “Screw Up” contributions
21. More “Scenes of Humor” contributions
22. FAQ #8 Additional Tip
23. For telling me to remind everyone about the Rat in Arris Dome.
GIANT’S CLAW (600 AD)
---------------------
Item/s:
Sight Cap Lapis
3 Power Tabs Frenzy Band
Full Ether
Blue Rock
Zodiac Cape

Upon entering, you’ll see Toma’s note. After examining and reading it, head
south to the door. You’ll reach a very familiar room. Your character will
recognize that this was the Tyrano Lair where you fought with Azala back in
65,000,000 BC. After the dialogue, continue heading south to the door. In this
next area, you’ll find a chest and a door to the left and a ladder below.
Examine the chest first. A Gigasaur and 2 Leapers will appear. To beat them,
and any other dinosaurs, use Crono’s Lightning magic to decrease their
defenses then you are allowed to attack. After beating them, examine the chest
again for a Sight Cap. Now, go down the ladder. Head to the door on the far
right. You’ll reach a room with 3 switches and a skull. First, switch the one
on the top to reveal a Save Point. Then, push the left switch among the 2 on
the bottom to open the floors. Then, push the right one and some monsters will
fall down. Now, this maybe crazy but you have to jump down the hole too.
Below, you’ll meet 2 Fossil Apes. Beat them. In here, push the left switch
first. The mouth will open so go there. Get the shining Power Tab here. Head
all the way to the south and enter the door. Don’t push the right switch as it
will only invite enemies. When you reach the next area, you’ll notice a
shining dot on the right. To get it, head right and go down the ladder you
see. Then, head right and get the Power Tab. Now, head all the way to left
past the ladder and get the chest for a Full Ether. Now, head up the ladder
and go left. Move along until a Fossil Ape and 2 Leapers attack you. Beat
them, then get the chest for the Blue Rock. Now, head south to the door. On
the other side, head right until you see 2 ladders. Go down the one below.
Now, head all the way to the left to get a partially hidden chest that
contains a Zodiac Cape. Then, head right a bit and go down the Ramp. You’ll
see another ladder here. But before you go down that ladder. Head all the way
to the right to get yet another chest that contains a Lapis. Now head left and
go down the ladder. You may be wondering why you did not use the long ladder
on top. It’s because it lead you back to where you came from. Let’s continue,
after going down the ladder, head left and enter the door. In here, beat the
enemies you see. Head north. You’ll see 2 skulls here. Enter the one on the
left, taking note of the shining dot on the right side, then head up the
ladder. In this area, there 2 enemies on both sides. Just activate the 2
switches here and the monsters will fall. There are 2 doors to the south.
Enter the left one first and get the Frenzy Band inside. Head out and you’ll
have to fight the 2 monsters. There’s no way you can reach the switch. After
fighting, enter the other door, which is to the right. Move along until you
find an egg. Examine it and you’ll fall down. You’ll arrive in another
familiar place, which is the jail for the Ioka Villagers. When you reach the
door, head to the left first to get the shining dot back where the 2 skulls
were which contains a Power Tab. Return back to where the jail is and head all
the way to the right and go down the ladder. Finally, a Save Point. I suggest
you use it because your characters maybe weak right now after all that
fighting. After using the save point, head left and activate the switch beside
the door. Head all the way to the north and you’ll meet a very familiar being.
It’s Tyrano. Try to get past it, but it will stop and fight you as Rust
Tyrano.

Boss: RUST TYRANO
#############################################################################
HP: 25000
EXP: 3800
TP: 40
G: 2000
Charmed Item: Red Mail

In the beginning of the fight, Tyrano will start counting down from 5. At this
moment, use the most powerful Single Techs of your characters. Do not use Dual
or Triple Techs as its damage is lesser than each of the single techs
combined. He’s so hard to beat at levels 30 below.
#############################################################################

After beating Rust Tyrano, you can finally head north and get the rainbow
shell. Your party will try to carry it but it’s too heavy so one of you
suggests that you seek help from Guardia Castle. When you regain control of
your characters, just walk/run south and the screen will fade. You’ll be taken
automatically to the throne room of Guardia Castle. After the Kings orders the
Knight Captain to get the shell, talk to everyone in the throne room then
leave the castle. Outside, board the Epoch and go to 1000 AD.

GUARDIA KINGDOM (1000 AD)
-------------------------

Upon disembarking the Epoch, add Marle to your party, then enter the castle.

GUARDIA CASTLE (1000 AD)
------------------------
Item/s:
3 Hyper Ethers
2 Elixirs
2x Lapis
Yakra Key
3 Prism Helms or 1 Prism Dress
Red Vest or Red Mail (Sealed Chest)

Inside, Marle will be greet by a kind-hearted Chancellor. He’ll tell you about
her Father and her Mother. Then, he asks you to visit your father who is in
trial for selling the treasures of the kingdom. Now, all the paths will be
sealed so head right and you’ll see 2 doors. The one on the left has 2 stairs.
Take the stair leading up. On the way, take the chest for a Hyper Ether. The
second one will be locked so continue moving. At the end, talk to the guards
and Marle will blast her way through to the courtroom. You’ll see the
chancellor frame the King. Marle will be taken away because of interrupting
the trial. One of you will suggest finding the Rainbow Shell. So, head back to
the 2 doors and take the right one. You’ll see that the guard is down and was
attacked by the monsters. Head right then up, beat those pathetic monsters.
One simple attack can kill ‘em. On the second batch on enemies, get 3 among
the 5 chests for a Hyper Ether, an Elixir, and a Lapis. You can’t get the two
because they are blocked. Continue heading north. At the end you’ll see the
Rainbow Shell. Get the 3 chests here for a Hyper Ether, an Elixir, and a
Lapis. You can’t get the others as they are blocked and you can’t reach them.
Examine the Rainbow Shell and you’ll get a letter from Queen Leene. Marle then
takes the Prism Shard as proof of the existence of the Rainbow Shell in the
Castle. Go back to the Court Room but the 2 Guards won’t let you enter. Marle
has something in her mind. In the courtroom, the King is charged guilty of
selling the treasure. But Marle suddenly bursts in from behind and blew the
chancellors plot. The chancellor has no other choice but to fight as the
descendant of Yakra. He is Yakra XIII.

Boss: YAKRA XIII
#############################################################################
HP: 19000
EXP: 3500
TP: -
G: 2000
Item: MegaElixir
Charmed Item: White Mail

He is quite hard. He will attack with Chaos that will confuse your characters
if they have no protection against status ailments. And, when you damaged him
by 10000 he will begin attacking you with much stronger attacks. All you have
to do is to have Marle be the healer because she has a complete set of
Curative Magic, then have the other 2 characters attack Yakra with their most
powerful Tech. Beware also because after you beat him he’ll unleash his final
attack that damages all your characters by 200+. So keep your HPs above 300 as
much as possible.
#############################################################################

After you beat Yakra, you’ll see a very touching scene between Marle and her
Father. As they are talking take note of the location of the shining dot that
appeared. After that, you’ll be taken to the throne room when Melchior
suddenly comes in. He will tell you that he will make equipments from the
Rainbow Shell. But before going to the Rainbow shell, head to the courtroom
first and examine the shining dot. You’ll get the Yakra Key. On the way,
you’ll see the Chest you bypassed a while ago. Examine it and the Yakra Key
will be used to free the real chancellor. Now, head to the Rainbow Shell. Talk
to Melchior and he will let you choose between 1 Prism Dress, which has
Maximum Defense, and 3 less-effective Prism Helms. As for me, I chose the
Prism Dress as it has the Maximum Magic Defense for a female character. That’s
the end of this side-quest.

-----------------------------------------------------------------------------
SIDE QUEST #7
-----------------------------------------------------------------------------
“One of you is close to someone who needs help, find this person… fast.”

Error here. Sorry about what I posted the last time. I told you that this was
connected to Side Quest #6. But in fact, it isn’t. Side Quest 7 actually
refers to Zeal, Magus’ mother and the Black Omen. Here’s the guide on the
Black Omen. It was formerly the Ocean Palace, which rose from the ground. You
can find it floating in the time periods, 12,000 BC, 600 AD, and 1000 AD. To
enter the Black Omen just fly the Epoch towards it. When, the name Black Omen
appears, press Action.

Note: If you try to enter the Black Omen in 2300 AD, the door will be locked.
It is because Queen Zeal is already with Lavos in 1999 and is no longer inside
the Black Omen. Thanks to Colin Kemege ([email protected]) for reminding me
about this.

BLACK OMEN (12,000 BC: 600 AD: 1000 AD)
------------------------------------------------
Item/s:
4 MegaElixirs Power Seal
30000 G 4 Speed Tabs
Magic Seal White Rock
2 Elixirs
Vigil Hat

//////////////////////////////////////////////////////////////////////////////
Tips:
When you finish with the Black Omen in 1000 AD, you can go back in 600 AD and
beat the entire Black Omen again with the items and everything. After that,
you can go back once more to 12,000 BC to get another shot at the Black Omen.
This way, you can get lots of money, experience, and equipments.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Right after you arrive on the Black Omen, you’ll see a shining dot. If you
examine it, it will let you board the Epoch. Now, head north, beat those Laser
Guards and enter the door. You’ll see Queen Zeal. She’ll talk a bit then
summon the Mega Mutant, which you have to fight.

Boss: MEGA MUTANT
#############################################################################
Upper Body: 5000
Lower Body: 5000
EXP: 900
TP: 50
G: 1500
Charmed Item: Elixir

He is rather easy. Just use any Tech to attack him. He will inflict your
characters with status ailments most of the time. But, now you might have 99
Heals to restore status, so this is not a problem.
#############################################################################

After beating the Mega Mutant, head north then right. In this area, head
north. You’ll meet 2 Goons on the way. Continue heading north and you’ll see a
Save Point to your right. But before that, you have to fight 2 Synchrites and
a Martello. After the fight, use the save point. After saving, continue
heading north to the next area. In here, head north. Beat the panels on your
way. In the next area, you’ll have to fight the Boss Orb and his 2 sidekicks.
Head north, beat the enemies then head left at the very top. In this area,
fight your way to the north. You’ll reach a Teleporter at the end. Use it.
Head south and you’ll reach an elevator. Examine the shining dot on the left.
The elevator will start to go down. You’ll fight enemies here. First, 2 Cybots
that almost looks like Gato at Leene’s Square. Next, 4 Ruminators. Then, the
elevator will stop. Head north through the door. In this area, beat the Boss
Orb and the 2 Sidekicks. After beating them, head right then up. You’ll
another batch of Boss Orb and sidekicks. Keep on moving until you see a
ladder. Don’t go up yet. Head right and get the chest for a MegaElixir. Now,
head up the steps and go left first to get another chest containing 30000G!
Now head north. After you beat the enemies, the path will split into 2. Take
the right one. Get the chest for a Magic Seal. Now, head north to the door. In
the next area, get the 2 chests you see for an Elixir and a Vigil Hat. Head a
bit north and you’ll see a save point. Take the 2 chests for a Nova Armor and
a Megaelixir. Then, use the save point. Head north first, past the 2 Nus and
get the chests for a Haste Helm and a MegaElixir. Now, the left Nu will sell
you items that can restore your HPs and MPs. The right Nu will offer you the
ride back to the Epoch if you want to leave this place. If you decide to go
on, examine the wall to the north and a door will appear. Enter the door. Move
on and you’ll encounter a Tubster.

Here, you can charm the Tubster for a Power Tab then after beating it, return
to where the two Nus were. Then, head back to the Tubster and you can charm it
again for a Power Tab. Continue on doing this as many times as you want.

Now, from the Tubster head north. Fight your way through until you see
Ruminators running at the top. Try to get the chest for a Zodiac Cape then
head right to where the ruminators are going. Now, move on and fight your way
through. Get the chest on the way for a MegaElixir. Move on to the next area.
In this area, get the chest for a Power Seal. Continue heading south. After
you fight a Cybot and a Martello, there’s a partially hidden chest at the
lower right at the very bottom. Get it for a Speed Tab. Head to the lower left
door to the next area. Get the chest past the door for another Speed Tab.
Then, go through the door. In here, there’s a Teleporter in the middle so use
it. This next area is quite big. So, here how to get through. Head left at the
first intersection then continue moving past the statue in the middle until
the next intersection. Head south first for a chest containing an Elixir. Now,
head all the way to the north until you can go any further. Use the steps on
the right. Go all the way to the right the head north. Get the chest that you
see here. It contains a Speed Tab. Then, get the other chest for a MegaElixir.
Move on to the door. You’ll see a save point in the next area. Use it, I
insist. When you head north, you’ll face..
Either way, if you lose or win, Dalton’ll still capture you. You’ll will be
kept in the Mammon Machine. Schala and Janus will then save you but the
prophet will come and threatens to kill you but Schala will come again to your
rescue. You will then show the prophet how you came here. You will use the
Gate and Schala will forever shut the gate down. You’ll arrive back at
65,000,000 BC. When you arrive there, use the Dactyl’s and return back to Ioka
Village. Save and restore HP/MP is necessary. By the way, the sweet water is
gone now. One note here. In the Chief’s Hut, you can now use the beds to
restore your party’s HP and MP. So, rest there now. After doing that, head
back to Mystic Mts. And use the Gate.

END OF TIME
-----------

Here, talk to the Old Man. He’ll give you a hint about the Wings of Time which
will enable you to go to any time period you want while flying. Save here and
use the pillar #5 to Proto Dome 2300 AD.

PROTO DOME (2300 AD)
--------------------

Once you arrive, immediately head out to the World Map. Go back to Arris Dome.
Don’t forget that you have to pass through Lab 32 again.

ARRIS DOME (2300 AD)
--------------------
Item/s:
Power Tab Charm Top
Gold Erng 2 Full Ethers
Hit Ring Wallet
Elixir Magic Tab
Lumin Robe Gold Stud

Head to the basement. Head to the Sealed door at the end. You’ll now be able
to open it with the pendant. Inside, you’ll find a shining Power Tab in the
middle. Get the chests inside. You’ll find a GoldErng. It will raise your HP
by 1/2! If your HP is 500, it will become 750. You’ll also get a Hit Ring,
which will add 10 to your hit rate! Finally, you’ll get an elixir and a Lumin
Rode, w/ Magic Defense +5, from the 2 chests. After getting these cool items,
head back out to the World Map. Pass through Lab 16 and head to Bangor Dome.
Open the Sealed door there. You’ll get a charm top, a Full Ether and a Wallet.
Then, head to Trann Dome and open the sealed door there for a shining Magic
Tab, a Gold Stud and a Full ether. After getting these treasures, head all the
way to the Sewer Access that is just a bit south of Lab 32. Enter it. If you
visited this place a while ago, you’ll now be able to go to the other ladder
that leads to another part of the World Map. If you didn’t visit it before,
here’s how. If you’ve finished it already, skip the sewer access guide and
head straight for the Keeper’s dome.

(Note: I you haven’t used the console when you first came here, here’s what
you have to do, there are 2 consoles right, go to the console on the right,
Press and Hold L and R buttons then press A to examine the console. A path
will open to the right enabling you to reach the door.)


SEWER ACCESS -GUIDE(2300 AD)
----------------------------

Head left to Sewer access. You have to activate the bridge here so that you
can have easy access later. Inside, a guard will pass by. After regaining
control, head left, defeat the enemies and get the chest for 600G. Now, head
all the way to the left until you see a scene with two frogs talking to each
other. Follow them down the ladder. Below, head right. You will see a cat. If
you examine it, you’ll have to fight 3 Nereids. Move on. You’ll then see a can
and a trash bin. If you examine either of them, you’ll fight 4 Nereids. Next,
you’ll see a slice of cheese. If you examine it, you’ll have to fight 2
Nereids and a rat. Move on. Next, you’ll see a save spot. If you examine it,
you’ll fight 3 Nereids. Finally, climb up the stairs. Above, you’ll see a gap
between a bridge and another bridge to your left. Ignore the bridges and head
north. You’ll see a slight opening in between the wall. Go through here to
reach a switch that will open the opposite door. Head back then up. Continue
pressing the Up Key until Crono Stops. You’ll now be able to head right. When
you see that Crono stops, head down through that door. You’ll see another
scene with the 2 frogs. Anyway, just head right then up to get a Rage Band
from the chest. Now head right to meet:

Mini-Boss: KRAWLIE
#############################################################################
HP: 550
EXP: 100
*TP: -
G: 500
Item: Mid-Ether
Charmed Item: Mid Ether

He is so easy. You can beat him with your eyes closed while pressing the A
button continuously.

* - I haven’t seen them... yet.
#############################################################################

After beating Krawlie, move on until you see a ladder. Go past it fist and get
the chest for a Bolt Sword. Then, press the switch to fill the gap and the
bridge will now be accessible. Now, don’t go back to climb the ladder.
Instead, cross the bridge you just activated and you’ll notice that you’ve
been here already. Now head all the way back to the ladder which you used to
enter this area and exit to the World Map. Note: The ladder at the end will
send you to the World Map but it is on a remote island. You can find the
Keeper’s Dome and the Death Peak.

KEEPER’S DOME (2300 AD)
-----------------------

Once you enter, you’ll see a Nu. You can talk to it but it will have an error.
Head to the back part of the Dome and you’ll see a Sealed Door. Enter it.
You’ll see various shining dots around. It will tell you about Belthasar, the
Guru of Time and also about Lavos. At the end, enter another Sealed Door. Head
all the way north and your characters will have a dialogue. Now, try to leave
the room. A Nu will push some kind of a device into the Wings of Time. It will
tell you that it is Belthasar’s Memory that is talking to Crono and his party.
After that, name the “Wings of time”. The default name is Epoch.

***Instructions on using the Epoch***

In the world map, the A button will let Crono Hop Aboard or Climb out of the
Epoch. The Y button will open the Time Selection screen where you can select
the time period in which you want to go. In this screen, use the L and R
buttons to select the time period. Then, press A to select.

After getting the Epoch, head to the Dark Ages, 12000 BC.

You can also use the time Dial to go to 1999 AD right away and beat Lavos.
You’ll achieve Ending #10 if you do.

DARK AGES (12,000 BC)
---------------------

When you arrive, the Cave to the north has the Sealed Gate. If you try also
using the Skyway, it won’t work. So head all the way to the upper left and
enter the Terra Cave.

TERRA CAVE (12,000 BC)
----------------------
Item/s:
Power Tab

Inside, you’ll see the village of Algetty. The people here don’t have magic so
they were banished here. When you reach the people, the first cave you’ll see
will house a person who sells good Equipment. If you have enough G, try to
upgrade your weapons (or you can just continue on and charm R’bow helms from
the beasts which is much stronger than the one sold here). After buying
equipments, if you want, continue heading down. There will be a cave wherein
you can sleep for free. When you reach the Save Point, Save! Head to the Cave
opening to the right. In here, get the Power Tab on the lower right. Head
north. You’ll have to fight 2 beasts. They are just like easy bosses. After
beating them, head north and beat another pair. At the end you’ll meet the
real boss.

Boss: MUD IMP and 2 BEASTS
#############################################################################
Blue Beast HP: 4500
Red Beast HP: 4500
Mud Imp HP: 1000
EXP: 954
TP: 26
G: 2600
Charmed Items: Mermaid Cap (Blue Beast), Elixir (Red Beast),
Speed Tab (Mud Imp)

These 3 are hard. The Mud Imp is fast and it will use the 2 beasts and charges
at one of you characters. Heal your characters often because once BOTH beasts
attack at the same time, your character’s HP, might drop to 0. To beat it, use
Fire elemental attacks on the blue beast and Ice/Water Elemental on the Red
one. You can use any magic on the Mud imp. If you really spent time to gain a
lot of TPs, if you have Luminaire, just use it at least 3 times to end the
fight easily. Also remember that, when the Mud Imp is alone, it will gain 150
HP for every attack you make.
#############################################################################

After beating the boss, climb up the chain to Mt. Woe.

MT. WOE (12,000 BC)
-------------------
Item/s:
Lode Vest Shelter
2 Shields Time Hat
3 Barriers Ruby Knife
2 Lapis
2 Full Ethers

In here, you’ll have to fight Bantam Imps on your way. Once you beat it,
you’ll have to fight the Stone Imp. There are also Rubbles that will use its
Lock All ability on the first move. It will disable ALL your Techs and Items.
Now, back to the walkthrough. After beating the first batch of Bantam Imps,
head north first and cross the chain. Fight the rubble if you want, note that
it has 1000 EXP and a mid-ether including 100 TP if you can beat it before it
escapes. After beating the rubble, head south first and get the Lode Helm from
a chest. Return to the place where you fought the Bantam Imps. Cross the chain
to the left. Fight another batch of Bantam Imps on the way, then cross the
chain onto the next section. Here, head right then up. Beat the Gargoyles and
head up again. You’ll see a Save Point. Restore all your characters’ HP/MP
then save. Move on. When you see a Chain to the right, go there and get the
Lode Vest and a Shield Item. Then, head left and collect the treasures. You’ll
get a Barrier, and a Lapis. Right after you get the Lapis, head right and
you’ll see another chain which is just above the save point. Cross the chain.
Move on until you see a chest with a Barrier. Cross the Chain to the right to
move on to the next section. In here, get the chest fist for another Lapis.
Head right and beat the 4 Man Eaters. There will be 2 chains here. Head to the
right chain first and get the chests for a Barrier and a Full Ether. Now, head
to the other chain and move north. When you see the Rubble, head south and get
2 chests with a Shield and a Shelter. Head north, then cross that chain.
You’ll arrive in a save point so, prepare your characters then save. Head up
the chain to the next section. In here, get the Chest for a Time Hat. After
getting the time hat, cross the chain and get another chest for a full Ether.
Restore HP/MP and use the most powerful weapons for your characters. You
should prepare before climbing the north chain because there is a very tough
boss ahead. After climbing the chain, examine the crystal. Then, to your
surprise, here comes..

Boss: GIGA GAIA
#############################################################################
Giga Gaia HP: 10000
Hands’ HP: 2000
EXP: 3000
TP: 30
G: 3000
Charmed Item: Speed Tab (Head)

He is TOUGH. To beat him, use techs to destroy the ARMS first. These 2 arms
deal a very big amount of damage to your characters. If your level is low, at
around 15 below, there is a probability that you’ll get killed with one hit.
You can also use Level 2 Magic to Damage every part of Giga Gaia. Once the
arms are gone, give Giga Gaia a beating. Beware, if you can’t finish him off
fast, he’ll restore both of his arms and you’ll have trouble again removing
them. On my very first meeting with Giga Gaia, I have to restart around 3-4
times before I actually beat him.

New and good strategy from Drew Hundley ([email protected]):

Have Ayla in your party and have any other character fill-in the third slot.
Use Ayla and Crono’s Volt Bite to finish of the Left Arm, which is the
attacking arm. While the third party member, have him/her use his/her most
powerful Tech on the main body. Just leave the right arm as it is. It will
recover HPs for the main body from time to time but it is less than how much
you damage him. If the left arm appears again, kill it again! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> This way, you
can conserve MP and you can concentrate on attacking the main body if you
ignore it.
#############################################################################

After beating Giga Gaia, the guru of Life will be freed. It’s Melchior! Then,
the mountain will crumble and it will collapse. You’ll be automatically be
brought to Algetty. There will be a scene here with Melchior talking to
Schala. Dalton comes in and captures Schala. Once you regain control of your
characters, talk to Melchior. He will give you the Ruby Knife that you must
use to destroy the Mammon Machine. Now, go back to where you slept for free
and sleep again to restore the HP/MPs you’ve lost against Giga Gaia. Then,
head all the way up and exit to the world map. Then, head all the way to Zeal
Palace using the now accessible Skyways and Land Bridges.

ZEAL PALACE (12,000 BC)
-----------------------

Once you arrive here, go straight to the middle room. The 2 creatures which
look like Masa and Mune is now gone and you may pass through without having to
go around again. Head to the Throne room and you’ll fight Dalton.

Boss: DALTON
#############################################################################
HP: 4000
EXP: 1000
TP: 30
G: 2500
Charmed Item: Power Meal

He is easy. But, be careful. Always use your characters most powerful Tech
because he will counter you with the Orb attack which brings down your
characters HP by a half. So, always heal after an Orb Attack. He will escape
afterwards.
#############################################################################

After beating Dalton, a gate will appear. Use it. You’ll arrive in the Ocean
Palace.

OCEAN PALACE (12,000 BC)
------------------------
Item/s:
Aeon Suit Star Sword
Rune Blade Shock Wave
Aeon Helm Demon Hit
Kaiser Arm Elixir
Sonic Arrow

In the first section, you’ll see a save point. Use it then, move forward and
you’ll see Mune. A scene will follow with Schala and the Queen at the Mammon
Machine. Now, head south to the next section. Here is a big room with 8 doors.
To the North, Northeast, East, Southeast, South, Southwest, West, Northwest.
There are also treasures scattered around the area. You’ll get an Aeon Suit
and a Rune Blade.

I’ll explain the enemies here. There are 3 types of scouts, the Scouter, which
can be beaten by Lightning Damage, the Blue Scout that can be beaten by
Water/Ice Magic, and the Red Scout, which can be beaten by Fire. There is also
this Jinn and Barghest. Barghest is the one that keeps on moving around. Kill
him first and the defenses of Jinn will deteriorate.

Back to the Walkthrough, in the big room, head to the Northeast door. Step on
the switch and fight a Jinn and a Barghest. After beating them, exit to the
lower right door. In here fight another batch of monsters then get the Aeon
Helm in the chest. Now, there will be 2 doors to the left. Take the one
heading straight to the left and you’ll arrive again in the Big room. You will
notice that you have been in the East Door. The next destination is the South
East door. In there, get the chest you see for a Kaiser Arm. Head left to the
switch. It will raise a bridge to give you access to the South door back in
the big room. After switching it on, head left first and get the chest there
for a Sonic Arrow. Head back to the Big Room. To get the Star Sword, take the
North West room. Step on the switch and beat the Jinn and the Barghest. Take
the lower left door. Fight another batch of enemies here then, take the chest
for a Star Sword. Take the Right door. You’re back in the big Room. Now, head
to the South West Door. Take the chest here for a Shockwave then head south.
You’ll be back where you switched on the bridge. Don’t go all the way to the
south, instead, head left and stay beside the wall and run around until you
can’t run anymore. You’ll see a chest in a small room. There is a opening
somewhere in the diagonal wall. Once you get it, you’ll receive a Demon Hit
from the Chest. Head back to the Big room and enter the South door. In here,
take the ladder to the left. In this area, just continue moving down the
ladders and fighting enemies until you reach Masa. He will say something then
a short scene of Schala and company will follow. Head down the ladder then use
the Save Point. Head to the south door. Beat the enemies here then examine the
shining dot. Now for some Elevator Action. You’ll fight 3 batches of enemies
here one after the other. The first batch is a Jinn and a Barghest and
Thrashers. The next one has 2 Mages, 2 Lashers and a Scouter. And the last
batch has 2 Scouters, 2 Blue Scouts and 2 red Scouts. After the elevator
stops, head to the north door. There are 2 door here. Take the right one
first. Beat the scouts and press the switch. Do the same thing on the left
door. Head out and push the switch in the middle to reveal a door beneath the
flames. Enter that door. In here, get the Elixir from the chest and Use that
Save Point! After preparing head north to face..

Boss: GOLEM TWINS
#############################################################################
HP: 6000 each
EXP: 2000
TP: 70
G: 4000
Charmed Items: 2 Magic Tabs (one from each)

They are so hard that I have to restart 5 times before beating it. It will
copy anything you do to them so make sure you use Techs. Physical attacks are
almost useless against them. They will use the Ability that they copied to you
and it will surely be a big damage. Not to mention that BOTH of them can use
the Iron Orb which reduces your HP to 1|2 . Try and try again if you fail, try
every way you can.

Easier way to beat GOLEM TWINS by: TheLaser ([email protected])

You may know that the twins will mimic you moves therefore, you can manipulate
the battle. First off, Include Lucca in your party. Equip everyone with fire
resisting armors (specifically, Red Mail or Ruby Vest). When the battle
begins, have Lucca cast Fire 2 on the Golem Twins, they will counter with a
Fire Attack but you will mostly likely to receive very little damage because
of your armor. Then, wait for everyone to fill his or her battle gauge,
including Lucca. Have your 2 other characters use their most powerful attacks
then finally Lucca, with her Fire 2 again. Just try to be fast enough so as
the Golem Twins will not use its Iron Orb attack.

Another strategy by: Roberto Tisu ([email protected])

Have Crono, Lucca, and Frog in your party. Use Crono’s Luminaire as the first
attack then use Lucca’s HypnoWave to put both Golems to Sleep. Then, use Frog
to heal your characters. Do this until the Golem Twins die.

Another strategy by: Conner ([email protected])

One of the best teams to use is the team of Crono, Ayla, and Robo. Before you
do anything, have Ayla and Robo do their Boogie Dual Tech to halt both of them
(GolemTwins). Then its a simple process of Using Crono and Ayla's Falcon Hit
attack to whack both of them at the same time. The only damage you will take
will be the final blow. Then it is smooth sailing from there.

#############################################################################

After beating the Golems, Dalton will try to summon the Golem Boss but has
more things to do. When you regain control of your characters, head back and
SAVE. You don’t want to repeat everything do you? Now, continue heading north
until you see a Nu. Head north and meet the Mammon Machine. Crono will use the
Ruby Knife, which will turn into a sword. Schala tells you that it won’t do
any good. Then, all of a sudden, Lavos appears before you. He can’t be beaten
here on your first play. I’ll try later if you can beat Lavos here after I
reached around Level 90. After Lavos beats you, the prophet will reveal
himself as Magus. He can’t do anything to Lavos also. Schala will try but will
be stopped by her mother. Now, Lavos will try to kill all of you. (If you
managed to defeat Lavos here, which I think, is the hardest Lavos ever, you’ll
receive Ending #2) If you lose, after you regain control of Crono, head
towards Lavos. Crono will be disintegrated. Lavos will then emerge out of the
ground and destroy the entire Zeal Kingdom. All floating island will fall down
to the ocean. After these scenes, you’ll wake up inside a house in the last
village. After talking to the elder, save then head out to the World Map.
There are 3 huts of the Last Village. Enter the northern most one and you’ll
see a Nu that sells items. After the Nu leaves you can get the Magic Tab on
the upper left. Now, head back out to the World Map and go to the Commons.
Talk to the elder at the end and see Dalton’s soldiers come in. Dalton will
eventually capture all of you. When you wake up you’ll be in Dalton’s Ship.

BLACK BIRD (12,000 BC)
----------------------

Your party will notice that the equipments and items have been taken away from
you. So, you’re last resort here is to get Ayla. She is the only character
that can fight the enemies. If she is not in your party and you got into a
battle, you will not win without weapons because you can’t attack. Now, head
up the ladder and your character will be shocked by what they will see. After
that, head back and one of your party members will tell you that there is a
breeze in the place he/she is standing. It’s because there is a Ventilation
hole up there. Now, I’ll tell you how to get back the Items, Equipments and
money.

First, head south to the door and act sick. The guard will come and will be
beaten by Ayla. Now, head out the door. Go left into another door and you’ll
see a chest, which contains all your money. 1 down 4 to go. Leave the room and
head all the way to the north. You’ll arrive in another section. After beating
the 2 Bashers, you’ll see 2 doors. Take the left one and you’ll see the chest
containing all of your items. 2 down 3 to go. Leave the room and head all the
way to the north and climb the ladder there. You’ll be at the ducts. Head all
the way to the right and you’ll see a shining Magic Tab. To get it, when you
can’t run right anymore, head south, when you can’t run south any more, head
right then up. Now, run back and stop at the first intersection. Head south to
the next intersection. Here, head left and climb the first ladder you see.
You’ll arrive where they kept your equipments. Hurray! You got one character’s
equipment back. 3 down 2 to go. Climb back up and head left. Move on and climb
down the ladder at the end. Climb another set of stairs down and you’ll arrive
in a main room. Head right and enter the door guarded by 2 Bashers. In the
room, you’ll get another chest for the equipments of one of your characters! 4
down 1 to go. Now, leave the room and climb up the ladder that is just beside
the door. In the ducts head left and stop in the intersection. Head south to
another intersection then stop. Head south again to another intersection. Head
left and climb down the ladder that you’ll see. You’ll arrive in the last
chest. Hurray! You got everything back! Now, head back up the Air ducts. Head
right to the intersection. Now head all the way down until you reach the last
Ventilation hole. Examine it to see Dalton with the Epoch. After the scene
with Dalton, head up to the intersection. Head north again to another
intersection. Head north AGAIN to the next intersection. Head right and enter
the first Ladder you’ll see. You’ll arrive at the first room you’ve seen on
the blackbird. Use the Save Point. After saving, head back up the Air duct,
not the ladder. On the air ducts, Head right and move on until you reach an
intersection. Head north to another intersection then head north once more.
Head right and enter the first ladder you’ll see. In this room, exit to the
south door. Then, use either of the 2 conveyor belts to go south. You’ll see 2
rooms below. Take the left one. Enter the door inside then take the single
ladder up. You’ll arrive on the wings of the Blackbird. Head to the lower
leftmost part of the wings and you’ll have to fight the Golem Boss.

Boss: GOLEM BOSS
#############################################################################
HP: 14000
EXP: 2500
TP: 0
G: 2000
Charmed Item: none

He’s the easiest boss in the game, why? Because he won’t even attack you. All
you have to do is to attack him physically to save MP and items. Don’t worry
about counter attacks. He is so scared of Heights to move.
#############################################################################

After beating the golem boss, you’ll see Dalton take off in the now-flying
Epoch. You’re characters will jump to the Epoch engaging Dalton.

Boss: DALTON PLUS
#############################################################################
HP: 3000
EXP: 2500
TP: -
G: 2000
Charmed Item: Power Meal

He is not that hard. Just use your characters’ most powerful Magic. Use dual
Techs if they’re available and it will finish him off quickly.
#############################################################################

After beating Dalton, He’ll summon Golem Boss. Since you already beaten that
Golem, he’ll not be able to summon it. Dalton will fall off the Epoch to meet
his death. One of your character will then tell you to hit the Y button. Press
it and it will fire beams towards the Blackbird. The Blackbird will crash.
Now, your characters will land near the commons. Go there and talk to everyone
and some of them will tell you about the stranger who passed by who is now at
the north cape. Before leaving the Commons, make sure you talk to the woman
here beside the sapling. This will activate Fiona’s Side Quest. If you didn’t
talk to the woman in the Commons, Fiona’s husband won’t be at home. Head back
out to the World Map. Head north and circle around the mountain. Head to the
north westernmost area and enter the Cape.

NORTH CAPE (12,000 BC)
----------------------
Item/s:
Amulet
Dark Scythe

Head to the north and examine the shining dot there. You’ll see Magus. He’ll
tell you more about himself then. After the scenes that show that Magus is
actually Janus, he’ll ask you if you want to fight him. If you want to fight
him, you’ll gain EXP, and the Amulet Magus has, including a MegaElixir, which
you can Charm from him, but you won’t get Magus to join your party. If you
don’t wish to fight him, when you try to leave, he will come and join you.
It’s weird, but you can actually rename him. After he joins you, head back out
to the world map. As Magus suggested, use the Epoch to go to the End of Time.
But before you do, the Undersea Palace, a.k.a. Black Omen, will emerge out of
the sea. After the scene, head to the end of time.

From here on, until the revival of Crono, you can achieve ending #12. Remember
that Crono must still be dead.

END OF TIME
-----------
Item:
Chrono Trigger

Talk to the Old Man. After speaking to him, try to board the Epoch and he will
call you. Go back and talk to him again. He will give you the Chrono Trigger
that may be able to return Crono back. You party will also notice that he is
actually Gaspar, the Guru of Time. Now, board the Epoch and head to 2300 AD
and enter the Keeper’s dome.

KEEPER’S DOME (2300 AD)
-----------------------

In here, pass through the Sealed Door. On your way, look out for a shining
Magic Tab. Now, talk to the Nu at the end. It’ll tell you that “Death Peak”
has the power to restore life. But, in order to do so, you need an exact
clone. So, head back to 1000 AD and win a Crono Clone in Leene Square’s
Norstein Bekkler’s Lab Game.

LEENE’S SQUARE (1000 AD)
------------------------

The Norstein Bekkler’s Lab is found on a Big Tent on the right side of the
first section of Leene’s Square. If you haven’t played here before, I provided
the rules (w/c is also written near the beginning of the walkthrough) below:

Norstein Bekkler’s Lab
Located in the eastern portion of the first section of Leene’s Square.
It is in a large pink tent with a skull at the entrance. This place is
pure fun. First, select the amount of silver points you want to bet.
10, 40, or 80 Silver Points can be placed as bet.

At 10 Silver Points, you get to play a game where you must find a
certain person among the 3. They are Vicks, Wedge, and Piette. They will
change places fast. To have an advantage, memorize 2 persons only.
Example, watch Vicks and Wedge’s movement. When the clown asks you where
Vicks or Wedge, you’ll be able to identify the 2. The one whom you
didn’t follow his movement will be Piette. If you win, you’ll get a
Poyozo Doll to use as decoration for Crono’s House. Note that these
Poyozo Dolls play a major role in the late part of the game. Note that
the Poyozo Dolls on the second floor of Crono’s House will change the
music if you examine it.

At 40 Silver Points, you get to play a mimic game. All you have to do
is to Mimic or Copy the movement of the clone using the designated
buttons, L=Left Arm, R=Right Arm, Y=Laugh, A=Surprise. If you managed
to mimic everything, you’ll win a Clone of Crono that you can use also
to decorate Crono’s House. Take note that this Clone will play a MAJOR
role in the game. If you think hard you’ll know it.

At 80 Silver Points, you get to play a Push the monster game. Your goal
in this game is to prevent your character, who is hanged just above a
flame, and push the 3 coins to be able to put monsters into the door at
the back. It’s very challenging. You’re pushing the coins at the same
time preventing your character from being fried. If you see a blue light
Appear at your left side, examine it to raise the rope a bit, then
continue pushing those monsters back. If you win, you’ll get a cat.
These cats will be brought to Crono’s House. You can win as many cats
as you want. When you go to Crono’s house, you’ll see all the cats
you’ve won roaming around the house.

After you’ve won a Crono clone, it will be delivered to Crono’s House so go
there. Talk first to Crono’s Mom then get the clone. Head back out and board
the Epoch. Go back to 2300 AD and enter the Keeper’s Dome once more. Talk
again to the Nu and it will now use 3 Poyozo dolls to help you climb Death
Peak. After that, switch off the Nu and head out to the World Map and go to
Death Peak.

DEATH PEAK (2300 AD)
--------------------
Item/s:
Magic Ring Vedic Blade
Wall Ring Memory Cap
Giga Arm
Brave Sword
Star Scythe

At the Death Peak, the wind will eventually push you down the Mountain. Now,
that there are Poyozo Dolls it is easier to go up. First, examine the first
Poyozo Doll you see and it will turn into a tree. When the wind is strong just
stay behind it and you won’t fall down. When the wind calms down, RUN up to
the other tree and stay behind it whatever happens. When the wind calms again,
RUN up and you’ll reach the next area. In here, walk to the left until you see
a ladder. Don’t climb up yet. Head left a bit more to find a Magic ring. Head
up the ladder now. Move to the right until you reach the next section. In this
area, you’ll notice that the path splits into 2. One to the north and the
other to the south. Take the south first to reach a Save Point. There is also
a chest w/ a Wall ring. Now, head back to the intersection and head north.
Enter the cave-like opening. Inside you’ll find, Lavos Spawn.

Mini-Boss: LAVOS SPAWN
#############################################################################
HP: 4000
EXP: 747
TP: 0
G: 500
Item: Elixir
Charmed Item: Elixir






SPAM

The spawn is not that hard if you will not attack the shell. Whatever you do,
always attack the head only in any way you want.
#############################################################################

After beating the Spawn, take the Giga Arm from the Chest. If your HP/MP are
very low, head back to the save point. Now, Head north past the place where
you fought the Spawn. You’ll be outside again. Head right and you’ll arrive at
another part of the cave. Get the chest you see for a Brave Sword. Then, head
 

gizmo_gal

QWEEN of the RadioActive Force!!!
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I love your new picture Eternal--Links the man!!! But...why'd you make this thread? We are already trying to get the other topic to 20k posts...actually, 19,999 so Dice will lock it down...

Dont you want to support the effort?
 

NINTENDO DS

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NINTENDO DS

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<!--quoteo(post=1211703:date=Jun 16 2008, 04:12 AM:name=AXYPB)--><div class='quotetop'>QUOTE(AXYPB @ Jun 16 2008, 04:12 AM) <a href="index.php?act=findpost&pid=1211703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is a melancholy object to those who walk through this great town or travel in the country, when they see the streets, the roads, and cabin doors, crowded with beggars of the female sex, followed by three, four, or six children, all in rags and importuning every passenger for an alms. These mothers, instead of being able to work for their honest livelihood, are forced to employ all their time in strolling to beg sustenance for their helpless infants: who as they grow up either turn thieves for want of work, or leave their dear native country to fight for the Pretender in Spain, or sell themselves to the Barbadoes.

I think it is agreed by all parties that this prodigious number of children in the arms, or on the backs, or at the heels of their mothers, and frequently of their fathers, is in the present deplorable state of the kingdom a very great additional grievance; and, therefore, whoever could find out a fair, cheap, and easy method of making these children sound, useful members of the commonwealth, would deserve so well of the public as to have his statue set up for a preserver of the nation.

But my intention is very far from being confined to provide only for the children of professed beggars; it is of a much greater extent, and shall take in the whole number of infants at a certain age who are born of parents in effect as little able to support them as those who demand our charity in the streets.

As to my own part, having turned my thoughts for many years upon this important subject, and maturely weighed the several schemes of other projectors, I have always found them grossly mistaken in the computation. It is true, a child just dropped from its dam may be supported by her milk for a solar year, with little other nourishment; at most not above the value of 2s., which the mother may certainly get, or the value in scraps, by her lawful occupation of begging; and it is exactly at one year old that I propose to provide for them in such a manner as instead of being a charge upon their parents or the parish, or wanting food and raiment for the rest of their lives, they shall on the contrary contribute to the feeding, and partly to the clothing, of many thousands.

There is likewise another great advantage in my scheme, that it will prevent those voluntary abortions, and that horrid practice of women murdering their bastard children, alas! too frequent among us! sacrificing the poor innocent babes I doubt more to avoid the expense than the shame, which would move tears and pity in the most savage and inhuman breast.

The number of souls in this kingdom being usually reckoned one million and a half, of these I calculate there may be about two hundred thousand couples whose wives are breeders; from which number I subtract thirty thousand couples who are able to maintain their own children, although I apprehend there cannot be so many, under the present distresses of the kingdom; but this being granted, there will remain an hundred and seventy thousand breeders. I again subtract fifty thousand for those women who miscarry, or whose children die by accident or disease within the year. There only remains one hundred and twenty thousand children of poor parents annually born. The question therefore is, how this number shall be reared and provided for, which, as I have already said, under the present situation of affairs, is utterly impossible by all the methods hitherto proposed. For we can neither employ them in handicraft or agriculture; we neither build houses (I mean in the country) nor cultivate land: they can very seldom pick up a livelihood by stealing, till they arrive at six years old, except where they are of towardly parts, although I confess they learn the rudiments much earlier, during which time, they can however be properly looked upon only as probationers, as I have been informed by a principal gentleman in the county of Cavan, who protested to me that he never knew above one or two instances under the age of six, even in a part of the kingdom so renowned for the quickest proficiency in that art.

I am assured by our merchants, that a boy or a girl before twelve years old is no salable commodity; and even when they come to this age they will not yield above three pounds, or three pounds and half-a-crown at most on the exchange; which cannot turn to account either to the parents or kingdom, the charge of nutriment and rags having been at least four times that value.

I shall now therefore humbly propose my own thoughts, which I hope will not be liable to the least objection.

I have been assured by a very knowing American of my acquaintance in London, that a young healthy child well nursed is at a year old a most delicious, nourishing, and wholesome food, whether stewed, roasted, baked, or boiled; and I make no doubt that it will equally serve in a fricassee or a ragout.

I do therefore humbly offer it to public consideration that of the hundred and twenty thousand children already computed, twenty thousand may be reserved for breed, whereof only one-fourth part to be males; which is more than we allow to sheep, black cattle or swine; and my reason is, that these children are seldom the fruits of marriage, a circumstance not much regarded by our savages, therefore one male will be sufficient to serve four females. That the remaining hundred thousand may, at a year old, be offered in the sale to the persons of quality and fortune through the kingdom; always advising the mother to let them suck plentifully in the last month, so as to render them plump and fat for a good table. A child will make two dishes at an entertainment for friends; and when the family dines alone, the fore or hind quarter will make a reasonable dish, and seasoned with a little pepper or salt will be very good boiled on the fourth day, especially in winter.

I have reckoned upon a medium that a child just born will weigh 12 pounds, and in a solar year, if tolerably nursed, increaseth to 28 pounds.

I grant this food will be somewhat dear, and therefore very proper for landlords, who, as they have already devoured most of the parents, seem to have the best title to the children.

Infant's flesh will be in season throughout the year, but more plentiful in March, and a little before and after; for we are told by a grave author, an eminent French physician, that fish being a prolific diet, there are more children born in Roman Catholic countries about nine months after Lent than at any other season; therefore, reckoning a year after Lent, the markets will be more glutted than usual, because the number of popish infants is at least three to one in this kingdom: and therefore it will have one other collateral advantage, by lessening the number of papists among us.

I have already computed the charge of nursing a beggar's child (in which list I reckon all cottagers, laborers, and four-fifths of the farmers) to be about two shillings per annum, rags included; and I believe no gentleman would repine to give ten shillings for the carcass of a good fat child, which, as I have said, will make four dishes of excellent nutritive meat, when he hath only some particular friend or his own family to dine with him. Thus the squire will learn to be a good landlord, and grow popular among his tenants; the mother will have eight shillings net profit, and be fit for work till she produces another child.

Those who are more thrifty (as I must confess the times require) may flay the carcass; the skin of which artificially dressed will make admirable gloves for ladies, and summer boots for fine gentlemen.

As to our city of Dublin, shambles may be appointed for this purpose in the most convenient parts of it, and butchers we may be assured will not be wanting; although I rather recommend buying the children alive, and dressing them hot from the knife, as we do roasting pigs.

A very worthy person, a true lover of his country, and whose virtues I highly esteem, was lately pleased in discoursing on this matter to offer a refinement upon my scheme. He said that many gentlemen of this kingdom, having of late destroyed their deer, he conceived that the want of venison might be well supplied by the bodies of young lads and maidens, not exceeding fourteen years of age nor under twelve; so great a number of both sexes in every country being now ready to starve for want of work and service; and these to be disposed of by their parents, if alive, or otherwise by their nearest relations. But with due deference to so excellent a friend and so deserving a patriot, I cannot be altogether in his sentiments; for as to the males, my American acquaintance assured me, from frequent experience, that their flesh was generally tough and lean, like that of our schoolboys by continual exercise, and their taste disagreeable; and to fatten them would not answer the charge. Then as to the females, it would, I think, with humble submission be a loss to the public, because they soon would become breeders themselves; and besides, it is not improbable that some scrupulous people might be apt to censure such a practice (although indeed very unjustly), as a little bordering upon cruelty; which, I confess, hath always been with me the strongest objection against any project, however so well intended.

But in order to justify my friend, he confessed that this expedient was put into his head by the famous Psalmanazar, a native of the island Formosa, who came from thence to London above twenty years ago, and in conversation told my friend, that in his country when any young person happened to be put to death, the executioner sold the carcass to persons of quality as a prime dainty; and that in his time the body of a plump girl of fifteen, who was crucified for an attempt to poison the emperor, was sold to his imperial majesty's prime minister of state, and other great mandarins of the court, in joints from the gibbet, at four hundred crowns. Neither indeed can I deny, that if the same use were made of several plump young girls in this town, who without one single groat to their fortunes cannot stir abroad without a chair, and appear at playhouse and assemblies in foreign fineries which they never will pay for, the kingdom would not be the worse.

Some persons of a desponding spirit are in great concern about that vast number of poor people, who are aged, diseased, or maimed, and I have been desired to employ my thoughts what course may be taken to ease the nation of so grievous an encumbrance. But I am not in the least pain upon that matter, because it is very well known that they are every day dying and rotting by cold and famine, and filth and vermin, as fast as can be reasonably expected. And as to the young laborers, they are now in as hopeful a condition; they cannot get work, and consequently pine away for want of nourishment, to a degree that if at any time they are accidentally hired to common labor, they have not strength to perform it; and thus the country and themselves are happily delivered from the evils to come.

I have too long digressed, and therefore shall return to my subject. I think the advantages by the proposal which I have made are obvious and many, as well as of the highest importance.

For first, as I have already observed, it would greatly lessen the number of papists, with whom we are yearly overrun, being the principal breeders of the nation as well as our most dangerous enemies; and who stay at home on purpose with a design to deliver the kingdom to the Pretender, hoping to take their advantage by the absence of so many good protestants, who have chosen rather to leave their country than stay at home and pay tithes against their conscience to an episcopal curate.

Secondly, The poorer tenants will have something valuable of their own, which by law may be made liable to distress and help to pay their landlord's rent, their corn and cattle being already seized, and money a thing unknown.

Thirdly, Whereas the maintenance of an hundred thousand children, from two years old and upward, cannot be computed at less than ten shillings a-piece per annum, the nation's stock will be thereby increased fifty thousand pounds per annum, beside the profit of a new dish introduced to the tables of all gentlemen of fortune in the kingdom who have any refinement in taste. And the money will circulate among ourselves, the goods being entirely of our own growth and manufacture.

Fourthly, The constant breeders, beside the gain of eight shillings sterling per annum by the sale of their children, will be rid of the charge of maintaining them after the first year.

Fifthly, This food would likewise bring great custom to taverns; where the vintners will certainly be so prudent as to procure the best receipts for dressing it to perfection, and consequently have their houses frequented by all the fine gentlemen, who justly value themselves upon their knowledge in good eating: and a skilful cook, who understands how to oblige his guests, will contrive to make it as expensive as they please.

Sixthly, This would be a great inducement to marriage, which all wise nations have either encouraged by rewards or enforced by laws and penalties. It would increase the care and tenderness of mothers toward their children, when they were sure of a settlement for life to the poor babes, provided in some sort by the public, to their annual profit instead of expense. We should see an honest emulation among the married women, which of them could bring the fattest child to the market. Men would become as fond of their wives during the time of their pregnancy as they are now of their mares in foal, their cows in calf, their sows when they are ready to farrow; nor offer to beat or kick them (as is too frequent a practice) for fear of a miscarriage.

Many other advantages might be enumerated. For instance, the addition of some thousand carcasses in our exportation of barreled beef, the propagation of swine's flesh, and improvement in the art of making good bacon, so much wanted among us by the great destruction of pigs, too frequent at our tables; which are no way comparable in taste or magnificence to a well-grown, fat, yearling child, which roasted whole will make a considerable figure at a lord mayor's feast or any other public entertainment. But this and many others I omit, being studious of brevity.

Supposing that one thousand families in this city, would be constant customers for infants flesh, besides others who might have it at merry meetings, particularly at weddings and christenings, I compute that Dublin would take off annually about twenty thousand carcasses; and the rest of the kingdom (where probably they will be sold somewhat cheaper) the remaining eighty thousand.

I can think of no one objection, that will possibly be raised against this proposal, unless it should be urged, that the number of people will be thereby much lessened in the kingdom. This I freely own, and 'twas indeed one principal design in offering it to the world. I desire the reader will observe, that I calculate my remedy for this one individual Kingdom of Ireland, and for no other that ever was, is, or, I think, ever can be upon Earth. Therefore let no man talk to me of other expedients: Of taxing our absentees at five shillings a pound: Of using neither cloaths, nor houshold furniture, except what is of our own growth and manufacture: Of utterly rejecting the materials and instruments that promote foreign luxury: Of curing the expensiveness of pride, vanity, idleness, and gaming in our women: Of introducing a vein of parsimony, prudence and temperance: Of learning to love our country, wherein we differ even from Laplanders, and the inhabitants of Topinamboo: Of quitting our animosities and factions, nor acting any longer like the Jews, who were murdering one another at the very moment their city was taken: Of being a little cautious not to sell our country and consciences for nothing: Of teaching landlords to have at least one degree of mercy towards their tenants. Lastly, of putting a spirit of honesty, industry, and skill into our shop-keepers, who, if a resolution could now be taken to buy only our native goods, would immediately unite to cheat and exact upon us in the price, the measure, and the goodness, nor could ever yet be brought to make one fair proposal of just dealing, though often and earnestly invited to it.

Therefore I repeat, let no man talk to me of these and the like expedients, 'till he hath at least some glympse of hope, that there will ever be some hearty and sincere attempt to put them into practice.

But, as to my self, having been wearied out for many years with offering vain, idle, visionary thoughts, and at length utterly despairing of success, I fortunately fell upon this proposal, which, as it is wholly new, so it hath something solid and real, of no expence and little trouble, full in our own power, and whereby we can incur no danger in disobliging England. For this kind of commodity will not bear exportation, and flesh being of too tender a consistence, to admit a long continuance in salt, although perhaps I could name a country, which would be glad to eat up our whole nation without it.

After all, I am not so violently bent upon my own opinion as to reject any offer proposed by wise men, which shall be found equally innocent, cheap, easy, and effectual. But before something of that kind shall be advanced in contradiction to my scheme, and offering a better, I desire the author or authors will be pleased maturely to consider two points. First, as things now stand, how they will be able to find food and raiment for an hundred thousand useless mouths and backs. And secondly, there being a round million of creatures in human figure throughout this kingdom, whose whole subsistence put into a common stock would leave them in debt two millions of pounds sterling, adding those who are beggars by profession to the bulk of farmers, cottagers, and laborers, with their wives and children who are beggars in effect: I desire those politicians who dislike my overture, and may perhaps be so bold as to attempt an answer, that they will first ask the parents of these mortals, whether they would not at this day think it a great happiness to have been sold for food, at a year old in the manner I prescribe, and thereby have avoided such a perpetual scene of misfortunes as they have since gone through by the oppression of landlords, the impossibility of paying rent without money or trade, the want of common sustenance, with neither house nor clothes to cover them from the inclemencies of the weather, and the most inevitable prospect of entailing the like or greater miseries upon their breed for ever.

I profess, in the sincerity of my heart, that I have not the least personal interest in endeavoring to promote this necessary work, having no other motive than the public good of my country, by advancing our trade, providing for infants, relieving the poor, and giving some pleasure to the rich. I have no children by which I can propose to get a single penny; the youngest being nine years old, and my wife past child-bearing.<!--QuoteEnd--></div><!--QuoteEEnd-->
HPW DID YOU MANAGE TO WRITE ALL OF THAT>WE HAVE A WINNER!!!~!
 

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    I hope it's not a week.
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